From: FruitieX Date: Wed, 17 Nov 2010 19:08:04 +0000 (+0200) Subject: set self.freezetag_frozen = 1 before checking if a round ended when a player leaves X-Git-Tag: xonotic-v0.1.0preview~86^2~2^2~18 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f495b8386384dc5fe0c5c45fd9158f9f37e65f64;p=xonotic%2Fxonotic-data.pk3dir.git set self.freezetag_frozen = 1 before checking if a round ended when a player leaves --- diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index 28c408ace..d1a038002 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -100,6 +100,8 @@ void freezetag_Unfreeze() MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer) { + self.freezetag_frozen = 1; // count player as frozen in CheckWinner + freezetag_CheckWinner(); freezetag_Unfreeze();