From: FruitieX Date: Wed, 13 Oct 2010 10:34:51 +0000 (+0300) Subject: make nex max damage 120 instead of 125 to prevent easy spawn kills if you have lots... X-Git-Tag: xonotic-v0.1.0preview~307^2~10 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e580ee671f21740c3da0e9285a2e54b23d9e38f3;p=xonotic%2Fxonotic-data.pk3dir.git make nex max damage 120 instead of 125 to prevent easy spawn kills if you have lots of cells --- diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 225b0db8d..08ee53140 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -413,7 +413,7 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_primary_damage 125 +set g_balance_nex_primary_damage 120 set g_balance_nex_primary_force 500 set g_balance_nex_primary_refire 1 set g_balance_nex_primary_animtime 0.75 diff --git a/qcsrc/server/w_nex.qc b/qcsrc/server/w_nex.qc index 6b8ffb532..e4c6347fe 100644 --- a/qcsrc/server/w_nex.qc +++ b/qcsrc/server/w_nex.qc @@ -48,6 +48,7 @@ void W_Nex_Attack (float issecondary) // TODO: make it more obvious (through effects, indicator on weapon) that damage increases when speed increases mydmg *= f; myforce *= f; + //print("^1Damage: ^7", ftos(mydmg), "\n"); W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", mydmg);