From: Mario Date: Mon, 25 Feb 2013 06:20:09 +0000 (+1100) Subject: Fix mobspawn command not checking if monsters are enabled X-Git-Tag: xonotic-v0.8.0~241^2^2~508 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f174388fb6eabd6a5e9a39b711e9b43b5fe6013e;p=xonotic%2Fxonotic-data.pk3dir.git Fix mobspawn command not checking if monsters are enabled --- diff --git a/qcsrc/server/command/cmd.qc b/qcsrc/server/command/cmd.qc index b7d6bd3c8..fab983804 100644 --- a/qcsrc/server/command/cmd.qc +++ b/qcsrc/server/command/cmd.qc @@ -277,6 +277,7 @@ void ClientCommand_mobspawn(float request, float argc) } if(self.classname != STR_PLAYER) { sprint(self, "You can't spawn monsters while spectating.\n"); } + else if not(autocvar_g_monsters) { sprint(self, "Monsters aren't enabled.\n"); } else if(self.deadflag) { sprint(self, "You can't spawn monsters while dead.\n"); } else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); } else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); }