From: Mario Date: Sun, 1 Jan 2023 08:48:14 +0000 (+1000) Subject: Revert "Add brackets around the nested viewmodel draw call, seems to fix a strange... X-Git-Tag: xonotic-v0.8.6~233 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e8d146a8043a7fda7ed053b0953876f2de80f24e;p=xonotic%2Fxonotic-data.pk3dir.git Revert "Add brackets around the nested viewmodel draw call, seems to fix a strange case of weapon models disappearing" This reverts commit e02b28a21e077b9d74bcd6bb610e684ae6abd4ba. --- diff --git a/qcsrc/client/view.qc b/qcsrc/client/view.qc index 6035dbcf4..a9ad0a76b 100644 --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@ -1604,15 +1604,9 @@ void CSQC_UpdateView(entity this, float w, float h) // run viewmodel_draw before updating view_angles to the angles calculated by WarpZone_FixView // viewmodel_draw needs to use the view_angles set by the engine on every CSQC_UpdateView call if(autocvar_r_drawviewmodel) - { for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) - { if(viewmodels[slot].activeweapon) - { viewmodel_draw(viewmodels[slot]); - } - } - } // Render the Scene view_origin = getpropertyvec(VF_ORIGIN);