From: sajt <sajt@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Sat, 25 Mar 2006 10:56:16 +0000 (+0000)
Subject: 452
X-Git-Tag: xonotic-v0.1.0preview~4138
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=eb43c539ab95b468ae62bf7fe819c8fa75610088;p=xonotic%2Fdarkplaces.git

452


git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6188 d7cf8633-e32d-0410-b094-e92efae38249
---

diff --git a/todo b/todo
index fff96104..5894c857 100644
--- a/todo
+++ b/todo
@@ -44,6 +44,7 @@
 0 bug darkplaces client: GAME_NEHAHRA: make sure cutscenes and movies work, got a report of seeing a black screen (NightFright)
 0 bug darkplaces client: fix cl_bobmodel bug which momentarily jolts the gun when you pass through a trigger, pick up an item, etc, Sajt thinks this is related to console prints as well as centerprint (Sajt)
 0 bug darkplaces client: prydon cursor highlighting of EF_SELECTABLE entities flickers with lower server framerate than client framerate (carni)
+0 buf darkplaces collision: frikbots are falling through the map (Sajt)
 0 bug darkplaces csqc: after the drawqueue was eliminated, the CSQC probably can't draw 2D polygons the same way, so it may need fixing ([515])
 0 bug darkplaces csqc: engine-based rocket entities have a trail but they don't glow if csqc is used
 0 bug darkplaces loader: make rtlight entity loader support q3map/q3map2 lights properly, they use a spawnflag for LINEAR mode, by default they use 1/(x*x) falloff (Carni, motorsep)