From: havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Sun, 28 Jan 2007 04:14:59 +0000 (+0000)
Subject: fix stupid bug (dynamic shadowing from models was checking if NOSHADOW was set, not... 
X-Git-Tag: xonotic-v0.1.0preview~3648
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f2b1204decf5f15e0c0742a45932db37ff9cd684;p=xonotic%2Fdarkplaces.git

fix stupid bug (dynamic shadowing from models was checking if NOSHADOW was set, not if it was clear)


git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6762 d7cf8633-e32d-0410-b094-e92efae38249
---

diff --git a/gl_rsurf.c b/gl_rsurf.c
index f11d41c1..e5262f3e 100644
--- a/gl_rsurf.c
+++ b/gl_rsurf.c
@@ -838,7 +838,7 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin,
 				}
 				t = surface->texture;
 				rsurface_texture = t->currentframe;
-				f = rsurface_texture->currentmaterialflags & MATERIALFLAG_NOSHADOW;
+				f = (rsurface_texture->currentmaterialflags & MATERIALFLAG_NOSHADOW) == 0;
 			}
 			if (f && surface->num_triangles)
 				surfacelist[numsurfacelist++] = surface;