From: Mario Date: Fri, 20 Nov 2015 02:25:33 +0000 (+1000) Subject: Don't send weapon priority on update, as this can break in-game stuff (like weaplast... X-Git-Tag: xonotic-v0.8.2~1649 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f6ec072edc47419ddc7857a63b1de56bbefae5c7;p=xonotic%2Fxonotic-data.pk3dir.git Don't send weapon priority on update, as this can break in-game stuff (like weaplast command) and switch the player's weapon to "best" --- diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_profile.qc b/qcsrc/menu/xonotic/dialog_multiplayer_profile.qc index 122beda18..449a35e80 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_profile.qc +++ b/qcsrc/menu/xonotic/dialog_multiplayer_profile.qc @@ -161,6 +161,6 @@ void XonoticProfileTab_fill(entity me) #endif me.gotoRC(me, me.rows - 1, 0); - me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_weaponpriority;sendcvar cl_autoswitch;sendcvar cl_forceplayermodels;sendcvar cl_forceplayermodelsfromxonotic;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY)); + me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_autoswitch;sendcvar cl_forceplayermodels;sendcvar cl_forceplayermodelsfromxonotic;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY)); } #endif