From: LegendaryGuard Date: Sat, 3 Aug 2024 14:05:00 +0000 (+0000) Subject: Optimize Overkill player models X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f30a1c9828e2d4ee36463e6c6b76f26fed60869b;p=xonotic%2Fxonotic-data.pk3dir.git Optimize Overkill player models --- diff --git a/models/ok_player/okmale1.dpm b/models/ok_player/okmale1.dpm index 2967c867e..9a1ab196a 100644 Binary files a/models/ok_player/okmale1.dpm and b/models/ok_player/okmale1.dpm differ diff --git a/models/ok_player/okmale1.dpm.framegroups b/models/ok_player/okmale1.dpm.framegroups index b1ccc04e1..26160f94b 100644 --- a/models/ok_player/okmale1.dpm.framegroups +++ b/models/ok_player/okmale1.dpm.framegroups @@ -3,27 +3,27 @@ Generated framegroups file for okmale1 Used by DarkPlaces to simulate frame groups in DPM models. */ -1 41 30 0 // okmale1 die1 -42 56 30 0 // okmale1 die2 -98 11 15 1 // okmale1 draw -109 6 10 1 // okmale1 duck -115 17 15 1 // okmale1 duckwalk -132 31 40 0 // okmale1 duckjump -163 17 10 1 // okmale1 duckidle -180 101 15 1 // okmale1 idle -281 17 20 1 // okmale1 jump -298 6 10 0 // okmale1 pain1 -304 6 10 0 // okmale1 pain2 -310 6 30 0 // okmale1 shoot -316 17 15 1 // okmale1 taunt -333 17 30 1 // okmale1 run -350 17 30 1 // okmale1 runbackwards -367 17 30 1 // okmale1 strafeleft -384 17 30 1 // okmale1 straferight -401 3 10 0 // okmale1 dead1 -404 3 10 0 // okmale1 dead2 -407 17 30 1 // okmale1 forwardright -424 17 30 1 // okmale1 forwardleft -441 17 30 1 // okmale1 backright -458 17 30 1 // okmale1 backleft -475 21 15 1 // okmale1 melee +1 42 30 0 // okmale1 dieone +43 56 30 0 // okmale1 dietwo +99 11 15 1 // okmale1 draw +110 6 10 1 // okmale1 duck +116 17 15 1 // okmale1 duckwalk +133 31 40 0 // okmale1 duckjump +164 17 10 1 // okmale1 duckidle +181 101 15 1 // okmale1 idle +282 17 20 1 // okmale1 jump +299 6 10 0 // okmale1 painone +305 6 10 0 // okmale1 paintwo +311 6 30 0 // okmale1 shoot +317 17 15 1 // okmale1 taunt +334 17 30 1 // okmale1 run +351 17 30 1 // okmale1 runbackwards +368 17 30 1 // okmale1 strafeleft +385 17 30 1 // okmale1 straferight +402 3 10 0 // okmale1 deadone +405 3 10 0 // okmale1 deadtwo +408 17 30 1 // okmale1 forwardright +425 17 30 1 // okmale1 forwardleft +442 17 30 1 // okmale1 backright +459 17 30 1 // okmale1 backleft +476 20 15 1 // okmale1 melee diff --git a/models/ok_player/okmale2.dpm b/models/ok_player/okmale2.dpm index 326184503..b5f3cff9b 100644 Binary files a/models/ok_player/okmale2.dpm and b/models/ok_player/okmale2.dpm differ diff --git a/models/ok_player/okmale2.dpm.framegroups b/models/ok_player/okmale2.dpm.framegroups index 0568594d8..79785869d 100644 --- a/models/ok_player/okmale2.dpm.framegroups +++ b/models/ok_player/okmale2.dpm.framegroups @@ -3,27 +3,27 @@ Generated framegroups file for okmale2 Used by DarkPlaces to simulate frame groups in DPM models. */ -1 41 30 0 // okmale2 die1 -42 56 30 0 // okmale2 die2 -98 11 15 1 // okmale2 draw -109 6 10 1 // okmale2 duck -115 17 15 1 // okmale2 duckwalk -132 31 40 0 // okmale2 duckjump -163 17 10 1 // okmale2 duckidle -180 101 15 1 // okmale2 idle -281 17 20 1 // okmale2 jump -298 6 10 0 // okmale2 pain1 -304 6 10 0 // okmale2 pain2 -310 6 30 0 // okmale2 shoot -316 17 15 1 // okmale2 taunt -333 17 30 1 // okmale2 run -350 17 30 1 // okmale2 runbackwards -367 17 30 1 // okmale2 strafeleft -384 17 30 1 // okmale2 straferight -401 3 10 0 // okmale2 dead1 -404 3 10 0 // okmale2 dead2 -407 17 30 1 // okmale2 forwardright -424 17 30 1 // okmale2 forwardleft -441 17 30 1 // okmale2 backright -458 17 30 1 // okmale2 backleft -475 21 15 1 // okmale2 melee +1 42 30 0 // okmale2 dieone +43 56 30 0 // okmale2 dietwo +99 11 15 1 // okmale2 draw +110 6 10 1 // okmale2 duck +116 17 15 1 // okmale2 duckwalk +133 31 40 0 // okmale2 duckjump +164 17 10 1 // okmale2 duckidle +181 101 15 1 // okmale2 idle +282 17 20 1 // okmale2 jump +299 6 10 0 // okmale2 painone +305 6 10 0 // okmale2 paintwo +311 6 30 0 // okmale2 shoot +317 17 15 1 // okmale2 taunt +334 17 30 1 // okmale2 run +351 17 30 1 // okmale2 runbackwards +368 17 30 1 // okmale2 strafeleft +385 17 30 1 // okmale2 straferight +402 3 10 0 // okmale2 deadone +405 3 10 0 // okmale2 deadtwo +408 17 30 1 // okmale2 forwardright +425 17 30 1 // okmale2 forwardleft +442 17 30 1 // okmale2 backright +459 17 30 1 // okmale2 backleft +476 20 15 1 // okmale2 melee diff --git a/models/ok_player/okmale3.dpm b/models/ok_player/okmale3.dpm index 077dd8419..d6d8981f6 100644 Binary files a/models/ok_player/okmale3.dpm and b/models/ok_player/okmale3.dpm differ diff --git a/models/ok_player/okmale3.dpm.framegroups b/models/ok_player/okmale3.dpm.framegroups index 3c267eefd..84963cc9b 100644 --- a/models/ok_player/okmale3.dpm.framegroups +++ b/models/ok_player/okmale3.dpm.framegroups @@ -3,27 +3,27 @@ Generated framegroups file for okmale3 Used by DarkPlaces to simulate frame groups in DPM models. */ -1 41 30 0 // okmale3 die1 -42 56 30 0 // okmale3 die2 -98 11 15 1 // okmale3 draw -109 6 10 1 // okmale3 duck -115 17 15 1 // okmale3 duckwalk -132 31 40 0 // okmale3 duckjump -163 17 10 1 // okmale3 duckidle -180 101 15 1 // okmale3 idle -281 17 20 1 // okmale3 jump -298 6 10 0 // okmale3 pain1 -304 6 10 0 // okmale3 pain2 -310 6 30 0 // okmale3 shoot -316 17 15 1 // okmale3 taunt -333 17 30 1 // okmale3 run -350 17 30 1 // okmale3 runbackwards -367 17 30 1 // okmale3 strafeleft -384 17 30 1 // okmale3 straferight -401 3 10 0 // okmale3 dead1 -404 3 10 0 // okmale3 dead2 -407 17 30 1 // okmale3 forwardright -424 17 30 1 // okmale3 forwardleft -441 17 30 1 // okmale3 backright -458 17 30 1 // okmale3 backleft -475 21 15 1 // okmale3 melee +1 42 30 0 // okmale3 dieone +43 56 30 0 // okmale3 dietwo +99 11 15 1 // okmale3 draw +110 6 10 1 // okmale3 duck +116 17 15 1 // okmale3 duckwalk +133 31 40 0 // okmale3 duckjump +164 17 10 1 // okmale3 duckidle +181 101 15 1 // okmale3 idle +282 17 20 1 // okmale3 jump +299 6 10 0 // okmale3 painone +305 6 10 0 // okmale3 paintwo +311 6 30 0 // okmale3 shoot +317 17 15 1 // okmale3 taunt +334 17 30 1 // okmale3 run +351 17 30 1 // okmale3 runbackwards +368 17 30 1 // okmale3 strafeleft +385 17 30 1 // okmale3 straferight +402 3 10 0 // okmale3 deadone +405 3 10 0 // okmale3 deadtwo +408 17 30 1 // okmale3 forwardright +425 17 30 1 // okmale3 forwardleft +442 17 30 1 // okmale3 backright +459 17 30 1 // okmale3 backleft +476 20 15 1 // okmale3 melee diff --git a/models/ok_player/okmale4.dpm b/models/ok_player/okmale4.dpm index 27f758d43..582b4b32e 100644 Binary files a/models/ok_player/okmale4.dpm and b/models/ok_player/okmale4.dpm differ diff --git a/models/ok_player/okmale4.dpm.framegroups b/models/ok_player/okmale4.dpm.framegroups index 7ae2d3806..23390dc18 100644 --- a/models/ok_player/okmale4.dpm.framegroups +++ b/models/ok_player/okmale4.dpm.framegroups @@ -3,27 +3,27 @@ Generated framegroups file for okmale4 Used by DarkPlaces to simulate frame groups in DPM models. */ -1 41 30 0 // okmale4 die1 -42 56 30 0 // okmale4 die2 -98 11 15 1 // okmale4 draw -109 6 10 1 // okmale4 duck -115 17 15 1 // okmale4 duckwalk -132 31 40 0 // okmale4 duckjump -163 17 10 1 // okmale4 duckidle -180 101 15 1 // okmale4 idle -281 17 20 1 // okmale4 jump -298 6 10 0 // okmale4 pain1 -304 6 10 0 // okmale4 pain2 -310 6 30 0 // okmale4 shoot -316 17 15 1 // okmale4 taunt -333 17 30 1 // okmale4 run -350 17 30 1 // okmale4 runbackwards -367 17 30 1 // okmale4 strafeleft -384 17 30 1 // okmale4 straferight -401 3 10 0 // okmale4 dead1 -404 3 10 0 // okmale4 dead2 -407 17 30 1 // okmale4 forwardright -424 17 30 1 // okmale4 forwardleft -441 17 30 1 // okmale4 backright -458 17 30 1 // okmale4 backleft -475 21 15 1 // okmale4 melee +1 42 30 0 // okmale4 dieone +43 56 30 0 // okmale4 dietwo +99 11 15 1 // okmale4 draw +110 6 10 1 // okmale4 duck +116 17 15 1 // okmale4 duckwalk +133 31 40 0 // okmale4 duckjump +164 17 10 1 // okmale4 duckidle +181 101 15 1 // okmale4 idle +282 17 20 1 // okmale4 jump +299 6 10 0 // okmale4 painone +305 6 10 0 // okmale4 paintwo +311 6 30 0 // okmale4 shoot +317 17 15 1 // okmale4 taunt +334 17 30 1 // okmale4 run +351 17 30 1 // okmale4 runbackwards +368 17 30 1 // okmale4 strafeleft +385 17 30 1 // okmale4 straferight +402 3 10 0 // okmale4 deadone +405 3 10 0 // okmale4 deadtwo +408 17 30 1 // okmale4 forwardright +425 17 30 1 // okmale4 forwardleft +442 17 30 1 // okmale4 backright +459 17 30 1 // okmale4 backleft +476 20 15 1 // okmale4 melee diff --git a/models/ok_player/okrobot1.dpm b/models/ok_player/okrobot1.dpm index 37d64b0a0..fa11deeae 100644 Binary files a/models/ok_player/okrobot1.dpm and b/models/ok_player/okrobot1.dpm differ diff --git a/models/ok_player/okrobot1.dpm.framegroups b/models/ok_player/okrobot1.dpm.framegroups index 662facc73..e0bd89ae6 100644 --- a/models/ok_player/okrobot1.dpm.framegroups +++ b/models/ok_player/okrobot1.dpm.framegroups @@ -3,27 +3,27 @@ Generated framegroups file for okrobot1 Used by DarkPlaces to simulate frame groups in DPM models. */ -1 41 30 0 // okrobot1 die1 -67 56 30 0 // okrobot1 die2 -133 11 15 1 // okrobot1 draw -144 6 10 1 // okrobot1 duck -150 17 15 1 // okrobot1 duckwalk -167 31 40 0 // okrobot1 duckjump -198 1 10 1 // okrobot1 duckidle -199 101 15 1 // okrobot1 idle -300 17 20 1 // okrobot1 jump -317 6 10 0 // okrobot1 pain1 -323 6 10 0 // okrobot1 pain2 -329 6 30 0 // okrobot1 shoot -335 17 15 1 // okrobot1 taunt -352 17 30 1 // okrobot1 run -369 17 30 1 // okrobot1 runbackwards -386 17 30 1 // okrobot1 strafeleft -403 17 30 1 // okrobot1 straferight -41 1 10 0 // okrobot4 dead1 -122 1 10 0 // okrobot4 dead2 -424 17 30 1 // okrobot1 forwardright -441 17 30 1 // okrobot1 forwardleft -458 17 30 1 // okrobot1 backright -475 17 30 1 // okrobot1 backleft -492 21 15 1 // okrobot1 melee +1 67 30 0 // okrobot1 dieone +68 67 30 0 // okrobot1 dietwo +135 11 15 1 // okrobot1 draw +146 6 10 1 // okrobot1 duck +152 17 15 1 // okrobot1 duckwalk +169 31 40 0 // okrobot1 duckjump +200 2 10 1 // okrobot1 duckidle +202 101 15 1 // okrobot1 idle +303 17 20 1 // okrobot1 jump +320 6 10 0 // okrobot1 painone +326 6 10 0 // okrobot1 paintwo +332 6 30 0 // okrobot1 shoot +338 17 15 1 // okrobot1 taunt +355 17 30 1 // okrobot1 run +372 17 30 1 // okrobot1 runbackwards +389 17 30 1 // okrobot1 strafeleft +406 17 30 1 // okrobot1 straferight +423 2 10 0 // okrobot1 deadone +425 2 10 0 // okrobot1 deadtwo +427 17 30 1 // okrobot1 forwardright +444 17 30 1 // okrobot1 forwardleft +461 17 30 1 // okrobot1 backright +478 17 30 1 // okrobot1 backleft +495 20 15 1 // okrobot1 melee diff --git a/models/ok_player/okrobot2.dpm b/models/ok_player/okrobot2.dpm index 204aeab22..f3139f88c 100644 Binary files a/models/ok_player/okrobot2.dpm and b/models/ok_player/okrobot2.dpm differ diff --git a/models/ok_player/okrobot2.dpm.framegroups b/models/ok_player/okrobot2.dpm.framegroups index 8d7b4db16..7044a53ab 100644 --- a/models/ok_player/okrobot2.dpm.framegroups +++ b/models/ok_player/okrobot2.dpm.framegroups @@ -3,27 +3,27 @@ Generated framegroups file for okrobot2 Used by DarkPlaces to simulate frame groups in DPM models. */ -1 41 30 0 // okrobot2 die1 -67 56 30 0 // okrobot2 die2 -133 11 15 1 // okrobot2 draw -144 6 10 1 // okrobot2 duck -150 17 15 1 // okrobot2 duckwalk -167 31 40 0 // okrobot2 duckjump -198 1 10 1 // okrobot2 duckidle -199 101 15 1 // okrobot2 idle -300 17 20 1 // okrobot2 jump -317 6 10 0 // okrobot2 pain1 -323 6 10 0 // okrobot2 pain2 -329 6 30 0 // okrobot2 shoot -335 17 15 1 // okrobot2 taunt -352 17 30 1 // okrobot2 run -369 17 30 1 // okrobot2 runbackwards -386 17 30 1 // okrobot2 strafeleft -403 17 30 1 // okrobot2 straferight -41 1 10 0 // okrobot4 dead1 -122 1 10 0 // okrobot4 dead2 -424 17 30 1 // okrobot2 forwardright -441 17 30 1 // okrobot2 forwardleft -458 17 30 1 // okrobot2 backright -475 17 30 1 // okrobot2 backleft -492 21 15 1 // okrobot2 melee +1 67 30 0 // okrobot2 dieone +68 67 30 0 // okrobot2 dietwo +135 11 15 1 // okrobot2 draw +146 6 10 1 // okrobot2 duck +152 17 15 1 // okrobot2 duckwalk +169 31 40 0 // okrobot2 duckjump +200 2 10 1 // okrobot2 duckidle +202 101 15 1 // okrobot2 idle +303 17 20 1 // okrobot2 jump +320 6 10 0 // okrobot2 painone +326 6 10 0 // okrobot2 paintwo +332 6 30 0 // okrobot2 shoot +338 17 15 1 // okrobot2 taunt +355 17 30 1 // okrobot2 run +372 17 30 1 // okrobot2 runbackwards +389 17 30 1 // okrobot2 strafeleft +406 17 30 1 // okrobot2 straferight +423 2 10 0 // okrobot2 deadone +425 2 10 0 // okrobot2 deadtwo +427 17 30 1 // okrobot2 forwardright +444 17 30 1 // okrobot2 forwardleft +461 17 30 1 // okrobot2 backright +478 17 30 1 // okrobot2 backleft +495 20 15 1 // okrobot2 melee diff --git a/models/ok_player/okrobot3.dpm b/models/ok_player/okrobot3.dpm index 81db89848..889674bcd 100644 Binary files a/models/ok_player/okrobot3.dpm and b/models/ok_player/okrobot3.dpm differ diff --git a/models/ok_player/okrobot3.dpm.framegroups b/models/ok_player/okrobot3.dpm.framegroups index 7f0a3df6b..46fc4b39c 100644 --- a/models/ok_player/okrobot3.dpm.framegroups +++ b/models/ok_player/okrobot3.dpm.framegroups @@ -3,27 +3,27 @@ Generated framegroups file for okrobot3 Used by DarkPlaces to simulate frame groups in DPM models. */ -1 41 30 0 // okrobot3 die1 -67 56 30 0 // okrobot3 die2 -133 11 15 1 // okrobot3 draw -144 6 10 1 // okrobot3 duck -150 17 15 1 // okrobot3 duckwalk -167 31 40 0 // okrobot3 duckjump -198 1 10 1 // okrobot3 duckidle -199 101 15 1 // okrobot3 idle -300 17 20 1 // okrobot3 jump -317 6 10 0 // okrobot3 pain1 -323 6 10 0 // okrobot3 pain2 -329 6 30 0 // okrobot3 shoot -335 17 15 1 // okrobot3 taunt -352 17 30 1 // okrobot3 run -369 17 30 1 // okrobot3 runbackwards -386 17 30 1 // okrobot3 strafeleft -403 17 30 1 // okrobot3 straferight -41 1 10 0 // okrobot4 dead1 -122 1 10 0 // okrobot4 dead2 -424 17 30 1 // okrobot3 forwardright -441 17 30 1 // okrobot3 forwardleft -458 17 30 1 // okrobot3 backright -475 17 30 1 // okrobot3 backleft -492 21 15 1 // okrobot3 melee +1 67 30 0 // okrobot3 dieone +68 67 30 0 // okrobot3 dietwo +135 11 15 1 // okrobot3 draw +146 6 10 1 // okrobot3 duck +152 17 15 1 // okrobot3 duckwalk +169 31 40 0 // okrobot3 duckjump +200 2 10 1 // okrobot3 duckidle +202 101 15 1 // okrobot3 idle +303 17 20 1 // okrobot3 jump +320 6 10 0 // okrobot3 painone +326 6 10 0 // okrobot3 paintwo +332 6 30 0 // okrobot3 shoot +338 17 15 1 // okrobot3 taunt +355 17 30 1 // okrobot3 run +372 17 30 1 // okrobot3 runbackwards +389 17 30 1 // okrobot3 strafeleft +406 17 30 1 // okrobot3 straferight +423 2 10 0 // okrobot3 deadone +425 2 10 0 // okrobot3 deadtwo +427 17 30 1 // okrobot3 forwardright +444 17 30 1 // okrobot3 forwardleft +461 17 30 1 // okrobot3 backright +478 17 30 1 // okrobot3 backleft +495 20 15 1 // okrobot3 melee diff --git a/models/ok_player/okrobot4.dpm b/models/ok_player/okrobot4.dpm index 13cddb85f..1a8a1c29e 100644 Binary files a/models/ok_player/okrobot4.dpm and b/models/ok_player/okrobot4.dpm differ diff --git a/models/ok_player/okrobot4.dpm.framegroups b/models/ok_player/okrobot4.dpm.framegroups index 425f0353e..d6edc5cad 100644 --- a/models/ok_player/okrobot4.dpm.framegroups +++ b/models/ok_player/okrobot4.dpm.framegroups @@ -3,27 +3,27 @@ Generated framegroups file for okrobot4 Used by DarkPlaces to simulate frame groups in DPM models. */ -1 41 30 0 // okrobot4 die1 -67 56 30 0 // okrobot4 die2 -133 11 15 1 // okrobot4 draw -144 6 10 1 // okrobot4 duck -150 17 15 1 // okrobot4 duckwalk -167 31 40 0 // okrobot4 duckjump -198 1 10 1 // okrobot4 duckidle -199 101 15 1 // okrobot4 idle -300 17 20 1 // okrobot4 jump -317 6 10 0 // okrobot4 pain1 -323 6 10 0 // okrobot4 pain2 -329 6 30 0 // okrobot4 shoot -335 17 15 1 // okrobot4 taunt -352 17 30 1 // okrobot4 run -369 17 30 1 // okrobot4 runbackwards -386 17 30 1 // okrobot4 strafeleft -403 17 30 1 // okrobot4 straferight -41 1 10 0 // okrobot4 dead1 -122 1 10 0 // okrobot4 dead2 -424 17 30 1 // okrobot4 forwardright -441 17 30 1 // okrobot4 forwardleft -458 17 30 1 // okrobot4 backright -475 17 30 1 // okrobot4 backleft -492 21 15 1 // okrobot4 melee +1 67 30 0 // okrobot4 dieone +68 67 30 0 // okrobot4 dietwo +135 11 15 1 // okrobot4 draw +146 6 10 1 // okrobot4 duck +152 17 15 1 // okrobot4 duckwalk +169 31 40 0 // okrobot4 duckjump +200 2 10 1 // okrobot4 duckidle +202 101 15 1 // okrobot4 idle +303 17 20 1 // okrobot4 jump +320 6 10 0 // okrobot4 painone +326 6 10 0 // okrobot4 paintwo +332 6 30 0 // okrobot4 shoot +338 17 15 1 // okrobot4 taunt +355 17 30 1 // okrobot4 run +372 17 30 1 // okrobot4 runbackwards +389 17 30 1 // okrobot4 strafeleft +406 17 30 1 // okrobot4 straferight +423 2 10 0 // okrobot4 deadone +425 2 10 0 // okrobot4 deadtwo +427 17 30 1 // okrobot4 forwardright +444 17 30 1 // okrobot4 forwardleft +461 17 30 1 // okrobot4 backright +478 17 30 1 // okrobot4 backleft +495 20 15 1 // okrobot4 melee