From: FruitieX Date: Thu, 26 May 2011 01:10:15 +0000 (+0300) Subject: While I'm at it, I'm making the event cam active by default both for death/intermissi... X-Git-Tag: xonotic-v0.6.0~40^2~76^2~18 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e36841031bc27768ea74c4a8b84d76723d329ee6;p=xonotic%2Fxonotic-data.pk3dir.git While I'm at it, I'm making the event cam active by default both for death/intermission to highlight the awesome death animations we have ;) Why wasn't it default anyway? --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 59c2af75e..7672b1580 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -319,8 +319,8 @@ set sv_ready_restart_repeatable 0 "allows the players to restart the game as oft seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" -seta cl_eventchase_death 0 "camera goes into 3rd person mode when the player is dead" -seta cl_eventchase_intermission 0 "camera goes into 3rd person mode when the match ends" +seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead" +seta cl_eventchase_intermission 1 "camera goes into 3rd person mode when the match ends" seta cl_eventchase_distance 140 "final camera distance" seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"