From: rpolzer Date: Fri, 28 Nov 2008 08:01:25 +0000 (+0000) Subject: item.cnt X-Git-Tag: svn-r421~288 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f177d069448d5831285ab6ebe5c356042c702ae0;p=xonotic%2Fnetradiant.git item.cnt git-svn-id: svn://svn.icculus.org/netradiant/trunk@132 61c419a2-8eb2-4b30-bcec-8cead039b335 --- diff --git a/games/NexuizPack/nexuiz.game/data/entities.def b/games/NexuizPack/nexuiz.game/data/entities.def index 9d5c62bd..24b40bb5 100644 --- a/games/NexuizPack/nexuiz.game/data/entities.def +++ b/games/NexuizPack/nexuiz.game/data/entities.def @@ -280,6 +280,7 @@ respawntime: time till it respawns (default: 30) armorvalue: amount of armor it gives (default: 100 (g_pickup_armorlarge)) max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armorlarge_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -293,6 +294,7 @@ respawntime: time till it respawns (default: 20) armorvalue: amount of armor it gives (default: 25 (g_pickup_armormedium)) max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armormedium_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -306,6 +308,7 @@ respawntime: time till it respawns (default: 15) armorvalue: amount of armor it gives (default: 5 (g_pickup_armorsmall)) max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armorsmall_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -318,6 +321,7 @@ Machine Gun ammo ammo_nails: bullets gained by this item (if unset, g_pickup_nails is used) respawntime: time till it respawns (default: 15) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -330,6 +334,7 @@ Nex, Electro and Crylink ammo ammo_cells: cells gained by this item (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -365,6 +370,7 @@ respawntime: time till it respawns (default: 20) health: amount of health it gives (default: 50 (g_pickup_healthlarge)) max_health: max of health it increases to (default: 999 (g_pickup_healthlarge_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -378,6 +384,7 @@ respawntime: time till it respawns (default: 15) health: amount of health it gives (default: 25 (g_pickup_healthmedium)) max_health: max of health it increases to (default: 999 (g_pickup_healthmedium_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -392,6 +399,7 @@ respawntime: time till it respawns (default: 30) health: amount of health it gives (default: 100 (g_pickup_healthmega)) max_health: max of health it increases to (default: 999 (g_pickup_healthmega_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -405,6 +413,7 @@ respawntime: time till it respawns (default: 15) health: amount of health it gives (default: 5 (g_pickup_healthsmall)) max_health: max of health it increases to (default: 5 (g_pickup_healthsmall_max)) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -417,6 +426,7 @@ In Minstagib, this randomly turns into either an invisibility, an extra lives or -------- KEYS -------- respawntime: time till it respawns (default: 120) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -430,6 +440,7 @@ It only appears when playing Minstagib and prevents auto-replacement of weapon_n -------- KEYS -------- respawntime: time till it respawns (default: 45) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -442,6 +453,7 @@ Rocket Launcher, Hagar and Mortar ammo ammo_rockets: rockets gained by this item (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -454,6 +466,7 @@ Shotgun ammo ammo_shells: shells gained by this item (if unset, g_pickup_shells is used) respawntime: time till it respawns (default: 15) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -466,6 +479,7 @@ In Minstagib, this randomly turns into either an invisibility, an extra lives or -------- KEYS -------- respawntime: time till it respawns (default: 120) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -872,6 +886,7 @@ the Crylink ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -884,6 +899,7 @@ the Electro ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -896,6 +912,7 @@ the Mortar ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -908,6 +925,7 @@ the Hagar ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -921,6 +939,7 @@ In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cell ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15 * g_balance_nex_respawntime_modifier) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -934,6 +953,7 @@ In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cell ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) respawntime: time till it respawns (default: 15) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -946,6 +966,7 @@ the Shotgun ammo_shells: initial shells of the weapon (if unset, g_pickup_shells is used) respawntime: time till it respawns (default: 15) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -958,6 +979,7 @@ the Machine Gun ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used) respawntime: time till it respawns (default: 15) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -1076,6 +1098,7 @@ the MinstaGib Nex. Always kills with one shot. ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) respawntime: time till it respawns (default: 15) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -1088,6 +1111,7 @@ Portals cannot be made on noimpact surfaces, and the portal missile will bounce -------- KEYS -------- respawntime: time till it respawns (default: 120) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -1194,6 +1218,7 @@ the Heavy Laser Assault Cannon. -------- KEYS -------- respawntime: time till it respawns (default: 30) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -1205,6 +1230,7 @@ the T.A.G. Seeker. -------- KEYS -------- respawntime: time till it respawns (default: 30) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -1216,6 +1242,7 @@ the on-hand Grappling Hook. -------- KEYS -------- respawntime: time till it respawns (default: 30) team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- FLOATING: the item will float in air, instead of aligning to the floor by falling -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------