From: Samual Lenks <samual@xonotic.org>
Date: Sun, 5 Jan 2014 17:37:22 +0000 (-0500)
Subject: Add shotgun spawnfunc
X-Git-Tag: xonotic-v0.8.0~152^2~130
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f0daf5c5131177d2270e9a38dd8da7c5472ef178;p=xonotic%2Fxonotic-data.pk3dir.git

Add shotgun spawnfunc
---

diff --git a/qcsrc/common/weapons/w_shotgun.qc b/qcsrc/common/weapons/w_shotgun.qc
index 2983f4db37..a304240bf1 100644
--- a/qcsrc/common/weapons/w_shotgun.qc
+++ b/qcsrc/common/weapons/w_shotgun.qc
@@ -48,6 +48,7 @@ SHOTGUN_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #else
 #ifdef SVQC
+void spawnfunc_weapon_shotgun(void) { weapon_defaultspawnfunc(WEP_SHOTGUN); }
 
 void W_Shotgun_Attack (void)
 {
@@ -187,8 +188,6 @@ void W_Shotgun_Attack2 (void)
 	W_SetupShot_Range(self, TRUE, 0, "", 0, WEP_CVAR_SEC(shotgun, damage), WEP_CVAR_SEC(shotgun, melee_range));
 }
 
-void spawnfunc_weapon_shotgun(); // defined in t_items.qc
-
 .float shotgun_primarytime;
 
 float W_Shotgun(float req)