From: DiaboliK Date: Wed, 17 Mar 2010 11:31:00 +0000 (+0000) Subject: (Commit created by redmine exporter script from page "Modelling" version 6) X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ee515584b79051317211ca1c9fcf52dcb880689f;p=xonotic%2Fxonotic.wiki.git (Commit created by redmine exporter script from page "Modelling" version 6) --- diff --git a/Modelling.textile b/Modelling.textile index daf65e8..bf0e36b 100644 --- a/Modelling.textile +++ b/Modelling.textile @@ -5,7 +5,7 @@ h1. Modeling > > h3. Before You Start > > > * use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested. > > > * use the duck_bbox.blend in order to see the size that your model should be when crouching. -> > > * for more information on bbox size refer to div0's model specs +> > > * for more information on bbox size refer to div0's model specs [[Player_Model_Spec]] > > > * naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra_norm.tga, umbra_gloss.tga, (need to add more) > > h3. Before exporting > > > * you must assign material to your model. Select your model in object mode. Press F5. Look for the MA box and type the name of your model for example umbra.