From: Rudolf Polzer <divverent@alientrap.org>
Date: Sun, 18 Jul 2010 16:24:35 +0000 (+0200)
Subject: properly display electro lgbeam as 3rd person too; make ticrate independent
X-Git-Tag: xonotic-v0.1.0preview~423^2~56
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e9918229a3c35fd1fa2a812a19c0a1c237bc6e0e;p=xonotic%2Fxonotic-data.pk3dir.git

properly display electro lgbeam as 3rd person too; make ticrate independent
---

diff --git a/balanceFruit.cfg b/balanceFruit.cfg
index 44bb7298d8..8c7b4b652d 100644
--- a/balanceFruit.cfg
+++ b/balanceFruit.cfg
@@ -303,10 +303,10 @@ set g_balance_grenadelauncher_secondary_bouncestop 0.075
 // }}}
 // {{{ electro // TODO
 set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 2
+set g_balance_electro_primary_damage 120
 set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 13
-set g_balance_electro_primary_force_up 100
+set g_balance_electro_primary_force 780
+set g_balance_electro_primary_force_up 6000
 set g_balance_electro_primary_radius 850
 set g_balance_electro_primary_comboradius 0
 set g_balance_electro_primary_speed 0
@@ -314,9 +314,9 @@ set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 0
 set g_balance_electro_primary_refire 0
 set g_balance_electro_primary_animtime 0
-set g_balance_electro_primary_ammo 0.66
+set g_balance_electro_primary_ammo 40
 set g_balance_electro_primary_range 800
-set g_balance_electro_primary_velocityfactor 0.75
+set g_balance_electro_primary_velocityfactor 45
 set g_balance_electro_secondary_damage 50
 set g_balance_electro_secondary_spread 0.05
 set g_balance_electro_secondary_edgedamage 0
diff --git a/balanceXPM.cfg b/balanceXPM.cfg
index ddf6446b11..fad804a8f5 100644
--- a/balanceXPM.cfg
+++ b/balanceXPM.cfg
@@ -303,10 +303,10 @@ set g_balance_grenadelauncher_secondary_bouncestop 0.075
 // }}}
 // {{{ electro // TODO
 set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 2
+set g_balance_electro_primary_damage 120
 set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 13
-set g_balance_electro_primary_force_up 100
+set g_balance_electro_primary_force 780
+set g_balance_electro_primary_force_up 6000
 set g_balance_electro_primary_radius 850
 set g_balance_electro_primary_comboradius 0
 set g_balance_electro_primary_speed 0
@@ -314,9 +314,9 @@ set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 0
 set g_balance_electro_primary_refire 0
 set g_balance_electro_primary_animtime 0
-set g_balance_electro_primary_ammo 0.66
+set g_balance_electro_primary_ammo 40
 set g_balance_electro_primary_range 800
-set g_balance_electro_primary_velocityfactor 0.75
+set g_balance_electro_primary_velocityfactor 45
 set g_balance_electro_secondary_damage 50
 set g_balance_electro_secondary_spread 0.05
 set g_balance_electro_secondary_edgedamage 0
diff --git a/qcsrc/server/g_subs.qc b/qcsrc/server/g_subs.qc
index 2a7a82d463..1d1f0bb9bd 100644
--- a/qcsrc/server/g_subs.qc
+++ b/qcsrc/server/g_subs.qc
@@ -37,6 +37,7 @@ void setanim(entity e, vector anim, float looping, float override, float restart
 	e.animstate_looping = looping;
 	e.animstate_override = override;
 	e.frame = e.animstate_startframe;
+	e.frame1time = servertime;
 };
 
 void updateanim(entity e)
diff --git a/qcsrc/server/w_electro.qc b/qcsrc/server/w_electro.qc
index 8d5b169541..eca589c48a 100644
--- a/qcsrc/server/w_electro.qc
+++ b/qcsrc/server/w_electro.qc
@@ -184,8 +184,15 @@ void W_Electro_Attack2()
 	CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, FALSE); // no culling, it has sound
 }
 
+.entity lgbeam, exteriorlgbeam;
 void lgbeam_think()
 {
+	if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.lgbeam)
+	{
+		remove(self);
+		return;
+	}
+
 	self.nextthink = time;
 
 	makevectors(self.owner.v_angle);
@@ -202,7 +209,7 @@ void lgbeam_think()
 
 void exteriorlgbeam_think()
 {
-	if (!self.owner.BUTTON_ATCK || self.owner.ammo_cells <= 0) // || (self.ammo_cells <= 0 && !(self.items & IT_UNLIMITED_WEAPON_AMMO)))
+	if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.exteriorlgbeam)
 	{
 		sound (self, CHAN_PROJECTILE, "sound/misc/null.wav", VOL_BASE, ATTN_NORM);
 		remove(self);
@@ -216,7 +223,7 @@ void exteriorlgbeam_think()
 	}
 
 	if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-		self.ammo_cells = self.ammo_cells - cvar("g_balance_electro_primary_ammo");
+		self.ammo_cells = self.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime;
 
 	self.nextthink = time;
 
@@ -234,26 +241,24 @@ void exteriorlgbeam_think()
 		Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * frametime, WEP_ELECTRO, trace_endpos, force * frametime);
 	}
 
+	self.angles = '0 0 0';
 	self.scale = vlen(gettaginfo(self, 0) - trace_endpos) / 256 * (0.75 + 0.75 * random());
 
-	gettaginfo(self, 0);
 	// v_forward, v_right, v_up now are the ACTUAL directions
-	// express self.angles in terms of them!
+	// express self.angles in terms of them to aim at target!
 	self.angles = vectoangles('1 0 0' * (angle * v_forward) + '0 -1 0' * (angle * v_right) + '0 0 1' * (angle * v_up));
 }
 
 // experimental lightning gun
 void W_Electro_Attack3 (void)
 {
-	entity beam;
+	entity beam, oldself;
 
-	beam = spawn();
+	self.lgbeam = beam = spawn();
 	setmodel(beam,"models/turrets/phaser_beam.md3");
 	beam.effects = EF_LOWPRECISION;
 	beam.solid = SOLID_NOT;
 	beam.think = lgbeam_think;
-	beam.scale = cvar("g_balance_electro_primary_range") / 256;
-	beam.nextthink = time;
 	beam.owner = self;
 	beam.movetype = MOVETYPE_NONE;
 	if(gettagindex(self.weaponentity, "shot"))
@@ -261,17 +266,19 @@ void W_Electro_Attack3 (void)
 	else
 		setattachment(beam, self.weaponentity, "tag_shot");
 
-	beam = spawn();
-	beam.ticrate = autocvar_sys_ticrate;
+	oldself = self;
+	self = beam;
+	self.think();
+	self = oldself;
+
+	self.exteriorlgbeam = beam = spawn();
 	setmodel(beam,"models/turrets/phaser_beam.md3");
 	beam.effects = EF_LOWPRECISION;
 	beam.solid = SOLID_NOT;
 	beam.think = exteriorlgbeam_think;
-	beam.scale = cvar("g_balance_electro_primary_range") / 256;
-	beam.nextthink = time;
 	beam.owner = self;
 	beam.movetype = MOVETYPE_NONE;
-	beam.viewmodelforclient = self;
+	//beam.viewmodelforclient = self;
 	if(self.weaponentity.oldorigin_x > 0)
 	{
 		setattachment(beam, self.exteriorweaponentity, "");
@@ -287,7 +294,12 @@ void W_Electro_Attack3 (void)
 
 	beam.shot_spread = 0;
 	beam.bot_dodge = TRUE;
-	beam.bot_dodgerating = cvar("g_balance_electro_primary_damage")/autocvar_sys_ticrate;
+	beam.bot_dodgerating = cvar("g_balance_electro_primary_damage");
+
+	oldself = self;
+	self = beam;
+	self.think();
+	self = oldself;
 }
 
 void spawnfunc_weapon_electro (void)