From: Rudolf Polzer Date: Fri, 2 Dec 2011 10:03:02 +0000 (+0100) Subject: network colormap for weapon models X-Git-Tag: xonotic-v0.6.0~74^2~100^2~26 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e4091e948e18b5a0bcc32c7e36e6fe00d2d40944;p=xonotic%2Fxonotic-data.pk3dir.git network colormap for weapon models --- diff --git a/qcsrc/csqcmodel/settings.qh b/qcsrc/csqcmodel/settings.qh index 7c67148a8..5208ff66a 100644 --- a/qcsrc/csqcmodel/settings.qh +++ b/qcsrc/csqcmodel/settings.qh @@ -24,7 +24,13 @@ CSQCMODEL_ENDIF \ CSQCMODEL_IF(!isplayer) \ CSQCMODEL_PROPERTY(1, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \ + CSQCMODEL_PROPERTY(2, float, ReadShort, WriteShort, colormap) \ + CSQCMODEL_PROPERTY_SCALED(4, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \ + CSQCMODEL_PROPERTY_SCALED(4, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \ + CSQCMODEL_PROPERTY_SCALED(4, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \ + CSQCMODEL_PROPERTY(8, float, ReadInt24_t, WriteInt24_t, effects) \ CSQCMODEL_ENDIF +// TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack // add hook function calls here #define CSQCMODEL_HOOK_PREUPDATE