From: drjaska Date: Wed, 8 Nov 2023 03:01:07 +0000 (+0200) Subject: shot origin compression out the window X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ed81d00aac46195ec4f6d4d62663e24e6f29373d;p=xonotic%2Fxonotic-data.pk3dir.git shot origin compression out the window --- diff --git a/qcsrc/client/hud/crosshair.qc b/qcsrc/client/hud/crosshair.qc index 229a60240..4159787f8 100644 --- a/qcsrc/client/hud/crosshair.qc +++ b/qcsrc/client/hud/crosshair.qc @@ -122,7 +122,7 @@ float TrueAimCheck(entity wepent) vector traceorigin = entcs_receiver(player_localentnum - 1).origin + (eZ * STAT(VIEWHEIGHT)); - vecs = decompressShotOrigin(STAT(SHOTORG)); + vecs = STAT(SHOTORG); traceline(traceorigin, traceorigin + view_forward * max_shot_distance, mv, ta); trueaimpoint = trace_endpos; @@ -133,10 +133,7 @@ float TrueAimCheck(entity wepent) if(vdist((trueaimpoint - traceorigin), <, g_trueaim_minrange)) trueaimpoint = traceorigin + view_forward * g_trueaim_minrange; - if(vecs.x > 0) - vecs.y = -vecs.y; - else - vecs = '0 0 0'; + vecs.y = -vecs.y; dv = view_right * vecs.y + view_up * vecs.z; w_shotorg = traceorigin + dv; diff --git a/qcsrc/client/main.qc b/qcsrc/client/main.qc index 58d497aab..941ab5430 100644 --- a/qcsrc/client/main.qc +++ b/qcsrc/client/main.qc @@ -1097,14 +1097,14 @@ NET_HANDLE(ENT_CLIENT_INIT, bool isnew) { nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th - hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t()); - hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t()); - hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t()); - hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t()); - arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t()); - arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t()); - arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t()); - arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t()); + hook_shotorigin[0] = ReadVector(); + hook_shotorigin[1] = ReadVector(); + hook_shotorigin[2] = ReadVector(); + hook_shotorigin[3] = ReadVector(); + arc_shotorigin[0] = ReadVector(); + arc_shotorigin[1] = ReadVector(); + arc_shotorigin[2] = ReadVector(); + arc_shotorigin[3] = ReadVector(); strcpy(forcefog, ReadString()); diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index b7be1425c..ed4dbf30c 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -94,8 +94,7 @@ REGISTER_STAT(GAMESTARTTIME, float, game_starttime) /** arc heat in [0,1] */ REGISTER_STAT(PRESSED_KEYS, int) REGISTER_STAT(FUEL, int) -/** compressShotOrigin */ -REGISTER_STAT(SHOTORG, int) +REGISTER_STAT(SHOTORG, vector) REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit) REGISTER_STAT(LEADLIMIT_AND_FRAGLIMIT, float, autocvar_leadlimit_and_fraglimit) diff --git a/qcsrc/common/util.qc b/qcsrc/common/util.qc index df54e3536..21f0b13de 100644 --- a/qcsrc/common/util.qc +++ b/qcsrc/common/util.qc @@ -1184,37 +1184,6 @@ vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_styl return myvel + spd * mydir; } -float compressShotOrigin(vector v) -{ - float rx = rint(v.x * 2); - float ry = rint(v.y * 4) + 128; - float rz = rint(v.z * 4) + 128; - if(rx > 255 || rx < 0) - { - LOG_DEBUG("shot origin ", vtos(v), " x out of bounds\n"); - rx = bound(0, rx, 255); - } - if(ry > 255 || ry < 0) - { - LOG_DEBUG("shot origin ", vtos(v), " y out of bounds\n"); - ry = bound(0, ry, 255); - } - if(rz > 255 || rz < 0) - { - LOG_DEBUG("shot origin ", vtos(v), " z out of bounds\n"); - rz = bound(0, rz, 255); - } - return rx * 0x10000 + ry * 0x100 + rz; -} -vector decompressShotOrigin(int f) -{ - vector v; - v.x = ((f & 0xFF0000) / 0x10000) / 2; - v.y = ((f & 0xFF00) / 0x100 - 128) / 4; - v.z = ((f & 0xFF) - 128) / 4; - return v; -} - #ifdef GAMEQC vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype) { diff --git a/qcsrc/common/util.qh b/qcsrc/common/util.qh index 01933cb34..2add42e2d 100644 --- a/qcsrc/common/util.qh +++ b/qcsrc/common/util.qh @@ -148,9 +148,6 @@ float isGametypeInFilter(entity gt, float tp, float ts, string pattern); vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style); vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma); -float compressShotOrigin(vector v); -vector decompressShotOrigin(float f); - #ifdef SVQC string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply, monsterlist_reply; // cached replies string records_reply[10]; diff --git a/qcsrc/common/weapons/all.qc b/qcsrc/common/weapons/all.qc index effa087e6..d1b83592f 100644 --- a/qcsrc/common/weapons/all.qc +++ b/qcsrc/common/weapons/all.qc @@ -512,25 +512,20 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim) this.view_ofs = '0 0 0'; this.movedir_aligned = this.movedir; - if (this.movedir.x >= 0) - { - //int algn = STAT(GUNALIGN, this.owner); - int algn = W_GunAlign(this, STAT(GUNALIGN, this.owner)); - #ifdef SVQC - this.m_gunalign = algn; - #endif - vector v = this.movedir; - this.movedir = shotorg_adjust(v, false, false, algn); - this.movedir_aligned = shotorg_adjust(v, false, true, algn); - this.view_ofs = this.movedir_aligned - v; - } - int compressed_shotorg = compressShotOrigin(this.movedir); - // make them match perfectly + //int algn = STAT(GUNALIGN, this.owner); + int algn = W_GunAlign(this, STAT(GUNALIGN, this.owner)); +#ifdef SVQC + this.m_gunalign = algn; +#endif + vector v = this.movedir; + this.movedir = shotorg_adjust(v, false, false, algn); + this.movedir_aligned = shotorg_adjust(v, false, true, algn); + this.view_ofs = this.movedir_aligned - v; + #ifdef SVQC // null during init - if (this.owner) STAT(SHOTORG, this.owner) = compressed_shotorg; + if (this.owner) STAT(SHOTORG, this.owner) = this.movedir; #endif - this.movedir = decompressShotOrigin(compressed_shotorg); #ifdef SVQC this.spawnorigin += this.view_ofs; // offset the casings origin by the same amount @@ -786,8 +781,7 @@ NET_HANDLE(w_muzzleflash, bool isNew) rlplayer = csqcplayer; // fall back to the global vector md = wepent.movedir_aligned; - vector vecs = ((md.x > 0) ? md : '0 0 0'); - vector dv = forward * vecs.x + right * -vecs.y + up * vecs.z; + vector dv = forward * md.x + right * -md.y + up * md.z; vector org = rlplayer.origin + rlplayer.view_ofs + dv; pointparticles(thiswep.m_muzzleeffect, org, forward * 1000, 1); diff --git a/qcsrc/common/weapons/weapon/arc.qc b/qcsrc/common/weapons/weapon/arc.qc index 43d7a03a4..5bacdc35e 100644 --- a/qcsrc/common/weapons/weapon/arc.qc +++ b/qcsrc/common/weapons/weapon/arc.qc @@ -564,8 +564,7 @@ void Arc_Smoke(Weapon thiswep, entity actor, .entity weaponentity, int fire) makevectors(actor.v_angle); w_shotdir = v_forward; vector md = actor.(weaponentity).movedir; - vector vecs = ((md.x > 0) ? md : '0 0 0'); - vector dv = v_forward * vecs.x + v_right * -vecs.y + v_up * vecs.z; + vector dv = v_forward * md.x + v_right * -md.y + v_up * md.z; w_shotorg = actor.origin + actor.view_ofs + dv; //W_SetupShot_Range(actor,weaponentity,false,0,SND_Null,0,0,0,thiswep.m_id); diff --git a/qcsrc/common/weapons/weapon/devastator.qc b/qcsrc/common/weapons/weapon/devastator.qc index 6f428dc6c..593d1bce1 100644 --- a/qcsrc/common/weapons/weapon/devastator.qc +++ b/qcsrc/common/weapons/weapon/devastator.qc @@ -237,9 +237,8 @@ void W_Devastator_Think(entity this) f = 1; vector md = this.realowner.(weaponentity).movedir; - vector vecs = ((md.x > 0) ? md : '0 0 0'); - vector dv = v_right * -vecs.y + v_up * vecs.z; + vector dv = v_right * -md.y + v_up * md.z; if(!W_DualWielding(this.realowner)) dv = '0 0 0'; // don't override! diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 00063bba2..85ca746ca 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -873,14 +873,14 @@ void ClientInit_misc(entity this) int channel = MSG_ONE; WriteHeader(channel, ENT_CLIENT_INIT); WriteByte(channel, g_nexball_meter_period * 32); - WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[0])); - WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[1])); - WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[2])); - WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[3])); - WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[0])); - WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[1])); - WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[2])); - WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[3])); + WriteVector(channel, hook_shotorigin[0]); + WriteVector(channel, hook_shotorigin[1]); + WriteVector(channel, hook_shotorigin[2]); + WriteVector(channel, hook_shotorigin[3]); + WriteVector(channel, arc_shotorigin[0]); + WriteVector(channel, arc_shotorigin[1]); + WriteVector(channel, arc_shotorigin[2]); + WriteVector(channel, arc_shotorigin[3]); if(autocvar_sv_foginterval && world.fog != "") WriteString(channel, world.fog); diff --git a/qcsrc/server/damage.qc b/qcsrc/server/damage.qc index 2e84cac3a..d30ed8fc8 100644 --- a/qcsrc/server/damage.qc +++ b/qcsrc/server/damage.qc @@ -961,8 +961,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in #if 0 // code stolen from W_SetupShot_Dir_ProjectileSize_Range() vector md = targ.(weaponentity).movedir; - vector vecs = ((md.x > 0) ? md : '0 0 0'); - vector dv = v_right * -vecs.y + v_up * vecs.z; + vector dv = v_right * -md.y + v_up * md.z; vector mi = '0 0 0', ma = '0 0 0'; if(IS_CLIENT(targ)) // no antilag for non-clients! @@ -977,8 +976,8 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in center.z = trace_endpos.z; #else - // very cheap way but it skips movedir.x > 0 checks and move into solid checks which is fine most of the time for now AFAIK - // this should only really be an issue with absurd g_shootfromfixedorigin custom values like "-1 0 9001" + // very cheap way but it skips move into solid checks which is fine most of the time for now AFAIK + // this should only really be an issue with absurd g_shootfromfixedorigin custom values like "0 0 9001" center.z = center.z + targ.(weaponentity).movedir.z; #endif } diff --git a/qcsrc/server/impulse.qc b/qcsrc/server/impulse.qc index be66fe968..b9f9d7766 100644 --- a/qcsrc/server/impulse.qc +++ b/qcsrc/server/impulse.qc @@ -340,8 +340,7 @@ IMPULSE(weapon_drop) { .entity weaponentity = weaponentities[slot]; vector md = this.(weaponentity).movedir; - vector vecs = ((md.x > 0) ? md : '0 0 0'); - vector dv = v_right * -vecs.y; + vector dv = v_right * -md.y; if(!is_dualwielding) dv = '0 0 0'; // don't override! W_ThrowWeapon(this, weaponentity, W_CalculateProjectileVelocity(this, this.velocity, v_forward * 750, false), dv, true); diff --git a/qcsrc/server/weapons/tracing.qc b/qcsrc/server/weapons/tracing.qc index dbd3d5b27..3e3db2115 100644 --- a/qcsrc/server/weapons/tracing.qc +++ b/qcsrc/server/weapons/tracing.qc @@ -69,11 +69,12 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, .entity weaponentity, vect if(IS_PLAYER(ent)) W_HitPlotAnalysis(ent, wep, forward, right, up); - vector md = ent.(weaponentity).movedir; - vector vecs = ((md.x > 0) ? md : '0 0 0'); - - vector dv = right * -vecs.y + up * vecs.z; + vector md = ent.(weaponentity).movedir; // read shot origin offset, like g_shootfromcenter + //print(sprintf("offset of %s: %v\n\n", ent.(weaponentity).m_weapon.netname, md)); + vector dv = right * -md.y + up * md.z; w_shotorg = ent.origin + ent.view_ofs; + + // move the shotorg sideways and vertically as much as requested if possible if(antilag) { if(CS(ent).antilag_debug) @@ -89,13 +90,14 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, .entity weaponentity, vect if(antilag) { if(CS(ent).antilag_debug) - tracebox_antilag(ent, w_shotorg, mi, ma, w_shotorg + forward * (vecs.x + nudge), MOVE_NORMAL, ent, CS(ent).antilag_debug); + tracebox_antilag(ent, w_shotorg, mi, ma, w_shotorg + forward * (md.x + nudge), MOVE_NORMAL, ent, CS(ent).antilag_debug); else - tracebox_antilag(ent, w_shotorg, mi, ma, w_shotorg + forward * (vecs.x + nudge), MOVE_NORMAL, ent, ANTILAG_LATENCY(ent)); + tracebox_antilag(ent, w_shotorg, mi, ma, w_shotorg + forward * (md.x + nudge), MOVE_NORMAL, ent, ANTILAG_LATENCY(ent)); } else - tracebox(w_shotorg, mi, ma, w_shotorg + forward * (vecs.x + nudge), MOVE_NORMAL, ent); + tracebox(w_shotorg, mi, ma, w_shotorg + forward * (md.x + nudge), MOVE_NORMAL, ent); w_shotorg = trace_endpos - forward * nudge; + // calculate the shotdir from the chosen shotorg if(W_DualWielding(ent)) w_shotdir = s_forward;