From: MirceaKitsune Date: Fri, 22 Jul 2011 23:14:26 +0000 (+0300) Subject: Move map docs to the docs folder X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f209e2383ceb2ed46fa5cfaf9b684ee95de292a4;p=voretournament%2Fvoretournament.git Move map docs to the docs folder --- diff --git a/data/maps/cyberparcour.txt b/data/maps/cyberparcour.txt deleted file mode 100644 index ef69efe4..00000000 --- a/data/maps/cyberparcour.txt +++ /dev/null @@ -1,37 +0,0 @@ -================================================================================ -CyberParcour Project -================================================================================ - -Map Title : CyberParcour01 -Version : 1.4 -Game : Nexuiz -Release Date : July 2009 -Author : Severin "sev" Meyer -Email Address : sev.ch(at)web.de - -Final compile: --meta -skyfix -samplesize 8 -(no vis stage) --light -fast -deluxe -filter -samples 3 -lightmapsize 512 - -Have fun -sev - -================================================================================ -License -================================================================================ - -I release all the files that are part of the CyberParcour map project -under the terms of the - -GNU General Public License - -as published by the Free Software Foundation, -either version 2 of the License, or any later version. - -You can redistribute them and/or modify them under the terms of the -GNU General Public License. . - -All the files that are part of the CyberParcour project are distributed -in the hope that they will be useful, but WITHOUT ANY WARRANTY; without even -the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. diff --git a/data/maps/desertfactory.txt b/data/maps/desertfactory.txt deleted file mode 100644 index 0074677f..00000000 --- a/data/maps/desertfactory.txt +++ /dev/null @@ -1,102 +0,0 @@ -================================================================================ -Desert Factory Map Project -================================================================================ - -Version : 1.1 -Released : December 2009 -Author : Severin "sev" Meyer -EMail : sev.ch(at)web.de - -Created for Nexuiz and first released at - -================================================================================ -Final compile (NetRadiant) -================================================================================ - --meta -samplesize 4 --vis --light -fast -samples 3 -lightmapsize 512 -bounce 4 -fastbounce -bouncegrid -(Note: no -deluxe) - -================================================================================ -GNU General Public License -================================================================================ - -Michael Quinn releases the ambient sound files, and I release all the other -files that are part of the Desert Factory map project under the terms of the -GNU General Public License as published by the Free Software Foundation, either -version 2 of the License, or any later version. - -All the files that are part of this project are distributed in the hope -that they will be useful, but WITHOUT ANY WARRANTY; without even the -implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -================================================================================ -Credits -================================================================================ - -Special thanks go to Michael "Tenshihan" Quinn for all the great ambient sounds. - -The programs I used: NetRadiant, Q3Map2, Blender, Nexuiz, GIMP, xsane, p7zip - -The sources of the textures: The Blender Texture Disc, Nexuiz - -The wikis and manuals that helped me getting things done the way I intended: - GtkRadiant Wikibook - Q3Map2 Wikibook - Shader Manual - -The people who have given me helpful feedback: --z-, Fisume!, <, me11, TAVI, fin, error, Tenshihan, -torus, Ronan, player, CuBe0wL, morphed, morfar, SavageX - -================================================================================ -Detailed Credits for the Textures -================================================================================ - -The textures of the Desert Factory project are based on the -following files, listed below their respective sources: - --------------------------------------------------------------------------------- -The Blender Texture Disc - -building/wall/brickvariety_cyc.jpg -cloth/paper1.jpg -cloth/denimgrey.jpg -dirt/spottywall.jpg -metal/aluminum_corrugated.jpg -metal/pewter-b.jpg -skin/whitemonkey.jpg -wood/boards3_vcyc.jpg -wood/greywood.jpg -wood/walnut_blk.jpg -wood/wornboards_vcyc.jpg - -pattern/sign/exit_here.jpg -pattern/sign/touch_wires.jpg -pattern/sign/warning.jpg -pattern/sign/workers_above.jpg -pattern/sign/explosion.jpg -pattern/sign/toxic.jpg -pattern/sign/wear_glasses.jpg -pattern/sign/yellow_shock.jpg -pattern/sign/radioactive.jpg -pattern/sign/use_ladder.jpg -pattern/sign/white_biohazard.jpg --------------------------------------------------------------------------------- -Textures provided with Nexuiz - -/grass2.tga -evil2_misc/barrel_rst.jpg -evil2_misc/barrel_rst_ow.jpg -evil2_misc/barrel_rst_top2.jpg -evil3_roofs/s_roof2.jpg -evil3_roofs/s_roof.jpg -eX/eX_clangfloor_01b.tga -eX/eX_cretebase_02.tga -eX/eX_cretewall_03.tga -eX/eX_floor_mtl_wrn_01.tga -eX/eXmetalBase05Rust.tga -eX/eXmetalBase07rust.tga -eX/eXmetalrib01.tga -strength/sand.tga diff --git a/docs/map_cyberparcour.txt b/docs/map_cyberparcour.txt new file mode 100644 index 00000000..b47697a9 --- /dev/null +++ b/docs/map_cyberparcour.txt @@ -0,0 +1,32 @@ +================================================================================ +CyberParcour Project +================================================================================ + +Map Title : CyberParcour01 +Version : 1.4 +Game : Nexuiz +Release Date : July 2009 +Author : Severin "sev" Meyer +Email Address : sev.ch(at)web.de + +Have fun +sev + +================================================================================ +License +================================================================================ + +I release all the files that are part of the CyberParcour map project +under the terms of the + +GNU General Public License + +as published by the Free Software Foundation, +either version 2 of the License, or any later version. + +You can redistribute them and/or modify them under the terms of the +GNU General Public License. . + +All the files that are part of the CyberParcour project are distributed +in the hope that they will be useful, but WITHOUT ANY WARRANTY; without even +the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. diff --git a/docs/map_desertfactory.txt b/docs/map_desertfactory.txt new file mode 100644 index 00000000..72f7a45f --- /dev/null +++ b/docs/map_desertfactory.txt @@ -0,0 +1,93 @@ +================================================================================ +Desert Factory Map Project +================================================================================ + +Version : 1.1 +Released : December 2009 +Author : Severin "sev" Meyer +EMail : sev.ch(at)web.de + +Created for Nexuiz and first released at + +================================================================================ +GNU General Public License +================================================================================ + +Michael Quinn releases the ambient sound files, and I release all the other +files that are part of the Desert Factory map project under the terms of the +GNU General Public License as published by the Free Software Foundation, either +version 2 of the License, or any later version. + +All the files that are part of this project are distributed in the hope +that they will be useful, but WITHOUT ANY WARRANTY; without even the +implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +================================================================================ +Credits +================================================================================ + +Special thanks go to Michael "Tenshihan" Quinn for all the great ambient sounds. + +The programs I used: NetRadiant, Q3Map2, Blender, Nexuiz, GIMP, xsane, p7zip + +The sources of the textures: The Blender Texture Disc, Nexuiz + +The wikis and manuals that helped me getting things done the way I intended: + GtkRadiant Wikibook + Q3Map2 Wikibook + Shader Manual + +The people who have given me helpful feedback: +-z-, Fisume!, <, me11, TAVI, fin, error, Tenshihan, +torus, Ronan, player, CuBe0wL, morphed, morfar, SavageX + +================================================================================ +Detailed Credits for the Textures +================================================================================ + +The textures of the Desert Factory project are based on the +following files, listed below their respective sources: + +-------------------------------------------------------------------------------- +The Blender Texture Disc + +building/wall/brickvariety_cyc.jpg +cloth/paper1.jpg +cloth/denimgrey.jpg +dirt/spottywall.jpg +metal/aluminum_corrugated.jpg +metal/pewter-b.jpg +skin/whitemonkey.jpg +wood/boards3_vcyc.jpg +wood/greywood.jpg +wood/walnut_blk.jpg +wood/wornboards_vcyc.jpg + +pattern/sign/exit_here.jpg +pattern/sign/touch_wires.jpg +pattern/sign/warning.jpg +pattern/sign/workers_above.jpg +pattern/sign/explosion.jpg +pattern/sign/toxic.jpg +pattern/sign/wear_glasses.jpg +pattern/sign/yellow_shock.jpg +pattern/sign/radioactive.jpg +pattern/sign/use_ladder.jpg +pattern/sign/white_biohazard.jpg +-------------------------------------------------------------------------------- +Textures provided with Nexuiz + +/grass2.tga +evil2_misc/barrel_rst.jpg +evil2_misc/barrel_rst_ow.jpg +evil2_misc/barrel_rst_top2.jpg +evil3_roofs/s_roof2.jpg +evil3_roofs/s_roof.jpg +eX/eX_clangfloor_01b.tga +eX/eX_cretebase_02.tga +eX/eX_cretewall_03.tga +eX/eX_floor_mtl_wrn_01.tga +eX/eXmetalBase05Rust.tga +eX/eXmetalBase07rust.tga +eX/eXmetalrib01.tga +strength/sand.tga