From: Samual Date: Tue, 13 Dec 2011 08:24:24 +0000 (-0500) Subject: Create separate .qh files for each of the other .qc command files X-Git-Tag: xonotic-v0.6.0~188^2~28^2~157 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e5d3f2269d8fbedba86740e25a18275d87cdaf98;p=xonotic%2Fxonotic-data.pk3dir.git Create separate .qh files for each of the other .qc command files --- diff --git a/qcsrc/server/command/cmd.qh b/qcsrc/server/command/cmd.qh new file mode 100644 index 000000000..86ff171f0 --- /dev/null +++ b/qcsrc/server/command/cmd.qh @@ -0,0 +1,1079 @@ +// ========================================================= +// Server side networked commands code, reworked by Samual +// Last updated: December 11th, 2011 +// ========================================================= + +#define CC_REQUEST_COMMAND 1 +#define CC_REQUEST_USAGE 2 + +.float cmd_floodtime; +.float cmd_floodcount; +.float checkfail; +.float lms_spectate_warning; + +string MapVote_Suggest(string m); +//void MapVote_SendPicture(float id) + +// move any necessary sprint statements to "print_to" + +// ============================ +// Misc. Supporting Functions +// ============================ + +float SV_ParseClientCommand_floodcheck() +{ + if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code) + { + if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time)) + { + self.cmd_floodcount += 1; + if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt + } + else + { + self.cmd_floodtime = time; + self.cmd_floodcount = 1; + } + } + return TRUE; // continue, as we're not flooding yet +} + + +// ======================= +// Command Sub-Functions +// ======================= + +void ClientCommand_autoswitch(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + self.autoswitch = ("0" != argv(1)); + sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n")); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd autoswitch selection\n"); + sprint(self, " Where 'selection' is 1 or 0 for on or off.\n"); + return; + } + } +} + +void ClientCommand_checkfail(float request, string command) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)))); + self.checkfail = 1; + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd checkfail message\n"); + sprint(self, " Where 'message' is the message reported by client about the fail.\n"); + return; + } + } +} + +void ClientCommand_clientversion(float request, float argc) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1))); + + if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) + { + self.version_mismatch = 1; + ClientKill_TeamChange(-2); // observe + } + else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) + { + //JoinBestTeam(self, FALSE, TRUE); + } + else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) + { + self.classname = "observer"; // really? + stuffcmd(self, "menu_showteamselect\n"); + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd clientversion version\n"); + sprint(self, " Where 'version' is the game version reported by self.\n"); + return; + } + } +} + +void ClientCommand_cvar_changes(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, cvar_changes); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_purechanges^7\n"); + return; + } + } +} + +void ClientCommand_cvar_purechanges(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, cvar_purechanges); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_changes^7\n"); + return; + } + } +} + +void ClientCommand_getmapvotepic(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(intermission_running) + MapVote_SendPicture(stof(argv(1))); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n"); + sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n"); + return; + } + } +} + +void ClientCommand_info(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + string command; + + command = builtin_cvar_string(strcat("sv_info_", argv(1))); + if(command) + wordwrap_sprint(command, 1111); // why 1111? + else + sprint(self, "ERROR: unsupported info command\n"); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd info request\n"); + sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n"); + return; + } + } +} + +void ClientCommand_join(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(self.classname != "player" && !lockteams && !g_arena) + { + if(nJoinAllowed(1)) + { + if(g_ca) { self.caplayer = 1; } + if(autocvar_g_campaign) { campaign_bots_may_start = 1; } + + self.classname = "player"; + PlayerScore_Clear(self); + bprint ("^4", self.netname, "^4 is playing now\n"); + PutClientInServer(); + } + else + { + //player may not join because of g_maxplayers is set + centerprint(self, PREVENT_JOIN_TEXT); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd join\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_ladder(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, ladder_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd ladder\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_lsmaps(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, lsmaps_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd lsmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_lsnewmaps(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, lsnewmaps_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd lsnewmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_maplist(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, maplist_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd maplist\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_rankings(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, rankings_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd rankings\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_ready(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2) + { + if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) + { + if (self.ready) // toggle + { + self.ready = FALSE; + bprint(self.netname, "^2 is ^1NOT^2 ready\n"); + } + else + { + self.ready = TRUE; + bprint(self.netname, "^2 is ready\n"); + } + + // cannot reset the game while a timeout is active! + if(!timeoutStatus) + ReadyCount(); + } else { + sprint(self, "^1Game has already been restarted\n"); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd ready\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad? +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float i; + + for(i = 0; i < 10; ++i) + sprint(self, records_reply[i]); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd records\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float tokens; + string s; + + if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then + { + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd reportcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; + } + } +} + +void ClientCommand_say(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd say \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); + return; + } + } +} + +void ClientCommand_say_team(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd say_team \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); + return; + } + } +} + +void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float selection; + + if (self.flags & FL_CLIENT) + { + if(teamplay) + if not(self.team_forced > 0) + if not(lockteams) + { + switch(argv(1)) + { + case "red": selection = COLOR_TEAM1; break; + case "blue": selection = COLOR_TEAM2; break; + case "yellow": selection = COLOR_TEAM3; break; + case "pink": selection = COLOR_TEAM4; break; + case "auto": selection = (-1); break; + + default: break; + } + + if(selection) + { + if(self.team == selection && self.deadflag == DEAD_NO) + sprint(self, "^7You already are on that team.\n"); + else if(self.wasplayer && autocvar_g_changeteam_banned) + sprint(self, "^1You cannot change team, forbidden by the server.\n"); + else + ClientKill_TeamChange(selection); + } + } + else + sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); + else + sprint(self, "^7selectteam can not be used as your team is forced\n"); + else + sprint(self, "^7selectteam can only be used in teamgames\n"); + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); + sprint(self, "\nUsage:^3 cmd selectteam team\n"); + sprint(self, " Where 'team' is the prefered team to try and join.\n"); + sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n"); + return; + } + } +} + +void ClientCommand_selfstuff(float request, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd selfstuff command\n"); + sprint(self, " Where 'command' is the string to be stuffed to your client.\n"); + return; + } + } +} + +void ClientCommand_sentcvar(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float tokens; + string s; + + if(argc == 2) // undefined cvar: use the default value on the server then + { + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd sentcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; + } + } +} + +void ClientCommand_spectate(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(g_arena) { return; } + if(g_lms) + { + if(self.lms_spectate_warning) + { + // mark player as spectator + PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); + } + else + { + self.lms_spectate_warning = 1; + sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); + return; + } + } + + if(self.classname == "player" && autocvar_sv_spectate == 1) + ClientKill_TeamChange(-2); // observe + + // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list) + // note: if arena game mode is ever done properly, this needs to be removed. + if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) + { + sprint(self, "WARNING: you will spectate in the next round.\n"); + self.caplayer = 0; + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd spectate\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_suggestmap(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd suggestmap map\n"); + sprint(self, " Where 'map' is the name of the map to suggest.\n"); + return; + } + } +} + +void ClientCommand_teamstatus(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + Score_NicePrint(self); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd teamstatus\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_tell(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1); + + if(e && argc > ParseCommandPlayerSlotTarget_firsttoken) + { + Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE); + } + else + { + if(argc > ParseCommandPlayerSlotTarget_firsttoken) + trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken))); + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd tell playerid \n"); + sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n"); + return; + } + } +} + +void ClientCommand_timein(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if (!timeoutStatus) + return sprint(self, "^7Error: There is no active timeout which could be aborted!\n"); + if (self != timeoutInitiator) + return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n"); + + if (timeoutStatus == 1) + { + remainingTimeoutTime = timeoutStatus = 0; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n")); + } + else if (timeoutStatus == 2) + { + //only shorten the remainingTimeoutTime if it makes sense + if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) + { + bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); + remainingTimeoutTime = autocvar_sv_timeout_resumetime; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + } + else + sprint(self, "^7Error: Your resumegame call was discarded!\n"); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd timein\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE. +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if(self.classname == "player") + { + if(votecalled) + sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); + else + { + if (inWarmupStage && !g_warmup_allow_timeout) + return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n"); + if (time < game_starttime ) + return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); + + if (timeoutStatus != 2) { + //if the map uses a timelimit make sure that timeout cannot be called right before the map ends + if (autocvar_timelimit) { + //a timelimit was used + float myTl; + myTl = autocvar_timelimit; + + float lastPossibleTimeout; + lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; + + if (lastPossibleTimeout < time - game_starttime) + return sprint(self, "^7Error: It is too late to call a timeout now!\n"); + } + } + + //player may not call a timeout if he has no calls left + if (self.allowedTimeouts < 1) + return sprint(self, "^7Error: You already used all your timeout calls for this map!\n"); + + + //now all required checks are passed + self.allowedTimeouts -= 1; + bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) + remainingTimeoutTime = autocvar_sv_timeout_length; + remainingLeadTime = autocvar_sv_timeout_leadtime; + timeoutInitiator = self; + if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet + timeoutStatus = 1; + //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing + timeoutHandler = spawn(); + timeoutHandler.think = timeoutHandler_Think; + } + timeoutHandler.nextthink = time; //always let the entity think asap + + //inform all connected clients about the timeout call + Announce("timeoutcalled"); + } + } + else + sprint(self, "^7Error: only players can call a timeout!\n"); + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd timeout\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_voice(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(argc >= 3) + VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); + else + VoiceMessage(argv(1), ""); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd voice\n"); + sprint(self, " FIXME ARGUMENTS UNKNOWN.\n"); + return; + } + } +} + +string strlimitedlen(string input, float strip_colors, float limit) +{ + if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit) + return input; + else + return strcat(substring(input, 0, (strlen(input) - 3)), "..."); +} + +void ClientCommand_who(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds; + entity tmp_player; + string tmp_player_name; + + sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n")); + sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id")); + + FOR_EACH_CLIENT(tmp_player) + { + tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20); + + tmp_hours = tmp_minutes = tmp_seconds = 0; + + tmp_seconds = (time - tmp_player.jointime); + tmp_minutes = (tmp_seconds / 60); + + if(tmp_minutes) + { + tmp_seconds -= (tmp_minutes * 60); + tmp_hours = (tmp_minutes / 60); + + if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); } + } + + sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n", + strcat("#", ftos(num_for_edict(tmp_player))), + tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")), + tmp_player.ping, tmp_player.ping_packetloss, + sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds), + (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress), + (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp))); + + ++total_listed_players; + } + + sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n")); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd who\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +/* use this when creating a new command, making sure to place it in alphabetical order. +void ClientCommand_(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd \n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} +*/ + + +// ===================================== +// Macro system for networked commands +// ===================================== + +// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) +#define CLIENT_COMMANDS(request,arguments,command) \ + CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \ + CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \ + CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \ + CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \ + CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \ + CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \ + CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \ + CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \ + CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \ + CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \ + CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \ + CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \ + CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \ + CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \ + CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \ + CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \ + CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \ + CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \ + CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \ + CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \ + CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \ + CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \ + CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \ + CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \ + CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \ + CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \ + CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \ + CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \ + CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \ + CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \ + /* nothing */ + +void ClientCommand_macro_help() +{ + #define CLIENT_COMMAND(name,function,description) \ + { print(" ^2", name, "^7: ", description, "\n"); } + + CLIENT_COMMANDS(0, 0, "") + #undef CLIENT_COMMAND + + return; +} + +float ClientCommand_macro_command(float argc, string command) +{ + #define CLIENT_COMMAND(name,function,description) \ + { if(name == strtolower(argv(0))) { function; return TRUE; } } + + CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command) + #undef CLIENT_COMMAND + + return FALSE; +} + +float ClientCommand_macro_usage(float argc, string command) +{ + #define CLIENT_COMMAND(name,function,description) \ + { if(name == strtolower(argv(1))) { function; return TRUE; } } + + CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command) + #undef CLIENT_COMMAND + + return FALSE; +} + + +// ====================================== +// Main Function Called By Engine (cmd) +// ====================================== +// If this function exists, server game code parses clientcommand before the engine code gets it. + +void SV_ParseClientCommand(string command) +{ + float argc = tokenize_console(command); + + // for floodcheck + switch(strtolower(argv(0))) + { + // exempt commands which are not subject to floodcheck + case "begin": break; // handled by engine in host_cmd.c + case "getmapvotepic": break; // handled by server in this file + case "pause": break; // handled by engine in host_cmd.c + case "prespawn": break; // handled by engine in host_cmd.c + case "reportcvar": break; // handled by server in this file + case "sentcvar": break; // handled by server in this file + case "spawn": break; // handled by engine in host_cmd.c + + default: + if(SV_ParseClientCommand_floodcheck()) + break; // "TRUE": continue, as we're not flooding yet + else + return; // "FALSE": not allowed to continue, halt + } + + /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it. + if(argv(0) == "help") + { + if(argc == 1) + { + sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n"); + ClientCommand_macro_help; + sprint(self, "For help about specific commands, type cmd help COMMAND\n"); + return; + } + else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it + { + return; + } + } + else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand)) + { + return; // handled by a mutator + } + else if(CheatCommand(argc)) + { + return; // handled by server/cheats.qc + } + else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands + { + return; // handled by one of the above GameCommand_* functions + } + else + clientcommand(self, command); +} \ No newline at end of file diff --git a/qcsrc/server/command/common.qh b/qcsrc/server/command/common.qh new file mode 100644 index 000000000..86ff171f0 --- /dev/null +++ b/qcsrc/server/command/common.qh @@ -0,0 +1,1079 @@ +// ========================================================= +// Server side networked commands code, reworked by Samual +// Last updated: December 11th, 2011 +// ========================================================= + +#define CC_REQUEST_COMMAND 1 +#define CC_REQUEST_USAGE 2 + +.float cmd_floodtime; +.float cmd_floodcount; +.float checkfail; +.float lms_spectate_warning; + +string MapVote_Suggest(string m); +//void MapVote_SendPicture(float id) + +// move any necessary sprint statements to "print_to" + +// ============================ +// Misc. Supporting Functions +// ============================ + +float SV_ParseClientCommand_floodcheck() +{ + if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code) + { + if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time)) + { + self.cmd_floodcount += 1; + if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt + } + else + { + self.cmd_floodtime = time; + self.cmd_floodcount = 1; + } + } + return TRUE; // continue, as we're not flooding yet +} + + +// ======================= +// Command Sub-Functions +// ======================= + +void ClientCommand_autoswitch(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + self.autoswitch = ("0" != argv(1)); + sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n")); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd autoswitch selection\n"); + sprint(self, " Where 'selection' is 1 or 0 for on or off.\n"); + return; + } + } +} + +void ClientCommand_checkfail(float request, string command) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)))); + self.checkfail = 1; + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd checkfail message\n"); + sprint(self, " Where 'message' is the message reported by client about the fail.\n"); + return; + } + } +} + +void ClientCommand_clientversion(float request, float argc) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1))); + + if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) + { + self.version_mismatch = 1; + ClientKill_TeamChange(-2); // observe + } + else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) + { + //JoinBestTeam(self, FALSE, TRUE); + } + else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) + { + self.classname = "observer"; // really? + stuffcmd(self, "menu_showteamselect\n"); + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd clientversion version\n"); + sprint(self, " Where 'version' is the game version reported by self.\n"); + return; + } + } +} + +void ClientCommand_cvar_changes(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, cvar_changes); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_purechanges^7\n"); + return; + } + } +} + +void ClientCommand_cvar_purechanges(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, cvar_purechanges); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_changes^7\n"); + return; + } + } +} + +void ClientCommand_getmapvotepic(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(intermission_running) + MapVote_SendPicture(stof(argv(1))); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n"); + sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n"); + return; + } + } +} + +void ClientCommand_info(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + string command; + + command = builtin_cvar_string(strcat("sv_info_", argv(1))); + if(command) + wordwrap_sprint(command, 1111); // why 1111? + else + sprint(self, "ERROR: unsupported info command\n"); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd info request\n"); + sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n"); + return; + } + } +} + +void ClientCommand_join(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(self.classname != "player" && !lockteams && !g_arena) + { + if(nJoinAllowed(1)) + { + if(g_ca) { self.caplayer = 1; } + if(autocvar_g_campaign) { campaign_bots_may_start = 1; } + + self.classname = "player"; + PlayerScore_Clear(self); + bprint ("^4", self.netname, "^4 is playing now\n"); + PutClientInServer(); + } + else + { + //player may not join because of g_maxplayers is set + centerprint(self, PREVENT_JOIN_TEXT); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd join\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_ladder(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, ladder_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd ladder\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_lsmaps(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, lsmaps_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd lsmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_lsnewmaps(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, lsnewmaps_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd lsnewmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_maplist(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, maplist_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd maplist\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_rankings(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, rankings_reply); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd rankings\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_ready(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2) + { + if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) + { + if (self.ready) // toggle + { + self.ready = FALSE; + bprint(self.netname, "^2 is ^1NOT^2 ready\n"); + } + else + { + self.ready = TRUE; + bprint(self.netname, "^2 is ready\n"); + } + + // cannot reset the game while a timeout is active! + if(!timeoutStatus) + ReadyCount(); + } else { + sprint(self, "^1Game has already been restarted\n"); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd ready\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad? +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float i; + + for(i = 0; i < 10; ++i) + sprint(self, records_reply[i]); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd records\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float tokens; + string s; + + if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then + { + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd reportcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; + } + } +} + +void ClientCommand_say(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd say \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); + return; + } + } +} + +void ClientCommand_say_team(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd say_team \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); + return; + } + } +} + +void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float selection; + + if (self.flags & FL_CLIENT) + { + if(teamplay) + if not(self.team_forced > 0) + if not(lockteams) + { + switch(argv(1)) + { + case "red": selection = COLOR_TEAM1; break; + case "blue": selection = COLOR_TEAM2; break; + case "yellow": selection = COLOR_TEAM3; break; + case "pink": selection = COLOR_TEAM4; break; + case "auto": selection = (-1); break; + + default: break; + } + + if(selection) + { + if(self.team == selection && self.deadflag == DEAD_NO) + sprint(self, "^7You already are on that team.\n"); + else if(self.wasplayer && autocvar_g_changeteam_banned) + sprint(self, "^1You cannot change team, forbidden by the server.\n"); + else + ClientKill_TeamChange(selection); + } + } + else + sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); + else + sprint(self, "^7selectteam can not be used as your team is forced\n"); + else + sprint(self, "^7selectteam can only be used in teamgames\n"); + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); + sprint(self, "\nUsage:^3 cmd selectteam team\n"); + sprint(self, " Where 'team' is the prefered team to try and join.\n"); + sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n"); + return; + } + } +} + +void ClientCommand_selfstuff(float request, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd selfstuff command\n"); + sprint(self, " Where 'command' is the string to be stuffed to your client.\n"); + return; + } + } +} + +void ClientCommand_sentcvar(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float tokens; + string s; + + if(argc == 2) // undefined cvar: use the default value on the server then + { + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd sentcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; + } + } +} + +void ClientCommand_spectate(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(g_arena) { return; } + if(g_lms) + { + if(self.lms_spectate_warning) + { + // mark player as spectator + PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); + } + else + { + self.lms_spectate_warning = 1; + sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); + return; + } + } + + if(self.classname == "player" && autocvar_sv_spectate == 1) + ClientKill_TeamChange(-2); // observe + + // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list) + // note: if arena game mode is ever done properly, this needs to be removed. + if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) + { + sprint(self, "WARNING: you will spectate in the next round.\n"); + self.caplayer = 0; + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd spectate\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_suggestmap(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd suggestmap map\n"); + sprint(self, " Where 'map' is the name of the map to suggest.\n"); + return; + } + } +} + +void ClientCommand_teamstatus(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + Score_NicePrint(self); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd teamstatus\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_tell(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1); + + if(e && argc > ParseCommandPlayerSlotTarget_firsttoken) + { + Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE); + } + else + { + if(argc > ParseCommandPlayerSlotTarget_firsttoken) + trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken))); + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd tell playerid \n"); + sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n"); + return; + } + } +} + +void ClientCommand_timein(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if (!timeoutStatus) + return sprint(self, "^7Error: There is no active timeout which could be aborted!\n"); + if (self != timeoutInitiator) + return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n"); + + if (timeoutStatus == 1) + { + remainingTimeoutTime = timeoutStatus = 0; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n")); + } + else if (timeoutStatus == 2) + { + //only shorten the remainingTimeoutTime if it makes sense + if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) + { + bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); + remainingTimeoutTime = autocvar_sv_timeout_resumetime; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + } + else + sprint(self, "^7Error: Your resumegame call was discarded!\n"); + } + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd timein\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE. +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if(self.classname == "player") + { + if(votecalled) + sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); + else + { + if (inWarmupStage && !g_warmup_allow_timeout) + return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n"); + if (time < game_starttime ) + return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); + + if (timeoutStatus != 2) { + //if the map uses a timelimit make sure that timeout cannot be called right before the map ends + if (autocvar_timelimit) { + //a timelimit was used + float myTl; + myTl = autocvar_timelimit; + + float lastPossibleTimeout; + lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; + + if (lastPossibleTimeout < time - game_starttime) + return sprint(self, "^7Error: It is too late to call a timeout now!\n"); + } + } + + //player may not call a timeout if he has no calls left + if (self.allowedTimeouts < 1) + return sprint(self, "^7Error: You already used all your timeout calls for this map!\n"); + + + //now all required checks are passed + self.allowedTimeouts -= 1; + bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) + remainingTimeoutTime = autocvar_sv_timeout_length; + remainingLeadTime = autocvar_sv_timeout_leadtime; + timeoutInitiator = self; + if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet + timeoutStatus = 1; + //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing + timeoutHandler = spawn(); + timeoutHandler.think = timeoutHandler_Think; + } + timeoutHandler.nextthink = time; //always let the entity think asap + + //inform all connected clients about the timeout call + Announce("timeoutcalled"); + } + } + else + sprint(self, "^7Error: only players can call a timeout!\n"); + } + } + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd timeout\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +void ClientCommand_voice(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + if(argc >= 3) + VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); + else + VoiceMessage(argv(1), ""); + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd voice\n"); + sprint(self, " FIXME ARGUMENTS UNKNOWN.\n"); + return; + } + } +} + +string strlimitedlen(string input, float strip_colors, float limit) +{ + if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit) + return input; + else + return strcat(substring(input, 0, (strlen(input) - 3)), "..."); +} + +void ClientCommand_who(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds; + entity tmp_player; + string tmp_player_name; + + sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n")); + sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id")); + + FOR_EACH_CLIENT(tmp_player) + { + tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20); + + tmp_hours = tmp_minutes = tmp_seconds = 0; + + tmp_seconds = (time - tmp_player.jointime); + tmp_minutes = (tmp_seconds / 60); + + if(tmp_minutes) + { + tmp_seconds -= (tmp_minutes * 60); + tmp_hours = (tmp_minutes / 60); + + if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); } + } + + sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n", + strcat("#", ftos(num_for_edict(tmp_player))), + tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")), + tmp_player.ping, tmp_player.ping_packetloss, + sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds), + (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress), + (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp))); + + ++total_listed_players; + } + + sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n")); + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd who\n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} + +/* use this when creating a new command, making sure to place it in alphabetical order. +void ClientCommand_(float request) +{ + switch(request) + { + case CC_REQUEST_COMMAND: + { + + return; // never fall through to usage + } + + default: + case CC_REQUEST_USAGE: + { + sprint(self, "\nUsage:^3 cmd \n"); + sprint(self, " No arguments required.\n"); + return; + } + } +} +*/ + + +// ===================================== +// Macro system for networked commands +// ===================================== + +// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) +#define CLIENT_COMMANDS(request,arguments,command) \ + CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \ + CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \ + CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \ + CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \ + CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \ + CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \ + CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \ + CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \ + CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \ + CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \ + CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \ + CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \ + CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \ + CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \ + CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \ + CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \ + CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \ + CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \ + CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \ + CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \ + CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \ + CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \ + CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \ + CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \ + CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \ + CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \ + CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \ + CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \ + CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \ + CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \ + /* nothing */ + +void ClientCommand_macro_help() +{ + #define CLIENT_COMMAND(name,function,description) \ + { print(" ^2", name, "^7: ", description, "\n"); } + + CLIENT_COMMANDS(0, 0, "") + #undef CLIENT_COMMAND + + return; +} + +float ClientCommand_macro_command(float argc, string command) +{ + #define CLIENT_COMMAND(name,function,description) \ + { if(name == strtolower(argv(0))) { function; return TRUE; } } + + CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command) + #undef CLIENT_COMMAND + + return FALSE; +} + +float ClientCommand_macro_usage(float argc, string command) +{ + #define CLIENT_COMMAND(name,function,description) \ + { if(name == strtolower(argv(1))) { function; return TRUE; } } + + CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command) + #undef CLIENT_COMMAND + + return FALSE; +} + + +// ====================================== +// Main Function Called By Engine (cmd) +// ====================================== +// If this function exists, server game code parses clientcommand before the engine code gets it. + +void SV_ParseClientCommand(string command) +{ + float argc = tokenize_console(command); + + // for floodcheck + switch(strtolower(argv(0))) + { + // exempt commands which are not subject to floodcheck + case "begin": break; // handled by engine in host_cmd.c + case "getmapvotepic": break; // handled by server in this file + case "pause": break; // handled by engine in host_cmd.c + case "prespawn": break; // handled by engine in host_cmd.c + case "reportcvar": break; // handled by server in this file + case "sentcvar": break; // handled by server in this file + case "spawn": break; // handled by engine in host_cmd.c + + default: + if(SV_ParseClientCommand_floodcheck()) + break; // "TRUE": continue, as we're not flooding yet + else + return; // "FALSE": not allowed to continue, halt + } + + /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it. + if(argv(0) == "help") + { + if(argc == 1) + { + sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n"); + ClientCommand_macro_help; + sprint(self, "For help about specific commands, type cmd help COMMAND\n"); + return; + } + else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it + { + return; + } + } + else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand)) + { + return; // handled by a mutator + } + else if(CheatCommand(argc)) + { + return; // handled by server/cheats.qc + } + else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands + { + return; // handled by one of the above GameCommand_* functions + } + else + clientcommand(self, command); +} \ No newline at end of file diff --git a/qcsrc/server/command/sv_cmd.qh b/qcsrc/server/command/sv_cmd.qh new file mode 100644 index 000000000..7d24f2e5a --- /dev/null +++ b/qcsrc/server/command/sv_cmd.qh @@ -0,0 +1,2010 @@ +// ===================================================== +// Server side game commands code, reworked by Samual +// Last updated: December 6th, 2011 +// ===================================================== + +#define GC_REQUEST_COMMAND 1 +#define GC_REQUEST_USAGE 2 + +float RadarMap_Make(float argc); + +string GotoMap(string m); + +void race_deleteTime(string map, float pos); + +#define SHUFFLETEAMS_MAX_PLAYERS 255 +#define SHUFFLETEAMS_MAX_TEAMS 4 +float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots +float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams + + +// ============================ +// Misc. Supporting Functions +// ============================ + +// used by GameCommand_make_mapinfo() +void make_mapinfo_Think() +{ + if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1)) + { + print("Done rebuiling mapinfos.\n"); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + remove(self); + } + else + { + self.think = make_mapinfo_Think; + self.nextthink = time; + } +} + +// used by GameCommand_extendmatchtime() and GameCommand_reducematchtime() +void changematchtime(float delta, float mi, float ma) +{ + float cur; + float new; + float lim; + + if(delta == 0) + return; + if(autocvar_timelimit < 0) + return; + + if(mi <= 10) + mi = 10; // at least ten sec in the future + cur = time - game_starttime; + if(cur > 0) + mi += cur; // from current time! + + lim = autocvar_timelimit * 60; + + if(delta > 0) + { + if(lim == 0) + return; // cannot increase any further + else if(lim < ma) + new = min(ma, lim + delta); + else // already above maximum: FAIL + return; + } + else + { + if(lim == 0) // infinite: try reducing to max, if we are allowed to + new = max(mi, ma); + else if(lim > mi) // above minimum: decrease + new = max(mi, lim + delta); + else // already below minimum: FAIL + return; + } + + cvar_set("timelimit", ftos(new / 60)); +} + +// used by GameCommand_modelbug() // TODO: is this even needed? +float g_clientmodel_genericsendentity (entity to, float sf); +void modelbug_make_svqc(); +void modelbug_make_csqc() +{ + Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity); + self.think = modelbug_make_svqc; + self.nextthink = time + 1; + setorigin(self, self.origin - '0 0 8'); +} +void modelbug_make_svqc() +{ + self.SendEntity = func_null; + self.think = modelbug_make_csqc; + self.nextthink = time + 1; + setorigin(self, self.origin + '0 0 8'); +} +void modelbug() +{ + entity e; + e = spawn(); + setorigin(e, nextent(world).origin); + precache_model("models_portal.md3"); + setmodel(e, "models/portal.md3"); + e.think = modelbug_make_svqc; + e.nextthink = time + 1; +} + + +// ======================= +// Command Sub-Functions +// ======================= + +void GameCommand_adminmsg(float request, float argc) // todo: re-write this, plus support multiple clients at once like moveplayer +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + float entno = stof(argv(1)); + float n, i; + string s; + + if(argc >= 3 && argc <= 4) { + if((entno < 0) | (entno > maxclients)) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + n = 0; + for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i) + { + client = edict_num(i); + if(client.flags & FL_CLIENT) + { + if(argc == 4) + { + // make the string console safe + s = argv(2); + s = strreplace("\n", "", s); + s = strreplace("\\", "\\\\", s); + s = strreplace("$", "$$", s); + s = strreplace("\"", "\\\"", s); + stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s)); + } + else + { + centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2))); + sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n")); + } + dprint("Message sent to ", client.netname, "\n"); + ++n; + } + } + if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); } + return; + } + } + + default: + print("Incorrect parameters for ^2adminmsg^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n"); + print(" If infobartime is provided, the message will be sent to infobar.\n"); + print(" Otherwise, it will just be sent as a centerprint message.\n"); + print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n"); + print(" adminmsg 2 \"this message will be a centerprint\"\n"); + return; + } + } +} + +void GameCommand_allready(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + ReadyRestart(); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd allready\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_allspec(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + string reason = argv(1); + float i; + + FOR_EACH_REALPLAYER(client) + { + self = client; + PutObserverInServer(); + ++i; + } + if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); } + else { print("No players found to spectate.\n"); } + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd allspec [reason]\n"); + print(" Where 'reason' is an optional argument for explanation of allspec command.\n"); + print("See also: ^2moveplayer, shuffleteams^7\n"); + return; + } + } +} + +void GameCommand_anticheat(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + float entno = stof(argv(1)); + + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + client = edict_num(entno); + if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) { + print("Player ", client.netname, " is not active\n"); + return; + } + self = client; + anticheat_report(); + return; + } + + default: + print("Incorrect parameters for ^2anticheat^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd anticheat clientnumber\n"); + print(" where 'clientnumber' is player entity number.\n"); + return; + } + } +} + +void GameCommand_bbox(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z)); + print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n"); + print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z)); + print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n"); + print("Solid bounding box size:"); + + tracebox('1 0 0' * world.absmin_x, + '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z, + '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z, + '1 0 0' * world.absmax_x, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmin_x)); + else + print(" ", ftos(trace_endpos_x)); + + tracebox('0 1 0' * world.absmin_y, + '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z, + '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z, + '0 1 0' * world.absmax_y, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmin_y)); + else + print(" ", ftos(trace_endpos_y)); + + tracebox('0 0 1' * world.absmin_z, + '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y, + '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y, + '0 0 1' * world.absmax_z, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmin_z)); + else + print(" ", ftos(trace_endpos_z)); + + tracebox('1 0 0' * world.absmax_x, + '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z, + '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z, + '1 0 0' * world.absmin_x, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmax_x)); + else + print(" ", ftos(trace_endpos_x)); + + tracebox('0 1 0' * world.absmax_y, + '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z, + '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z, + '0 1 0' * world.absmin_y, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmax_y)); + else + print(" ", ftos(trace_endpos_y)); + + tracebox('0 0 1' * world.absmax_z, + '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y, + '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y, + '0 0 1' * world.absmin_z, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmax_z)); + else + print(" ", ftos(trace_endpos_z)); + + print("\n"); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd bbox\n"); + print(" No arguments required.\n"); + print("See also: ^2gettaginfo^7\n"); + return; + } + } +} + +void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code. +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity bot; + + if(argv(1) == "reset") + { + bot_resetqueues(); + return; + } + else if(argv(1) == "load" && argc == 3) + { + float fh, i; + string s; + fh = fopen(argv(2), FILE_READ); + if(fh < 0) + { + print("cannot open the file\n"); + return; + } + + i = 0; + while((s = fgets(fh))) + { + argc = tokenize_console(s); + + if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd") + { + if(argv(2) == "reset") + { + bot_resetqueues(); + } + else if(argv(2) == "setbots") + { + cvar_settemp("minplayers", "0"); + cvar_settemp("bot_number", argv(3)); + if(!bot_fixcount()) + print("Sorry, could not set requested bot count\n"); + } + else + { + // let's start at token 2 so we can skip sv_cmd bot_cmd + bot = find_bot_by_number(stof(argv(2))); + if(bot == world) + bot = find_bot_by_name(argv(2)); + if(bot) + bot_queuecommand(bot, strcat(argv(3), " ", argv(4))); + } + } + else + localcmd(strcat(s, "\n")); + + ++i; + } + print(ftos(i), " commands read\n"); + fclose(fh); + return; + } + else if(argv(1) == "help") + { + if(argv(2)) + bot_cmdhelp(argv(2)); + else + bot_list_commands(); + return; + } + else if(argc >= 3) // this comes last + { + bot = find_bot_by_number(stof(argv(1))); + if(bot == world) + bot = find_bot_by_name(argv(1)); + if(bot) + { + print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n")); + bot_queuecommand(bot, strcat(argv(2), " ", argv(3))); + return; + } + else + print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown + } + } + + default: + print("Incorrect parameters for ^2bot_cmd^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n"); + print(" 'client' can be either the name or entity id of the bot\n"); + print(" For full list of commands, see bot_cmd help [command].\n"); + print("Examples: bot_cmd cc \"say something\"\n"); + print(" bot_cmd presskey jump\n"); + return; + } + } +} + +void GameCommand_cointoss(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n"); + string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n"); + string choice = ((random() > 0.5) ? result1 : result2); + + FOR_EACH_CLIENT(client) + centerprint(client, strcat("^3Throwing coin... Result: ", choice)); + bprint(strcat("^3Throwing coin... Result: ", choice)); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n"); + print(" Where 'result1' and 'result2' are user created options.\n"); + return; + } + } +} + +void GameCommand_cvar_changes(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + print(cvar_changes); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd cvar_changes\n"); + print(" No arguments required.\n"); + print("See also: ^2cvar_purechanges^7\n"); + return; + } + } +} + +void GameCommand_cvar_purechanges(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + print(cvar_purechanges); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd cvar_purechanges\n"); + print(" No arguments required.\n"); + print("See also: ^2cvar_changes^7\n"); + return; + } + } +} + +void GameCommand_database(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(argc == 3) + { + if(argv(1) == "save") + { + db_save(ServerProgsDB, argv(2)); + print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n")); + return; + } + else if(argv(1) == "dump") + { + db_dump(ServerProgsDB, argv(2)); + print("DB dumped.\n"); // wtf does this do? + return; + } + else if(argv(1) == "load") + { + db_close(ServerProgsDB); + ServerProgsDB = db_load(argv(2)); + print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n")); + return; + } + } + } + + default: + print("Incorrect parameters for ^2database^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd database action filename\n"); + print(" Where 'action' is the command to complete,\n"); + print(" and 'filename' is what it acts upon.\n"); + print(" Full list of commands here: \"save, dump, load.\"\n"); + return; + } + } +} + +void GameCommand_defer_clear(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + float entno = stof(argv(1)); + + if(argc == 2) + { + // player_id is out of range + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + client = edict_num(entno); + if not(client.flags & FL_CLIENT) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + if(clienttype(client) == CLIENTTYPE_BOT) { + print("Player ", argv(1), " (", client.netname, ") is a bot\n"); + return; + } + stuffcmd(client, "defer clear\n"); + print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n"); + return; + } + } + + default: + print("Incorrect parameters for ^2defer_clear^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd defer_clear clientnumber\n"); + print(" where 'clientnumber' is player entity number.\n"); + print("See also: ^2defer_clear_all^7\n"); + return; + } + } +} + +void GameCommand_defer_clear_all(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + float i; + float argc; + + FOR_EACH_CLIENT(client) + { + argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client)))); + GameCommand_defer_clear(GC_REQUEST_COMMAND, argc); + ++i; + } + if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd defer_clear_all\n"); + print(" No arguments required.\n"); + print("See also: ^2defer_clear^7\n"); + return; + } + } +} + +void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such? +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(argv(1)) + { + if(argv(2)) + race_deleteTime(argv(2), stof(argv(1))); + else + race_deleteTime(GetMapname(), stof(argv(1))); + return; + } + } + + default: + print("Incorrect parameters for ^2delrec^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd delrec ranking [map]\n"); + print(" 'ranking' is which ranking level to clear up to, \n"); + print(" it will clear all records up to nth place.\n"); + print(" if 'map' is not provided it will use current map.\n"); + return; + } + } +} + +void GameCommand_effectindexdump(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + float fh, d; + string s; + + d = db_create(); + print("begin of effects list\n"); + db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n"); + db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n"); + db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n"); + db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n"); + db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n"); + db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n"); + db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n"); + db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n"); + db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n"); + db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n"); + db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n"); + db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n"); + db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n"); + db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n"); + db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n"); + db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n"); + db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n"); + db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n"); + db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n"); + db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n"); + db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n"); + db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n"); + db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n"); + db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n"); + db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n"); + db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n"); + db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n"); + db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n"); + db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n"); + db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n"); + db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n"); + db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n"); + db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n"); + db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n"); + db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n"); + db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n"); + + fh = fopen("effectinfo.txt", FILE_READ); + while((s = fgets(fh))) + { + tokenize_console(s); + if(argv(0) == "effect") + { + if(db_get(d, argv(1)) != "1") + { + if(particleeffectnum(argv(1)) >= 0) + print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n"); + db_put(d, argv(1), "1"); + } + } + } + print("end of effects list\n"); + + db_close(d); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd effectindexdump\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_extendmatchtime(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd extendmatchtime\n"); + print(" No arguments required.\n"); + print("See also: ^2reducematchtime^7\n"); + return; + } + } +} + +void GameCommand_find(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + + for(client = world; (client = find(client, classname, argv(1))); ) + print(etos(client), "\n"); + + return; + } + + default: + print("Incorrect parameters for ^2find^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd find classname\n"); + print(" Where 'classname' is the classname to search for.\n"); + return; + } + } +} + +void GameCommand_gametype(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + string s = argv(1); + float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype(); + + if(t) + { + MapInfo_SwitchGameType(t); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + if(MapInfo_count > 0) + bprint("Game type successfully switched to ", s, "\n"); + else + { + bprint("Cannot use this game type: no map for it found\n"); + MapInfo_SwitchGameType(tsave); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + } + } + else + bprint("Game type switch to ", s, " failed: this type does not exist!\n"); + return; + } + + default: + print("Incorrect parameters for ^2gametype^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd gametype mode\n"); + print(" Where 'mode' is the gametype mode to switch to.\n"); + print("See also: ^2gotomap^7\n"); + return; + } + } +} + +void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity tmp_entity; + float i; + vector v; + + if(argc >= 4) + { + tmp_entity = spawn(); + if(argv(1) == "w") + setmodel(tmp_entity, (nextent(world)).weaponentity.model); + else + { + precache_model(argv(1)); + setmodel(tmp_entity, argv(1)); + } + tmp_entity.frame = stof(argv(2)); + if(substring(argv(3), 0, 1) == "#") + i = stof(substring(argv(3), 1, -1)); + else + i = gettagindex(tmp_entity, argv(3)); + if(i) + { + v = gettaginfo(tmp_entity, i); + print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name); + print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n"); + print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n"); + print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n"); + print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n"); + print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n"); + print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n"); + if(argc >= 6) + { + v_y = -v_y; + localcmd(strcat(argv(4), vtos(v), argv(5), "\n")); + } + } + else + print("bone not found\n"); + + remove(tmp_entity); + return; + } + } + + default: + print("Incorrect parameters for ^2gettaginfo^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd gettaginfo\n"); + print(" FIXME: Arguments currently unknown\n"); + print("See also: ^2bbox^7\n"); + return; + } + } +} + +void GameCommand_gotomap(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(argc == 2) + { + print(GotoMap(argv(1)), "\n"); + return; + } + } + + default: + print("Incorrect parameters for ^2gotomap^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd gotomap map\n"); + print(" Where 'map' is the *.bsp file to change to.\n"); + print("See also: ^2gametype^7\n"); + return; + } + } +} + +void GameCommand_ladder(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + print(ladder_reply); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd ladder\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_lockteams(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(teamplay) + { + lockteams = 1; + bprint("^1The teams are now locked.\n"); + } + else + { + bprint("lockteams command can only be used in a team-based gamemode.\n"); + } + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd lockteams\n"); + print(" No arguments required.\n"); + print("See also: ^2unlockteams^7\n"); + return; + } + } +} + +void GameCommand_make_mapinfo(float request) // UNTESTED +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity tmp_entity; + + tmp_entity = spawn(); + tmp_entity.classname = "make_mapinfo"; + tmp_entity.think = make_mapinfo_Think; + tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later + MapInfo_Enumerate(); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd make_mapinfo\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore? +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + modelbug(); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd modelbug\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_moveplayer(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + + string targets = strreplace(",", " ", argv(1)); + string original_targets = strreplace(" ", ", ", targets); + string destination = argv(2); + string notify = argv(3); + + string successful, t; + + // lets see if the target(s) even actually exist. + if((targets) && (destination)) + { + for(;targets;) + { + t = car(targets); targets = cdr(targets); + + // Check to see if the player is a valid target + if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range + { + print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n")); + continue; + } + client = edict_num(GetFilteredNumber(t)); + if not(client.flags & FL_CLIENT) // player entity is not a client + { + print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n")); + continue; + } + + // Where are we putting this player? + if(destination == "spec" || destination == "spectator") + { + if(client.classname != "spectator" && client.classname != "observer") + { + self = client; + PutObserverInServer(); + + successful = strcat(successful, (successful ? ", " : ""), client.netname); + } + else + { + print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n"); + } + continue; + } + else + { + if(client.classname != "spectator" && client.classname != "observer") + { + if(teamplay) + { + // set up + float team_color; + float save = client.team_forced; + client.team_forced = 0; + + // find the team to move the player to + team_color = ColourToNumber(destination); + if(team_color == client.team) // already on the destination team + { + // keep the forcing undone + print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n")); + continue; + } + else if(team_color == 0) // auto team + { + team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE)); + } + else + { + CheckAllowedTeams(client); + } + client.team_forced = save; + + // Check to see if the destination team is even available + switch(team_color) + { + case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break; + case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break; + case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break; + case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break; + + default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return; + } + + // If so, lets continue and finally move the player + client.team_forced = 0; + MoveToTeam(client, team_color, 6, stof(notify)); + successful = strcat(successful, (successful ? ", " : ""), client.netname); + print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n"); + continue; + } + else + { + print("Can't change teams when currently not playing a team game.\n"); + return; + } + } + else + { + print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P + return; + } + } + } + + if(successful) + bprint("Successfully moved players ", successful, " to destination ", destination, ".\n"); + else + print("No players given (", original_targets, ") are able to move.\n"); + + return; // still correct parameters so return to avoid usage print + } + } + + default: + print("Incorrect parameters for ^2moveplayer^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n"); + print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n"); + print(" 'destination' is what to send the player to, be it team or spectating\n"); + print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n"); + print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n"); + print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n"); + print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n"); + print("Examples: moveplayer 1,3,5 red 3\n"); + print(" moveplayer 2 spec \n"); + print("See also: ^2allspec, shuffleteams^7\n"); + return; + } + } +} + +void GameCommand_nospectators(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + blockSpectators = 1; + entity plr; + FOR_EACH_CLIENT(plr) //give every spectator seconds time to become a player + { + if(plr.classname == "spectator" || plr.classname == "observer") + { + plr.spectatortime = time; + sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n")); + } + } + bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n")); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd nospectators\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead.... +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + onslaught_updatelinks(); + print("ONS links updated\n"); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd onslaught_updatelinks\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_playerdemo(float request, float argc) // UNTESTED +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + entity client; + float i, n, entno; + string s; + + switch(argv(1)) + { + case "read": + { + // TODO: Create a general command for looking this up, save a lot of space everywhere in this file + entno = GetFilteredNumber(argv(2)); + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(2), " doesn't exist\n"); + return; + } + client = edict_num(entno); + if(clienttype(client) != CLIENTTYPE_BOT) { + print("Player ", client.netname, " is not a bot\n"); + return; + } + self = client; + playerdemo_open_read(argv(3)); + return; + } + + case "write": + { + entno = GetFilteredNumber(argv(2)); + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(2), " doesn't exist\n"); + return; + } + client = edict_num(entno); + self = client; + playerdemo_open_write(argv(3)); + return; + } + + case "auto_read_and_write": + { + s = argv(2); + n = GetFilteredNumber(argv(3)); + cvar_set("bot_number", ftos(n)); + localcmd("wait; wait; wait\n"); + for(i = 0; i < n; ++i) + localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); + localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n"); + return; + } + + case "auto_read": + { + s = argv(2); + n = GetFilteredNumber(argv(3)); + cvar_set("bot_number", ftos(n)); + localcmd("wait; wait; wait\n"); + for(i = 0; i < n; ++i) + localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); + return; + } + + return; + } + } + + default: + print("Incorrect parameters for ^2radarmap^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd \n"); + print(" FIXME: Arguments currently unknown\n"); + return; + } + } +} + +void GameCommand_printstats(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + DumpStats(FALSE); + print("stats dumped.\n"); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd printstats\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_radarmap(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(RadarMap_Make(argc)) + return; + } + + default: + print("Incorrect parameters for ^2radarmap^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n"); + print(" The quality factor Q is roughly proportional to the time taken.\n"); + print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n"); + return; + } + } +} + +void GameCommand_rankings(float request) // this is OLD.... jeez. +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + strunzone(rankings_reply); + rankings_reply = strzone(getrankings()); + print(rankings_reply); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd rankings\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_records(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + float i; + + for (i = 0; i < 10; ++i) + print(records_reply[i]); + + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd records\n"); + print(" No arguments required.\n"); + return; + } + } +} + +void GameCommand_reducematchtime(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd reducematchtime\n"); + print(" No arguments required.\n"); + print("See also: ^2extendmatchtime^7\n"); + return; + } + } +} + +void GameCommand_setbots(float request, float argc) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(argc >= 2) + { + cvar_settemp("minplayers", "0"); + cvar_settemp("bot_number", argv(1)); + bot_fixcount(); + return; + } + } + + default: + print("Incorrect parameters for ^2setbots^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd setbots botnumber\n"); + print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n"); + print("See also: ^2bot_cmd^7\n"); + return; + } + } +} + +void GameCommand_shuffleteams(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(teamplay) + { + entity tmp_player; + float i, x, z, t_teams, t_players, team_color; + + // count the total amount of players and total amount of teams + FOR_EACH_PLAYER(tmp_player) + { + CheckAllowedTeams(tmp_player); + + if(c1 >= 0) t_teams = max(1, t_teams); + if(c2 >= 0) t_teams = max(2, t_teams); + if(c3 >= 0) t_teams = max(3, t_teams); + if(c4 >= 0) t_teams = max(4, t_teams); + + ++t_players; + } + + // build a list of the players in a random order + FOR_EACH_PLAYER(tmp_player) + { + for(;;) + { + i = bound(1, floor(random() * maxclients) + 1, maxclients); + + if(shuffleteams_players[i]) + { + continue; // a player is already assigned to this slot + } + else + { + shuffleteams_players[i] = num_for_edict(tmp_player); + break; + } + } + } + + // finally, from the list made earlier, re-join the players in different order. + for(i = 1; i <= t_teams; ++i) + { + // find out how many players to assign to this team + x = (t_players / t_teams); + x = ((i == 1) ? ceil(x) : floor(x)); + + team_color = NumberToTeamNumber(i); + + // sort through the random list of players made earlier + for(z = 1; z <= maxclients; ++z) + { + if not(shuffleteams_teams[i] >= x) + { + if not(shuffleteams_players[z]) + continue; // not a player, move on to next random slot + + self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error. + + if(self.team != team_color) + MoveToTeam(self, team_color, 6, 0); + + shuffleteams_players[z] = 0; + shuffleteams_teams[i] = shuffleteams_teams[i] + 1; + } + else + { + break; // move on to next team + } + } + } + + bprint("Successfully shuffled the players around randomly.\n"); + + // clear the buffers now + for (i=0; i 0) + dq += dqf * trace_fraction; + dqf *= 0.5; + q0 = q; + } + if(dq > 0) + { + print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); + print("could go ", ftos(dq), " units further to ", vtos(q), "\n"); + break; + } + } + } + } + return; + } + + case "debug2": + { + e = nextent(world); + tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e); + vv = trace_endpos; + if(trace_fraction == 1) + { + print("not above ground, aborting\n"); + return; + } + f = 0; + for(i = 0; i < 100000; ++i) + { + dv = randomvec(); + if(dv_z > 0) + dv = -1 * dv; + tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e); + if(trace_startsolid) + print("bug 1\n"); + if(trace_fraction == 1) + if(dv_z < f) + { + print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z)); + print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n"); + f = dv_z; + } + } + print("highest possible dist: ", ftos(f), "\n"); + return; + } + + case "walk": + { + if(argc == 3) + { + e = nextent(world); + if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL)) + print("can walk\n"); + else + print("cannot walk\n"); + return; + } + } + + case "showline": + { + if(argc == 3) + { + vv = stov(argv(1)); + dv = stov(argv(2)); + traceline(vv, dv, MOVE_NORMAL, world); + trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos); + trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv); + return; + } + } + + // no default case, just go straight to invalid + } + } + + default: + print("Incorrect parameters for ^2trace^7\n"); + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd trace command [arguments]\n"); + print(" FIXME: Arguments currently unknown\n"); + return; + } + } +} + +void GameCommand_unlockteams(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + if(teamplay) + { + lockteams = 0; + bprint("^1The teams are now unlocked.\n"); + } + else + { + bprint("unlockteams command can only be used in a team-based gamemode.\n"); + } + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd unlockteams\n"); + print(" No arguments required.\n"); + print("See also: ^2lockteams^7\n"); + return; + } + } +} + +void GameCommand_warp(float request, float argc) +{ + switch (request) + { + case GC_REQUEST_COMMAND: + { + if(autocvar_g_campaign) + { + if(argc >= 2) + { + CampaignLevelWarp(stof(argv(1))); + print("Successfully warped to campaign level ", stof(argv(1)), ".\n"); + } + else + { + CampaignLevelWarp(-1); + print("Successfully warped to next campaign level.\n"); + } + } + else + print("Not in campaign, can't level warp\n"); + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd level\n"); + print(" 'level' is the level to change campaign mode to.\n"); + return; + } + } +} + +/* use this when creating a new command, making sure to place it in alphabetical order. +void GameCommand_(float request) +{ + switch(request) + { + case GC_REQUEST_COMMAND: + { + + return; + } + + default: + case GC_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd \n"); + print(" No arguments required.\n"); + return; + } + } +} +*/ + + +// ================================== +// Macro system for server commands +// ================================== + +// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) +#define SERVER_COMMANDS(request,arguments,command) \ + SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \ + SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \ + SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \ + SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \ + SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \ + SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \ + SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \ + SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \ + SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \ + SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \ + SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \ + SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \ + SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \ + SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \ + SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \ + SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \ + SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \ + SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \ + SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \ + SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \ + SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \ + SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \ + SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \ + SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \ + SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \ + SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \ + SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \ + SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \ + SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \ + SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \ + SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \ + SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \ + SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \ + SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \ + SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \ + SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \ + SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \ + SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \ + SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \ + SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \ + SERVER_COMMAND("vote", VoteCommand(request, world, arguments, command), "Server side control of voting") /* handled in server/vote.qc */ \ + /* nothing */ + +void GameCommand_macro_help() +{ + #define SERVER_COMMAND(name,function,description) \ + { print(" ^2", name, "^7: ", description, "\n"); } + + SERVER_COMMANDS(0, 0, "") + #undef SERVER_COMMAND + + return; +} + +float GameCommand_macro_command(float argc, string command) +{ + #define SERVER_COMMAND(name,function,description) \ + { if(name == strtolower(argv(0))) { function; return TRUE; } } + + SERVER_COMMANDS(GC_REQUEST_COMMAND, argc, command) + #undef SERVER_COMMAND + + return FALSE; +} + +float GameCommand_macro_usage(float argc) +{ + #define SERVER_COMMAND(name,function,description) \ + { if(name == strtolower(argv(1))) { function; return TRUE; } } + + SERVER_COMMANDS(GC_REQUEST_USAGE, argc, "") + #undef SERVER_COMMAND + + return FALSE; +} + + +// ========================================= +// Main Function Called By Engine (sv_cmd) +// ========================================= +// If this function exists, game code handles gamecommand instead of the engine code. + +void GameCommand(string command) +{ + float argc = tokenize_console(command); + + if(strtolower(argv(0)) == "help") + { + if(argc == 1) + { + print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n"); + GameCommand_macro_help(); + + GameCommand_Ban("help"); + GameCommand_Generic("help"); + print("For help about specific commands, type sv_cmd help COMMAND\n"); + return; + } + else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it + { + return; + } + } + else if(GameCommand_Ban(command)) + { + return; // handled by server/ipban.qc + } + else if(GameCommand_Generic(command)) + { + return; // handled by common/gamecommand.qc + } + else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands + { + return; // handled by one of the above GameCommand_* functions + } + + // nothing above caught the command, must be invalid + print("Unknown server command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try sv_cmd help.\n"); + + return; +} \ No newline at end of file