From: divverent Date: Tue, 25 Jan 2011 20:50:25 +0000 (+0000) Subject: fix the bug that affects showsurfaces 3 entirely now, hopefully X-Git-Tag: xonotic-v0.5.0~438^2~95 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f673d4624f6599c6ecd46e166d8cf35ee28537f1;p=xonotic%2Fdarkplaces.git fix the bug that affects showsurfaces 3 entirely now, hopefully git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10746 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/gl_rmain.c b/gl_rmain.c index e5c3487d..6b8f5db1 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -12392,12 +12392,13 @@ static void RSurf_DrawBatch_GL11_ApplyFog(void) const float *v; const float *c; float *c2; - rsurface.passcolor4f = (float *)R_FrameData_Alloc(rsurface.batchnumvertices * sizeof(float[4])); - rsurface.passcolor4f_vertexbuffer = 0; - rsurface.passcolor4f_bufferoffset = 0; if (rsurface.passcolor4f) { // generate color arrays + c = rsurface.passcolor4f + rsurface.batchfirstvertex * 4; + rsurface.passcolor4f = (float *)R_FrameData_Alloc(rsurface.batchnumvertices * sizeof(float[4])); + rsurface.passcolor4f_vertexbuffer = 0; + rsurface.passcolor4f_bufferoffset = 0; for (i = 0, v = rsurface.batchvertex3f + rsurface.batchfirstvertex * 3, c = rsurface.passcolor4f + rsurface.batchfirstvertex * 4, c2 = rsurface.passcolor4f + rsurface.batchfirstvertex * 4;i < rsurface.batchnumvertices;i++, v += 3, c += 4, c2 += 4) { f = RSurf_FogVertex(v); @@ -12409,6 +12410,9 @@ static void RSurf_DrawBatch_GL11_ApplyFog(void) } else { + rsurface.passcolor4f = (float *)R_FrameData_Alloc(rsurface.batchnumvertices * sizeof(float[4])); + rsurface.passcolor4f_vertexbuffer = 0; + rsurface.passcolor4f_bufferoffset = 0; for (i = 0, v = rsurface.batchvertex3f + rsurface.batchfirstvertex * 3, c2 = rsurface.passcolor4f + rsurface.batchfirstvertex * 4;i < rsurface.batchnumvertices;i++, v += 3, c2 += 4) { f = RSurf_FogVertex(v); @@ -12429,10 +12433,11 @@ static void RSurf_DrawBatch_GL11_ApplyFogToFinishedVertexColors(void) float *c2; if (!rsurface.passcolor4f) return; + c = rsurface.passcolor4f + rsurface.batchfirstvertex * 4; rsurface.passcolor4f = (float *)R_FrameData_Alloc(rsurface.batchnumvertices * sizeof(float[4])); rsurface.passcolor4f_vertexbuffer = 0; rsurface.passcolor4f_bufferoffset = 0; - for (i = 0, v = rsurface.batchvertex3f + rsurface.batchfirstvertex * 3, c = rsurface.passcolor4f + rsurface.batchfirstvertex * 4, c2 = rsurface.passcolor4f + rsurface.batchfirstvertex * 4;i < rsurface.batchnumvertices;i++, v += 3, c += 4, c2 += 4) + for (i = 0, v = rsurface.batchvertex3f + rsurface.batchfirstvertex * 3, c2 = rsurface.passcolor4f + rsurface.batchfirstvertex * 4;i < rsurface.batchnumvertices;i++, v += 3, c += 4, c2 += 4) { f = RSurf_FogVertex(v); c2[0] = c[0] * f + r_refdef.fogcolor[0] * (1 - f); @@ -12469,10 +12474,11 @@ static void RSurf_DrawBatch_GL11_ApplyAmbient(void) float *c2; if (!rsurface.passcolor4f) return; + c = rsurface.passcolor4f + rsurface.batchfirstvertex * 4; rsurface.passcolor4f = (float *)R_FrameData_Alloc(rsurface.batchnumvertices * sizeof(float[4])); rsurface.passcolor4f_vertexbuffer = 0; rsurface.passcolor4f_bufferoffset = 0; - for (i = 0, c = rsurface.passcolor4f + rsurface.batchfirstvertex * 4, c2 = rsurface.passcolor4f + rsurface.batchfirstvertex * 4;i < rsurface.batchnumvertices;i++, c += 4, c2 += 4) + for (i = 0, c2 = rsurface.passcolor4f + rsurface.batchfirstvertex * 4;i < rsurface.batchnumvertices;i++, c += 4, c2 += 4) { c2[0] = c[0] + r_refdef.scene.ambient; c2[1] = c[1] + r_refdef.scene.ambient;