From: Samual Date: Mon, 2 Apr 2012 06:46:36 +0000 (-0400) Subject: don't allow passing if the player is in a vehicle X-Git-Tag: xonotic-v0.7.0~240^2~102 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e6ab9f508cfb1c73278df99ffba4e06ae782aefd;p=xonotic%2Fxonotic-data.pk3dir.git don't allow passing if the player is in a vehicle --- diff --git a/qcsrc/server/mutators/gamemode_ctf.qc b/qcsrc/server/mutators/gamemode_ctf.qc index c1f05feb6..6d4dab29f 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@ -997,6 +997,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey) if(head.classname == "player" && head.deadflag == DEAD_NO) if(head != player && !IsDifferentTeam(head, player)) if(!player.speedrunning && !head.speedrunning) + if(!player.vehicle && !head.vehicle) { traceline(player.origin, head.origin, MOVE_NOMONSTERS, player); if not((trace_fraction < 1) && (trace_ent != head))