From: Mario Date: Sun, 27 Jan 2013 11:24:17 +0000 (+1100) Subject: Use normal monster skill cvar if TD starting skill cvar is 0 X-Git-Tag: xonotic-v0.8.0~241^2^2~552 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f30091ea5bf2ef9a919a337e414cb33ab02d6751;p=xonotic%2Fxonotic-data.pk3dir.git Use normal monster skill cvar if TD starting skill cvar is 0 --- diff --git a/gamemodes.cfg b/gamemodes.cfg index ca632739f..1d6645755 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -492,7 +492,7 @@ set g_td_monster_count_increment 5 set g_td_buildphase_time 20 set g_td_generator_dontend 0 "don't change maps when a generator is destroyed (only if there is more than 1 generator)" set g_td_pvp 0 -set g_td_monsters_skill_start 1 +set g_td_monsters_skill_start 1 "set to 0 to use g_monsters_skill instead" set g_td_monsters_skill_increment 0.1 set g_td_monsters_spawnshield_time 2 set g_td_max_waves 8 diff --git a/qcsrc/server/mutators/gamemode_td.qc b/qcsrc/server/mutators/gamemode_td.qc index be0655bb9..706fd2a25 100644 --- a/qcsrc/server/mutators/gamemode_td.qc +++ b/qcsrc/server/mutators/gamemode_td.qc @@ -594,7 +594,7 @@ void wave_end(float starting) } if(starting) - monster_skill = autocvar_g_td_monsters_skill_start; + monster_skill = ((autocvar_g_td_monsters_skill_start) ? autocvar_g_td_monsters_skill_start : autocvar_g_monsters_skill); else wave_count += 1;