From: Mario Date: Thu, 10 Oct 2013 02:59:23 +0000 (-0700) Subject: Remove some old cvars from config X-Git-Tag: xonotic-v0.8.0~70^2~21 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e7379a2faf63e44b58b8b0e3aea2c0f5edee2ed8;p=xonotic%2Fxonotic-data.pk3dir.git Remove some old cvars from config --- diff --git a/overkill.cfg b/overkill.cfg index 3b1de4e7a..b8ff44311 100644 --- a/overkill.cfg +++ b/overkill.cfg @@ -1,7 +1,5 @@ -g_overkill 1 - g_overkill_ammo_start 50 -g_overkill_ammo_max 100 +g_overkill_ammo_max 100 g_overkill_ammo_regen 2.52 g_overkill_superguns_builtin 0 @@ -12,14 +10,12 @@ g_spawnshieldtime 0.5 g_balance_health_regen 0 g_balance_health_regenlinear 100 g_balance_health_rot 0 -g_balance_health_rotstable 200 // needs this too, else it rots towards 100 even with g_balance_health_rot 0 +g_balance_health_rotstable 200 g_balance_armor_rotstable 0 g_balance_armor_rotlinear 1 g_balance_armor_rot 0 g_balance_pause_health_regen 2 -// g_balance_laser_primary_force_velocitybias 1.2 // sorry i realy hate this - g_balance_shotgun_primary_damage 17 g_balance_shotgun_primary_bullets 10 g_balance_shotgun_primary_force 80 @@ -53,9 +49,9 @@ g_balance_hmg_sustained_refire 0.05 g_balance_hmg_sustained_ammo 1 g_balance_hmg_speed 24000 -g_balance_hmg_bulletconstant 115 // 13.1qu +g_balance_hmg_bulletconstant 115 -g_balance_hmg_reload_ammo 100 //default: 30 +g_balance_hmg_reload_ammo 100 g_balance_hmg_reload_time 1 g_balance_nex_primary_damage 100 @@ -89,14 +85,7 @@ g_balance_rpc_speedaccel 5000 g_balance_rpc_reload_ammo 50 g_balance_rpc_reload_time 1 -g_projectiles_newton_style_2_minfactor 1 // rocket will never fly below default speed, even you you move backwards - -g_overkill_spawnsystem 1 // Experimental spawnsystem -g_overkill_spawnsystem_delay 2.5 // How long to wait before its OK to spawn at a player after someone just spawned at this player -g_overkill_spawnsystem_delay_death 0 // How long to wait before its OK to spawn at a player after death -g_overkill_spawnsystem_check_health 1 // Only allow spawn at this player if hes health is full -g_overkill_spawnsystem_close2death 1 // Spawn as close as possible to where we died? -g_overkill_spawnsystem_give_nade 1 // Give nade at spawn +g_projectiles_newton_style_2_minfactor 1 // rocket will never fly below default speed, even if you move backwards g_overkill_nade_lifetime 3.5 g_overkill_nade_minforce 400