From: terencehill Date: Mon, 10 Jan 2011 20:15:29 +0000 (+0100) Subject: Improve layout of PlayerSetup-Weapons dialog X-Git-Tag: xonotic-v0.5.0~316^2~2^2~4 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e9d693b9250e170489293dca8cf33aa6a56d92a7;p=xonotic%2Fxonotic-data.pk3dir.git Improve layout of PlayerSetup-Weapons dialog --- diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c index ca6d705c6..0cc9f3368 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c @@ -5,9 +5,9 @@ CLASS(XonoticWeaponsDialog) EXTENDS(XonoticDialog) METHOD(XonoticWeaponsDialog, showNotify, void(entity)) ATTRIB(XonoticWeaponsDialog, title, string, "Weapon settings") ATTRIB(XonoticWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS) - ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.5) + ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.4) ATTRIB(XonoticWeaponsDialog, rows, float, 17) - ATTRIB(XonoticWeaponsDialog, columns, float, 4) + ATTRIB(XonoticWeaponsDialog, columns, float, 3) ATTRIB(XonoticWeaponsDialog, weaponsList, entity, NULL) ENDCLASS(XonoticWeaponsDialog) #endif @@ -26,18 +26,18 @@ void XonoticWeaponsDialog_fill(entity me) entity e; me.TR(me); - me.TD(me, 1, 4, makeXonoticTextLabel(0, "Weapon priority list:")); + me.TD(me, 1, 3, makeXonoticTextLabel(0, "Weapon priority list:")); me.TR(me); - me.TD(me, 9, 4, e = me.weaponsList = makeXonoticWeaponsList()); + me.TD(me, 9, 3, e = me.weaponsList = makeXonoticWeaponsList()); me.gotoRC(me, 10, 0); - me.TDempty(me, 1); + me.TDempty(me, 0.5); me.TD(me, 1, 1, e = makeXonoticButton("Up", '0 0 0')); e.onClick = WeaponsList_MoveUp_Click; e.onClickEntity = me.weaponsList; me.TD(me, 1, 1, e = makeXonoticButton("Down", '0 0 0')); e.onClick = WeaponsList_MoveDown_Click; e.onClickEntity = me.weaponsList; - me.gotoRC(me, 11, 0); + me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", "Use priority list for weapon cycling")); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", "Auto switch weapons on pickup")); @@ -45,9 +45,9 @@ void XonoticWeaponsDialog_fill(entity me) me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", "Draw 1st person weapon model")); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_gunalign", "4", "Left align")); + me.TD(me, 1, 1.4, e = makeXonoticRadioButton(1, "cl_gunalign", "4", "Left align")); setDependent(e, "r_drawviewmodel", 1, 1); - me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_gunalign", "3", "Right align")); + me.TD(me, 1, 1.4, e = makeXonoticRadioButton(1, "cl_gunalign", "3", "Right align")); setDependent(e, "r_drawviewmodel", 1, 1); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_flipped", "Flip view horizontally"));