From: Rudolf Polzer Date: Sun, 9 Oct 2011 14:30:32 +0000 (+0200) Subject: remove legacy animinfo spam stuff X-Git-Tag: xonotic-v0.6.0~40^2~74 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e349b52126f03ef45ee0fe39b596ada31bb4fd6c;p=xonotic%2Fxonotic-data.pk3dir.git remove legacy animinfo spam stuff --- diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 15bb65262..77c92e645 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -229,44 +229,7 @@ void player_setupanimsformodel() self.anim_backright = '21 1 1'; self.anim_backleft = '22 1 1'; self.anim_melee = '23 1 1'; - animparseerror = FALSE; - animfilename = strcat(self.model, ".animinfo"); - animfile = fopen(animfilename, FILE_READ); - if (animfile >= 0) - { - self.anim_die1 = animparseline(animfile); - self.anim_die2 = animparseline(animfile); - self.anim_draw = animparseline(animfile); - self.anim_duck = animparseline(animfile); - self.anim_duckwalk = animparseline(animfile); - self.anim_duckjump = animparseline(animfile); - self.anim_duckidle = animparseline(animfile); - self.anim_idle = animparseline(animfile); - self.anim_jump = animparseline(animfile); - self.anim_pain1 = animparseline(animfile); - self.anim_pain2 = animparseline(animfile); - self.anim_shoot = animparseline(animfile); - self.anim_taunt = animparseline(animfile); - self.anim_run = animparseline(animfile); - self.anim_runbackwards = animparseline(animfile); - self.anim_strafeleft = animparseline(animfile); - self.anim_straferight = animparseline(animfile); - self.anim_forwardright = animparseline(animfile); - self.anim_forwardleft = animparseline(animfile); - self.anim_backright = animparseline(animfile); - self.anim_backleft = animparseline(animfile); - self.anim_melee = animparseline(animfile); - fclose(animfile); - - // derived anims - self.anim_dead1 = '0 1 1' + '1 0 0' * (self.anim_die1_x + self.anim_die1_y - 1); - self.anim_dead2 = '0 1 1' + '1 0 0' * (self.anim_die2_x + self.anim_die2_y - 1); - - if (animparseerror) - print("Parse error in ", animfilename, ", some player animations are broken\n"); - } - else - dprint("File ", animfilename, " not found, assuming legacy .zym model animation timings\n"); + // TODO introspect models for finding right "fps" value (1/duration) // reset animstate now setanim(self, self.anim_idle, TRUE, FALSE, TRUE); }; diff --git a/qcsrc/server/cl_weaponsystem.qc b/qcsrc/server/cl_weaponsystem.qc index b3b0e6ea0..4b50f7ade 100644 --- a/qcsrc/server/cl_weaponsystem.qc +++ b/qcsrc/server/cl_weaponsystem.qc @@ -376,24 +376,11 @@ void CL_WeaponEntity_SetModel(string name) else { setmodel(self, strcat("models/weapons/h_", name, ".iqm")); // precision set below - animfilename = strcat("models/weapons/h_", name, ".iqm.animinfo"); - animfile = fopen(animfilename, FILE_READ); // preset some defaults that work great for renamed zym files (which don't need an animinfo) self.anim_fire1 = '0 1 0.01'; self.anim_fire2 = '1 1 0.01'; self.anim_idle = '2 1 0.01'; self.anim_reload = '3 1 0.01'; - if (animfile >= 0) - { - animparseerror = FALSE; - self.anim_fire1 = animparseline(animfile); - self.anim_fire2 = animparseline(animfile); - self.anim_idle = animparseline(animfile); - self.anim_reload = animparseline(animfile); - fclose(animfile); - if (animparseerror) - print("Parse error in ", animfilename, ", some player animations are broken\n"); - } // if we have a "weapon" tag, let's attach the v_ model to it ("invisible hand" style model) // if we don't, this is a "real" animated model diff --git a/qcsrc/server/g_subs.qc b/qcsrc/server/g_subs.qc index c311f3774..28e66f324 100644 --- a/qcsrc/server/g_subs.qc +++ b/qcsrc/server/g_subs.qc @@ -58,30 +58,6 @@ void updateanim(entity e) //print(ftos(time), " -> ", ftos(e.frame), "\n"); }; -float animparseerror; -vector animparseline(float animfile) -{ - local string line; - local float c; - local vector anim; - if (animfile < 0) - return '0 1 2'; - line = fgets(animfile); - c = tokenize_console(line); - if (c < 3) - { - animparseerror = TRUE; - return '0 1 2'; - } - anim_x = stof(argv(0)); - anim_y = stof(argv(1)); - anim_z = stof(argv(2)); - // don't allow completely bogus values - if (anim_x < 0 || anim_y < 1 || anim_z < 0.001) - anim = '0 1 2'; - return anim; -}; - /* ================== SUB_Remove