From: MirceaKitsune Date: Thu, 17 Nov 2011 11:26:00 +0000 (+0200) Subject: Make the powerup sharpen effect less intense by default X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e7f94ff9c326b5a83243614fb9ca93e3161c2123;p=voretournament%2Fvoretournament.git Make the powerup sharpen effect less intense by default --- diff --git a/data/effects-high.cfg b/data/effects-high.cfg index 03a32e74..c99d62ca 100644 --- a/data/effects-high.cfg +++ b/data/effects-high.cfg @@ -11,7 +11,7 @@ mod_q3bsp_nolightmaps 0 r_bloom 1 r_coronas 1 hud_postprocessing_maxbluralpha 0.5 -hud_powerup 0.5 +hud_powerup 0.25 hud_saturation 0 r_depthfirst 2 r_drawdecals_drawdistance 500 diff --git a/data/effects-ultimate.cfg b/data/effects-ultimate.cfg index a1c64553..9f9020a7 100644 --- a/data/effects-ultimate.cfg +++ b/data/effects-ultimate.cfg @@ -11,7 +11,7 @@ mod_q3bsp_nolightmaps 0 r_bloom 1 r_coronas 1 hud_postprocessing_maxbluralpha 0.5 -hud_powerup 0.5 +hud_powerup 0.25 hud_saturation 1 r_depthfirst 2 r_drawdecals_drawdistance 500 diff --git a/data/effects-ultra.cfg b/data/effects-ultra.cfg index 156a2fd1..7b2ba69b 100644 --- a/data/effects-ultra.cfg +++ b/data/effects-ultra.cfg @@ -11,7 +11,7 @@ mod_q3bsp_nolightmaps 0 r_bloom 1 r_coronas 1 hud_postprocessing_maxbluralpha 0.5 -hud_powerup 0.5 +hud_powerup 0.25 hud_saturation 1 r_depthfirst 2 r_drawdecals_drawdistance 500 diff --git a/data/qcsrc/menu/voret/dialog_settings_effects.c b/data/qcsrc/menu/voret/dialog_settings_effects.c index 69cb04a0..d14e43db 100644 --- a/data/qcsrc/menu/voret/dialog_settings_effects.c +++ b/data/qcsrc/menu/voret/dialog_settings_effects.c @@ -181,7 +181,7 @@ void fillVoretEffectsSettingsTab(entity me) me.TD(me, 1, 2, s); me.TR(me); me.TD(me, 1, 1, e = makeVoretCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", "Damage & Water blur")); - me.TD(me, 1, 1, e = makeVoretCheckBoxEx(0.5, 0, "hud_powerup", "Powerup sharpen")); + me.TD(me, 1, 1, e = makeVoretCheckBoxEx(0.25, 0, "hud_powerup", "Powerup sharpen")); me.TD(me, 1, 1, e = makeVoretCheckBox(0, "hud_saturation", "Armor saturation")); me.gotoRC(me, me.rows - 1, 0);