From: Rudolf Polzer Date: Fri, 16 Aug 2013 13:53:33 +0000 (+0200) Subject: FIX DAMN WHITESPACE ERRORS IN CFGS X-Git-Tag: xonotic-v0.8.0~362 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ed00b093ac5b81fe120a286de0756b1b2549dc39;p=xonotic%2Fxonotic-data.pk3dir.git FIX DAMN WHITESPACE ERRORS IN CFGS --- diff --git a/_hud_common.cfg b/_hud_common.cfg index 15453b7dc..4a4999706 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -81,7 +81,7 @@ seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level t seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid" seta hud_contents_lava_alpha 0.7 "alpha of the lava" seta hud_contents_lava_color "0.8 0.1 0" "color blend when inside lava" -seta hud_contents_slime_alpha 0.7 "alpha of the slime" +seta hud_contents_slime_alpha 0.7 "alpha of the slime" seta hud_contents_slime_color "0 0.4 0.1" "color blend when inside slime" seta hud_contents_water_alpha 0.5 "alpha of the water" seta hud_contents_water_color "0.4 0.3 0.3" "color blend when inside water" diff --git a/_hud_descriptions.cfg b/_hud_descriptions.cfg index 9c7201d0c..5f21867d3 100644 --- a/_hud_descriptions.cfg +++ b/_hud_descriptions.cfg @@ -167,7 +167,7 @@ seta hud_panel_score_bg_color_team "" "override panel color with team color in t seta hud_panel_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha" seta hud_panel_score_bg_border "" "if set to something else than \"\" = override default size of border around the background" seta hud_panel_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" -seta hud_panel_score_rankings "" "show rankings: 1 always show my own score; 2 pure rankings" +seta hud_panel_score_rankings "" "show rankings: 1 always show my own score; 2 pure rankings" seta hud_panel_racetimer "" "enable/disable this panel" seta hud_panel_racetimer_pos "" "position of this base of the panel" diff --git a/balance25.cfg b/balance25.cfg index 9f6571859..9451d377d 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -158,7 +158,7 @@ set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 @@ -303,7 +303,7 @@ set g_balance_uzi_burst_animtime 0.75 set g_balance_uzi_burst_refire 0.05 // refire between burst bullets set g_balance_uzi_burst_refire2 0.75 // refire after burst set g_balance_uzi_burst_spread 0.04 -set g_balance_uzi_burst_damage 18 +set g_balance_uzi_burst_damage 18 set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 @@ -468,8 +468,8 @@ set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 diff --git a/balanceFruitieX.cfg b/balanceFruitieX.cfg index c16d2772c..f985659f9 100644 --- a/balanceFruitieX.cfg +++ b/balanceFruitieX.cfg @@ -158,7 +158,7 @@ set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 @@ -468,8 +468,8 @@ set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3 set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0.2 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 diff --git a/balanceXDF.cfg b/balanceXDF.cfg index 33cdf6a0b..4e0631523 100644 --- a/balanceXDF.cfg +++ b/balanceXDF.cfg @@ -158,7 +158,7 @@ set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 @@ -303,7 +303,7 @@ set g_balance_uzi_burst_animtime 0.3 set g_balance_uzi_burst_refire 0.06 // refire between burst bullets set g_balance_uzi_burst_refire2 0.45 // refire after burst set g_balance_uzi_burst_spread 0.03 -set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_damage 25 set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 @@ -425,7 +425,7 @@ set g_balance_electro_switchdelay_raise 0 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} -// {{{ crylink +// {{{ crylink set g_balance_crylink_primary_damage 12 set g_balance_crylink_primary_edgedamage 6 set g_balance_crylink_primary_force -50 @@ -449,7 +449,7 @@ set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 @@ -468,8 +468,8 @@ set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 @@ -477,7 +477,7 @@ set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 5 +set g_balance_crylink_secondary_line_lifetime 5 set g_balance_crylink_secondary_line_fadetime 5 set g_balance_crylink_switchdelay_drop 0 @@ -667,7 +667,7 @@ set g_balance_tuba_pitchstep 6 set g_balance_tuba_switchdelay_drop 0 set g_balance_tuba_switchdelay_raise 0 // }}} -// {{{ fireball // this is a superweapon -- lets make it behave as one. +// {{{ fireball // this is a superweapon -- lets make it behave as one. set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 diff --git a/balanceXPM.cfg b/balanceXPM.cfg index 4f5562a80..b60d779a5 100644 --- a/balanceXPM.cfg +++ b/balanceXPM.cfg @@ -158,7 +158,7 @@ set g_projectiles_damage 1 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 @@ -303,7 +303,7 @@ set g_balance_uzi_burst_animtime 0.3 set g_balance_uzi_burst_refire 0.06 // refire between burst bullets set g_balance_uzi_burst_refire2 0.45 // refire after burst set g_balance_uzi_burst_spread 0.02 -set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_damage 25 set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 @@ -425,7 +425,7 @@ set g_balance_electro_switchdelay_raise 0.2 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} -// {{{ crylink +// {{{ crylink set g_balance_crylink_primary_damage 12 set g_balance_crylink_primary_edgedamage 6 set g_balance_crylink_primary_force -50 @@ -449,7 +449,7 @@ set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 @@ -468,8 +468,8 @@ set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 @@ -477,7 +477,7 @@ set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 5 +set g_balance_crylink_secondary_line_lifetime 5 set g_balance_crylink_secondary_line_fadetime 5 set g_balance_crylink_switchdelay_drop 0.2 @@ -667,7 +667,7 @@ set g_balance_tuba_pitchstep 6 set g_balance_tuba_switchdelay_drop 0.2 set g_balance_tuba_switchdelay_raise 0.2 // }}} -// {{{ fireball // this is a superweapon -- lets make it behave as one. +// {{{ fireball // this is a superweapon -- lets make it behave as one. set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 807f563c3..3b8724ca4 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -158,7 +158,7 @@ set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 @@ -303,7 +303,7 @@ set g_balance_uzi_burst_animtime 0.3 set g_balance_uzi_burst_refire 0.06 // refire between burst bullets set g_balance_uzi_burst_refire2 0.45 // refire after burst set g_balance_uzi_burst_spread 0.02 -set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_damage 25 set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 @@ -425,7 +425,7 @@ set g_balance_electro_switchdelay_raise 0.2 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} -// {{{ crylink +// {{{ crylink set g_balance_crylink_primary_damage 12 set g_balance_crylink_primary_edgedamage 6 set g_balance_crylink_primary_force -50 @@ -449,7 +449,7 @@ set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 @@ -468,8 +468,8 @@ set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 @@ -477,7 +477,7 @@ set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 5 +set g_balance_crylink_secondary_line_lifetime 5 set g_balance_crylink_secondary_line_fadetime 5 set g_balance_crylink_switchdelay_drop 0.2 @@ -667,7 +667,7 @@ set g_balance_tuba_pitchstep 6 set g_balance_tuba_switchdelay_drop 0.2 set g_balance_tuba_switchdelay_raise 0.2 // }}} -// {{{ fireball // this is a superweapon -- lets make it behave as one. +// {{{ fireball // this is a superweapon -- lets make it behave as one. set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 diff --git a/commands.cfg b/commands.cfg index 20f8b6bda..325947834 100644 --- a/commands.cfg +++ b/commands.cfg @@ -226,7 +226,7 @@ alias movetoauto "moveplayer ${1 ?} auto" // ======================================================= -// Aliases for settemp subsystem. Warning: Do not touch. +// Aliases for settemp subsystem. Warning: Do not touch. // Usage: settemp variable value, next map resets it. // ======================================================= alias settemp "qc_cmd_svcl settemp $*" diff --git a/cpp.cfg b/cpp.cfg index 3a190533e..16cab2284 100644 --- a/cpp.cfg +++ b/cpp.cfg @@ -1,6 +1,6 @@ alias _dont "" alias _do "$*" - + set _ifstack "" alias # "$_ifstack $*" diff --git a/crosshairs.cfg b/crosshairs.cfg index e02e7c2e2..c6a9e837b 100644 --- a/crosshairs.cfg +++ b/crosshairs.cfg @@ -10,10 +10,10 @@ seta crosshair_alpha 0.75 seta crosshair_size 0.3 // crosshair dot settings -seta crosshair_dot 0 +seta crosshair_dot 0 seta crosshair_dot_alpha 1 seta crosshair_dot_size 0.600000 -seta crosshair_dot_color "1 0 0" +seta crosshair_dot_color "1 0 0" seta crosshair_dot_color_custom 1 "use a custom color for the crosshair dot" // smooth transitions for crosshair changes diff --git a/defaultXDF.cfg b/defaultXDF.cfg index f5a5442e3..5d3142665 100644 --- a/defaultXDF.cfg +++ b/defaultXDF.cfg @@ -9,7 +9,7 @@ exec physicsXDF.cfg // general gameplay set g_jump_grunt 1 // make enemies even easier to hear when they're jumping around set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) -set g_balance_kill_antispam 0 +set g_balance_kill_antispam 0 set g_forced_respawn 1 set g_jump_grunt 1 // g_playerclip_collisions 0 // do not check playerclips diff --git a/defaultXPM.cfg b/defaultXPM.cfg index 0e96e0884..4a55a5ee7 100644 --- a/defaultXPM.cfg +++ b/defaultXPM.cfg @@ -6,7 +6,7 @@ exec defaultXonotic.cfg exec balanceXPM.cfg // general gameplay -set g_norecoil 1 +set g_norecoil 1 set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) set g_balance_kill_antispam 0 set g_forced_respawn 1 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 392ba9f90..7d59ac4a0 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -245,7 +245,7 @@ set cl_deathglow 0.8 "number of seconds during which dead bodies glow out" set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" -// fragmessage: This allows extra information to be displayed with the frag centerprints. +// fragmessage: This allows extra information to be displayed with the frag centerprints. set sv_fraginfo 1 "Enable extra frag message information, 0 = Never display, 1 = Display only in warmup mode; 2 = Always display" set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display, 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display, 1 = Only when the player has handicap on, 2 = Always display (Displays Off if disabled)" @@ -927,7 +927,7 @@ seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard backg seta scoreboard_alpha_bg 0.6 "scoreboard background alpha" seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" -seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" +seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)" seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)" seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" @@ -1101,7 +1101,7 @@ set sv_clones 0 "number of clones a player may make (reset by the \"kill\" comma set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice." -seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." +seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway." @@ -1226,7 +1226,7 @@ seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)" seta cl_vehicle_spiderbot_cross_alpha 0.6 seta cl_vehicle_spiderbot_cross_size 1 -seta cl_vehicles_hudscale 0.5 +seta cl_vehicles_hudscale 0.5 seta cl_vehicles_hudalpha 0.75 seta cl_vehicles_hud_tactical 1 @@ -1523,7 +1523,7 @@ exec _hud_descriptions.cfg exec hud_luminos.cfg -// ... and now that everything is configured/aliased, we can do some things: +// ... and now that everything is configured/aliased, we can do some things: // Change g_start_delay based upon if the server is local or not. if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server" diff --git a/hud_luminos.cfg b/hud_luminos.cfg index f99494a1c..f2b4fa4bd 100644 --- a/hud_luminos.cfg +++ b/hud_luminos.cfg @@ -20,9 +20,9 @@ seta hud_progressbar_health_color "0.6 0 0" seta hud_progressbar_armor_color "0 0.6 0" seta hud_progressbar_fuel_color "0.6 0.6 0" seta hud_progressbar_nexball_color "0.7 0.1 0" -seta hud_progressbar_speed_color "1 0.75 0" -seta hud_progressbar_acceleration_color "0.5 0.75 1" -seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" +seta hud_progressbar_speed_color "1 0.75 0" +seta hud_progressbar_acceleration_color "0.5 0.75 1" +seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" seta _hud_panelorder "15 12 9 10 5 6 14 0 7 4 11 2 1 3 8 13 16 " @@ -54,7 +54,7 @@ seta hud_panel_weapons_ammo_alpha "1" seta hud_panel_weapons_aspect "2" seta hud_panel_weapons_timeout "1" seta hud_panel_weapons_timeout_effect "1" -seta hud_panel_weapons_timeout_fadebgmin "0.4" +seta hud_panel_weapons_timeout_fadebgmin "0.4" seta hud_panel_weapons_timeout_fadefgmin "0.4" seta hud_panel_weapons_timeout_speed_in "0.25" seta hud_panel_weapons_timeout_speed_out "0.75" @@ -290,7 +290,7 @@ seta hud_panel_centerprint_fade_out "0.5" seta hud_panel_centerprint_fade_subsequent "1" seta hud_panel_centerprint_fade_subsequent_passone "3" seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5" -seta hud_panel_centerprint_fade_subsequent_passtwo "10" +seta hud_panel_centerprint_fade_subsequent_passtwo "10" seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5" seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75" seta hud_panel_centerprint_fade_minfontsize "0" diff --git a/hud_luminos_minimal.cfg b/hud_luminos_minimal.cfg index bfa0c0b3e..c401132ac 100644 --- a/hud_luminos_minimal.cfg +++ b/hud_luminos_minimal.cfg @@ -20,9 +20,9 @@ seta hud_progressbar_health_color "0.6 0 0" seta hud_progressbar_armor_color "0 0.6 0" seta hud_progressbar_fuel_color "0.6 0.6 0" seta hud_progressbar_nexball_color "0.7 0.1 0" -seta hud_progressbar_speed_color "1 0.75 0" -seta hud_progressbar_acceleration_color "0.5 0.75 1" -seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" +seta hud_progressbar_speed_color "1 0.75 0" +seta hud_progressbar_acceleration_color "0.5 0.75 1" +seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" seta _hud_panelorder "10 3 0 14 6 9 13 4 1 2 11 12 7 5 8 15 16 " @@ -54,7 +54,7 @@ seta hud_panel_weapons_ammo_alpha "1" seta hud_panel_weapons_aspect "2" seta hud_panel_weapons_timeout "0" seta hud_panel_weapons_timeout_effect "0" -seta hud_panel_weapons_timeout_fadebgmin "0" +seta hud_panel_weapons_timeout_fadebgmin "0" seta hud_panel_weapons_timeout_fadefgmin "0" seta hud_panel_weapons_timeout_speed_in "0.25" seta hud_panel_weapons_timeout_speed_out "0.75" @@ -290,7 +290,7 @@ seta hud_panel_centerprint_fade_out "0.5" seta hud_panel_centerprint_fade_subsequent "1" seta hud_panel_centerprint_fade_subsequent_passone "3" seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5" -seta hud_panel_centerprint_fade_subsequent_passtwo "10" +seta hud_panel_centerprint_fade_subsequent_passtwo "10" seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5" seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75" seta hud_panel_centerprint_fade_minfontsize "0" diff --git a/hud_luminos_minimal_xhair.cfg b/hud_luminos_minimal_xhair.cfg index 27ca9ab80..518492ed4 100644 --- a/hud_luminos_minimal_xhair.cfg +++ b/hud_luminos_minimal_xhair.cfg @@ -20,9 +20,9 @@ seta hud_progressbar_health_color "0.6 0 0" seta hud_progressbar_armor_color "0 0.6 0" seta hud_progressbar_fuel_color "0.6 0.6 0" seta hud_progressbar_nexball_color "0.7 0.1 0" -seta hud_progressbar_speed_color "1 0.75 0" -seta hud_progressbar_acceleration_color "0.5 0.75 1" -seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" +seta hud_progressbar_speed_color "1 0.75 0" +seta hud_progressbar_acceleration_color "0.5 0.75 1" +seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" seta _hud_panelorder "15 3 1 2 11 10 0 14 6 9 13 4 12 7 5 8 16 " @@ -54,7 +54,7 @@ seta hud_panel_weapons_ammo_alpha "1" seta hud_panel_weapons_aspect "2" seta hud_panel_weapons_timeout "0" seta hud_panel_weapons_timeout_effect "0" -seta hud_panel_weapons_timeout_fadebgmin "0" +seta hud_panel_weapons_timeout_fadebgmin "0" seta hud_panel_weapons_timeout_fadefgmin "0" seta hud_panel_weapons_timeout_speed_in "0.25" seta hud_panel_weapons_timeout_speed_out "0.75" @@ -290,7 +290,7 @@ seta hud_panel_centerprint_fade_out "0.5" seta hud_panel_centerprint_fade_subsequent "1" seta hud_panel_centerprint_fade_subsequent_passone "3" seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5" -seta hud_panel_centerprint_fade_subsequent_passtwo "10" +seta hud_panel_centerprint_fade_subsequent_passtwo "10" seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5" seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75" seta hud_panel_centerprint_fade_minfontsize "0" diff --git a/hud_luminos_old.cfg b/hud_luminos_old.cfg index 3a489a04e..0a5f05955 100644 --- a/hud_luminos_old.cfg +++ b/hud_luminos_old.cfg @@ -20,9 +20,9 @@ seta hud_progressbar_health_color "0.6 0 0" seta hud_progressbar_armor_color "0 0.6 0" seta hud_progressbar_fuel_color "0.6 0.6 0" seta hud_progressbar_nexball_color "0.7 0.1 0" -seta hud_progressbar_speed_color "1 0.75 0" -seta hud_progressbar_acceleration_color "0.5 0.75 1" -seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" +seta hud_progressbar_speed_color "1 0.75 0" +seta hud_progressbar_acceleration_color "0.5 0.75 1" +seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" seta _hud_panelorder "15 10 9 6 8 14 5 0 4 13 2 7 1 3 11 12 16 " @@ -54,7 +54,7 @@ seta hud_panel_weapons_ammo_alpha "1" seta hud_panel_weapons_aspect "2" seta hud_panel_weapons_timeout "3" seta hud_panel_weapons_timeout_effect "1" -seta hud_panel_weapons_timeout_fadebgmin "0" +seta hud_panel_weapons_timeout_fadebgmin "0" seta hud_panel_weapons_timeout_fadefgmin "0" seta hud_panel_weapons_timeout_speed_in "0.25" seta hud_panel_weapons_timeout_speed_out "0.75" @@ -290,7 +290,7 @@ seta hud_panel_centerprint_fade_out "0.5" seta hud_panel_centerprint_fade_subsequent "1" seta hud_panel_centerprint_fade_subsequent_passone "3" seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5" -seta hud_panel_centerprint_fade_subsequent_passtwo "10" +seta hud_panel_centerprint_fade_subsequent_passtwo "10" seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5" seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75" seta hud_panel_centerprint_fade_minfontsize "0" diff --git a/hud_nexuiz.cfg b/hud_nexuiz.cfg index 57053411d..acf3ad921 100644 --- a/hud_nexuiz.cfg +++ b/hud_nexuiz.cfg @@ -20,9 +20,9 @@ seta hud_progressbar_health_color "0.6 0 0" seta hud_progressbar_armor_color "0 0.6 0" seta hud_progressbar_fuel_color "0.6 0.6 0" seta hud_progressbar_nexball_color "0.7 0.1 0" -seta hud_progressbar_speed_color "1 0.75 0" -seta hud_progressbar_acceleration_color "0.5 0.75 1" -seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" +seta hud_progressbar_speed_color "1 0.75 0" +seta hud_progressbar_acceleration_color "0.5 0.75 1" +seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" seta _hud_panelorder "15 0 11 8 5 6 14 9 13 7 2 3 1 10 12 4 16 " @@ -54,7 +54,7 @@ seta hud_panel_weapons_ammo_alpha "1" seta hud_panel_weapons_aspect "2" seta hud_panel_weapons_timeout "0" seta hud_panel_weapons_timeout_effect "0" -seta hud_panel_weapons_timeout_fadebgmin "0" +seta hud_panel_weapons_timeout_fadebgmin "0" seta hud_panel_weapons_timeout_fadefgmin "0" seta hud_panel_weapons_timeout_speed_in "0.25" seta hud_panel_weapons_timeout_speed_out "0.75" @@ -290,7 +290,7 @@ seta hud_panel_centerprint_fade_out "0.5" seta hud_panel_centerprint_fade_subsequent "1" seta hud_panel_centerprint_fade_subsequent_passone "3" seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5" -seta hud_panel_centerprint_fade_subsequent_passtwo "10" +seta hud_panel_centerprint_fade_subsequent_passtwo "10" seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5" seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75" seta hud_panel_centerprint_fade_minfontsize "0" diff --git a/input-rtlights.cfg b/input-rtlights.cfg index fbeba74f0..3f6d65fa7 100644 --- a/input-rtlights.cfg +++ b/input-rtlights.cfg @@ -1,12 +1,12 @@ // small big dark bright -red +red -green +green -blue +blue higher // 1 2 3 4 5 6 7 8 9 0 Page ^ -// +// // spawn ^ remove static style style style style style style lower // Q W E R T Y U I O P Page v -// +// // < v > style style style style style style save north // A S D F G H J K L ENTER ^ -// +// // copy paste fine coarse west south east // Z X C V B N M , . < v > diff --git a/vehicle_spiderbot.cfg b/vehicle_spiderbot.cfg index 23b0857a0..88fba2714 100644 --- a/vehicle_spiderbot.cfg +++ b/vehicle_spiderbot.cfg @@ -26,7 +26,7 @@ set g_vehicle_spiderbot_speed_strafe 400 set g_vehicle_spiderbot_movement_inertia 0.15 set g_vehicle_spiderbot_tiltlimit 90 -set g_vehicle_spiderbot_minigun_damage 24 // 400 (x2) DPS +set g_vehicle_spiderbot_minigun_damage 24 // 400 (x2) DPS set g_vehicle_spiderbot_minigun_refire 0.06 set g_vehicle_spiderbot_minigun_force 9 set g_vehicle_spiderbot_minigun_spread 0.015