From: havoc Date: Fri, 9 Aug 2002 23:20:25 +0000 (+0000) Subject: now uses R_Mesh_Draw_GetBuffer X-Git-Tag: RELEASE_0_2_0_RC1~349 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=eb248bbe4571e4dea001ebf1d301027e05710dde;p=xonotic%2Fdarkplaces.git now uses R_Mesh_Draw_GetBuffer git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2232 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/r_sprites.c b/r_sprites.c index f7e8a8e2..6e732ec2 100644 --- a/r_sprites.c +++ b/r_sprites.c @@ -78,12 +78,9 @@ static int R_SpriteSetup (int type, float org[3], float left[3], float up[3]) return false; } -static int spritepolyindex[6] = {0, 1, 2, 0, 2, 3}; - static void GL_DrawSpriteImage (int fog, mspriteframe_t *frame, int texture, vec3_t origin, vec3_t up, vec3_t left, float red, float green, float blue, float alpha) { - rmeshinfo_t m; - float v[4][4], st[4][2]; + rmeshbufferinfo_t m; memset(&m, 0, sizeof(m)); m.transparent = true; m.blendfunc1 = GL_SRC_ALPHA; @@ -93,41 +90,42 @@ static void GL_DrawSpriteImage (int fog, mspriteframe_t *frame, int texture, vec || fog) m.blendfunc2 = GL_ONE; m.numtriangles = 2; - m.index = spritepolyindex; m.numverts = 4; - m.vertex = &v[0][0]; - m.vertexstep = sizeof(float[4]); - m.cr = red; - m.cg = green; - m.cb = blue; - m.ca = alpha; m.tex[0] = texture; - m.texcoords[0] = &st[0][0]; - m.texcoordstep[0] = sizeof(float[2]); - - // FIXME: negate left and right in loader - v[0][0] = origin[0] + frame->down * up[0] - frame->left * left[0]; - v[0][1] = origin[1] + frame->down * up[1] - frame->left * left[1]; - v[0][2] = origin[2] + frame->down * up[2] - frame->left * left[2]; - v[1][0] = origin[0] + frame->up * up[0] - frame->left * left[0]; - v[1][1] = origin[1] + frame->up * up[1] - frame->left * left[1]; - v[1][2] = origin[2] + frame->up * up[2] - frame->left * left[2]; - v[2][0] = origin[0] + frame->up * up[0] - frame->right * left[0]; - v[2][1] = origin[1] + frame->up * up[1] - frame->right * left[1]; - v[2][2] = origin[2] + frame->up * up[2] - frame->right * left[2]; - v[3][0] = origin[0] + frame->down * up[0] - frame->right * left[0]; - v[3][1] = origin[1] + frame->down * up[1] - frame->right * left[1]; - v[3][2] = origin[2] + frame->down * up[2] - frame->right * left[2]; - st[0][0] = 0; - st[0][1] = 1; - st[1][0] = 0; - st[1][1] = 0; - st[2][0] = 1; - st[2][1] = 0; - st[3][0] = 1; - st[3][1] = 1; - - R_Mesh_Draw(&m); + if (R_Mesh_Draw_GetBuffer(&m)) + { + m.index[0] = 0; + m.index[1] = 1; + m.index[2] = 2; + m.index[3] = 0; + m.index[4] = 2; + m.index[5] = 3; + m.color[0] = m.color[4] = m.color[8] = m.color[12] = red * m.colorscale; + m.color[1] = m.color[5] = m.color[9] = m.color[13] = green * m.colorscale; + m.color[2] = m.color[6] = m.color[10] = m.color[14] = blue * m.colorscale; + m.color[3] = m.color[7] = m.color[11] = m.color[15] = alpha; + m.texcoords[0][0] = 0; + m.texcoords[0][1] = 1; + m.texcoords[0][2] = 0; + m.texcoords[0][3] = 0; + m.texcoords[0][4] = 1; + m.texcoords[0][5] = 0; + m.texcoords[0][6] = 1; + m.texcoords[0][7] = 1; + // FIXME: negate left and right in loader + m.vertex[0] = origin[0] + frame->down * up[0] - frame->left * left[0]; + m.vertex[1] = origin[1] + frame->down * up[1] - frame->left * left[1]; + m.vertex[2] = origin[2] + frame->down * up[2] - frame->left * left[2]; + m.vertex[4] = origin[0] + frame->up * up[0] - frame->left * left[0]; + m.vertex[5] = origin[1] + frame->up * up[1] - frame->left * left[1]; + m.vertex[6] = origin[2] + frame->up * up[2] - frame->left * left[2]; + m.vertex[8] = origin[0] + frame->up * up[0] - frame->right * left[0]; + m.vertex[9] = origin[1] + frame->up * up[1] - frame->right * left[1]; + m.vertex[10] = origin[2] + frame->up * up[2] - frame->right * left[2]; + m.vertex[12] = origin[0] + frame->down * up[0] - frame->right * left[0]; + m.vertex[13] = origin[1] + frame->down * up[1] - frame->right * left[1]; + m.vertex[14] = origin[2] + frame->down * up[2] - frame->right * left[2]; + } } /*