From: MirceaKitsune Date: Wed, 14 Mar 2012 21:59:35 +0000 (+0200) Subject: Bump some TODO notes, and delay some features to release 0.7 soon X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e8c8adcf09f0992f47a7ece095de53b993352375;p=voretournament%2Fvoretournament.git Bump some TODO notes, and delay some features to release 0.7 soon --- diff --git a/docs/TODO.txt b/docs/TODO.txt index d411d8f1..566c66e0 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -14,13 +14,13 @@ - +0.8: Make Grabber icon on HUD be red yellow or green based on accuracy -- 0.8: Use new grabber model, I likely know which +- +0.8: Use new grabber model, I likely know which - 0.8: Do something with killing spree messages, to make them more obvious and possibly rename them - 0.8: Make a real NPC entity, instead of using misc_gamemodel with triggers -- 0.8: Improve most dialogues in tutorial map again +- +0.8: Improve most dialogues in tutorial map again - +0.8: Add a feature to the HUD to show your air level when underwater @@ -40,9 +40,9 @@ - 0.8: Make a balancing settings menu -- 0.7: Skill based damage for bots. +- 0.7 | 0.8: Skill based damage for bots. -- 0.8: Sort the credits better +- +0.8: Sort the credits better, before 1.0 - 0.8: Vore roles mutator, or gametype @@ -72,9 +72,9 @@ - 0.7 | 0.8: Lower glow color on weapon when shooting and reloading? -- 0.8 BUG: Fix remaining divisions by zero, look for backtrace in the console +- 0.8 | 0.9 BUG: Fix remaining divisions by zero, look for backtrace in the console -- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring +- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring (might work with my vore roles idea) - 0.7 | 0.8: bot_nomove cvar, and add it in Xonotic too @@ -104,15 +104,15 @@ - +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers -- 0.7: Enable r_shadows in some way? +- 0.7 | 0.8: Enable r_shadows in some way? -- 0.7: HUD icon when stunned. +- 0.7 | 0.8: HUD icon when stunned. - 0.7 | 0.8: Better portrait images. - 0.7 BUG: Default player model is broken? -- 0.7: Is the proper blue color used in team games, with the new colormap? +- 0.7 | 0.8: Is the proper blue color used in team games, with the new colormap? - 0.7 | 0.8: Use R_SetProperty instead of R_SetView @@ -122,7 +122,7 @@ - 0.7 | 0.8: Do the Desertfactory textures have metal footsteps where they need to? -- 0.7 | 0.8: Port a few other maps I had in mind from Nexuiz. +- 0.8: Port a few other maps I had in mind from Nexuiz. - 0.7: New waypoints.cache for all maps! @@ -132,10 +132,8 @@ - 0.8: Make player fatness depend on frags, using a trick I heard about with shaders -- 0.7: Make sure all effects work for spectators too (such as the macro earthquake effect) - - 0.7 | 0.8: The stomach gurgle sound duration does not match the pitch properly -- 0.7 | 0.8 BUG: Names still show for waten players. +- 0.7 | 0.8 BUG: Names still show for eaten players. - 0.7 | 0.8 BUG: Display digits still disappear after changing maps (but never on the first map) \ No newline at end of file