From: havoc Date: Sat, 16 Oct 2004 07:00:52 +0000 (+0000) Subject: fixed a typo in the numtriangles commit (should have been num_triangles) X-Git-Tag: xonotic-v0.1.0preview~5476 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=efadb323afe2ece8d34d2263aaafc9aa0d6067e8;p=xonotic%2Fdarkplaces.git fixed a typo in the numtriangles commit (should have been num_triangles) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4646 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/gl_rsurf.c b/gl_rsurf.c index 87ad132a..9e53d693 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -2294,7 +2294,7 @@ void R_Q3BSP_DrawFaces(entity_render_t *ent, int skyfaces) if (r_surf_surfacevisible[t->facenumlist[i]]) { face = t->facelist[i]; - if (!R_CullBox(face->mins, face->maxs) && face->numtriangles) + if (!R_CullBox(face->mins, face->maxs) && face->num_triangles) { if (numfaces >= maxfaces) { @@ -2317,7 +2317,7 @@ void R_Q3BSP_DrawFaces(entity_render_t *ent, int skyfaces) numfaces = 0; for (i = 0, face = model->brushq3.data_thismodel->firstface;i < model->brushq3.data_thismodel->numfaces;i++, face++) { - if ((face->texture->surfaceflags & flagsmask) == flags && face->numtriangles) + if ((face->texture->surfaceflags & flagsmask) == flags && face->num_triangles) { if (t != face->texture || numfaces >= maxfaces) { @@ -2422,7 +2422,7 @@ void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa surfaceindex = surface - model->brushq3.data_faces; if (!CHECKPVSBIT(outsurfacepvs, surfaceindex)) { - if (BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs) && !(surface->texture->surfaceparms & Q3SURFACEPARM_TRANS) && !(surface->texture->surfaceflags & (Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NODRAW)) && surface->numtriangles) + if (BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs) && !(surface->texture->surfaceparms & Q3SURFACEPARM_TRANS) && !(surface->texture->surfaceflags & (Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NODRAW)) && surface->num_triangles) { for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) {