From: Lyberta Date: Fri, 17 Mar 2017 16:33:39 +0000 (+0300) Subject: Fixed OK Vortex reload. X-Git-Tag: xonotic-v0.8.5~2119^2~83 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e5288180a90f2d2dd26912cedabc4f9cc3db4900;p=xonotic%2Fxonotic-data.pk3dir.git Fixed OK Vortex reload. --- diff --git a/qcsrc/common/mutators/mutator/overkill/okvortex.qc b/qcsrc/common/mutators/mutator/overkill/okvortex.qc index 53a893460..5724e78ef 100644 --- a/qcsrc/common/mutators/mutator/overkill/okvortex.qc +++ b/qcsrc/common/mutators/mutator/overkill/okvortex.qc @@ -140,7 +140,7 @@ METHOD(OverkillVortex, wr_think, void(entity thiswep, entity actor, .entity weap if(weaponslot(weaponentity) == 0) actor.okvortex_chargepool_ammo = actor.(weaponentity).okvortex_chargepool_ammo; - if(autocvar_g_balance_vortex_reload_ammo && actor.(weaponentity).clip_load < min(WEP_CVAR_PRI(okvortex, ammo), WEP_CVAR_SEC(okvortex, ammo))) { // forced reload + if(autocvar_g_balance_okvortex_reload_ammo && actor.(weaponentity).clip_load < min(WEP_CVAR_PRI(okvortex, ammo), WEP_CVAR_SEC(okvortex, ammo))) { // forced reload thiswep.wr_reload(thiswep, actor, weaponentity); } else {