From: MirceaKitsune Date: Mon, 13 Sep 2010 17:23:25 +0000 (+0300) Subject: Why force this win mode in campaign CTF? X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ea27cd536a7ac963314092382e287a4af1fa19ef;p=voretournament%2Fvoretournament.git Why force this win mode in campaign CTF? --- diff --git a/data/qcsrc/server/teamplay.qc b/data/qcsrc/server/teamplay.qc index e1d7b50f..b2f8fbf0 100644 --- a/data/qcsrc/server/teamplay.qc +++ b/data/qcsrc/server/teamplay.qc @@ -236,10 +236,7 @@ void InitGameplayMode() game = GAME_CTF; gamemode_name = "Capture the Flag"; ActivateTeamplay(); - if(cvar("g_campaign")) - g_ctf_win_mode = 2; - else - g_ctf_win_mode = cvar("g_ctf_win_mode"); + g_ctf_win_mode = cvar("g_ctf_win_mode"); g_ctf_ignore_frags = cvar("g_ctf_ignore_frags"); if(g_ctf_win_mode == 2) {