From: Mario Date: Thu, 27 Nov 2014 04:36:41 +0000 (+1100) Subject: g_weaponarena_random_with_blaster X-Git-Tag: xonotic-v0.8.0~122^2~39 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f800177b582537da1aeedc7040b616cebbd31be8;p=xonotic%2Fxonotic-data.pk3dir.git g_weaponarena_random_with_blaster --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index d855c8480..0e3cee2e6 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -416,7 +416,7 @@ set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition" set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn" set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\"" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" -set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games" +set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games" set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 17eaa6936..1fb4655ee 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -462,10 +462,10 @@ void PutClientInServer (void) if(g_weaponarena_random) // WEAPONTODO: more stuff that should be in a mutator. also: rename those cvars { - if(g_weaponarena_random_with_laser) + if(g_weaponarena_random_with_blaster) self.weapons &= ~WEPSET_BLASTER; W_RandomWeapons(self, g_weaponarena_random); - if(g_weaponarena_random_with_laser) + if(g_weaponarena_random_with_blaster) self.weapons |= WEPSET_BLASTER; } diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 93bb5799f..880683d3f 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -115,7 +115,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) else if(!(attacker.weapons & WepSet_FromWeapon(culprit))) culprit = attacker.weapon; - if(g_weaponarena_random_with_laser && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator? + if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator? { // no exchange } diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index fc2fc0cad..2df6a50d4 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -597,7 +597,7 @@ float g_pickup_weapons_anyway; float g_weaponarena; WepSet g_weaponarena_weapons; float g_weaponarena_random; -float g_weaponarena_random_with_laser; +float g_weaponarena_random_with_blaster; string g_weaponarena_list; float g_weaponspeedfactor; float g_weaponratefactor; @@ -769,7 +769,7 @@ void readplayerstartcvars() g_weaponarena_random = cvar("g_weaponarena_random"); else g_weaponarena_random = 0; - g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser"); + g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster"); if (g_weaponarena) {