From: MirceaKitsune Date: Tue, 12 Jul 2011 21:50:46 +0000 (+0300) Subject: Enable and use colors in some menu labels X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e30f1e21909864596a6d166f7f17bd39a59677f0;p=voretournament%2Fvoretournament.git Enable and use colors in some menu labels --- diff --git a/data/qcsrc/menu/item/label.c b/data/qcsrc/menu/item/label.c index d1a4da31..6f0374fb 100644 --- a/data/qcsrc/menu/item/label.c +++ b/data/qcsrc/menu/item/label.c @@ -9,7 +9,7 @@ CLASS(Label) EXTENDS(Item) ATTRIB(Label, fontSize, float, 8) ATTRIB(Label, align, float, 0.5) ATTRIB(Label, allowCut, float, 0) - ATTRIB(Label, allowColors, float, 0) + ATTRIB(Label, allowColors, float, 1) ATTRIB(Label, keepspaceLeft, float, 0) // for use by subclasses (radiobuttons for example) ATTRIB(Label, keepspaceRight, float, 0) ATTRIB(Label, marginLeft, float, 0) // alternate way to specify keepspace* (in characters from the font) diff --git a/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_hud.c b/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_hud.c index 1fc6259c..8f17ff5c 100644 --- a/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_hud.c +++ b/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_hud.c @@ -58,17 +58,17 @@ void fillVoretHudDialog(entity me) setDependent(e, "viewsize", 0, 100); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 0.8, e = makeVoretTextLabel(0, "Default red:")); + me.TD(me, 1, 0.8, e = makeVoretTextLabel(0, "Default ^1red^7:")); me.TD(me, 1, 3, e = makeVoretSlider(0, 1, 0.01, "sbar_color_bg_r")); setDependent(e, "viewsize", 0, 100); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 0.8, e = makeVoretTextLabel(0, "Default green:")); + me.TD(me, 1, 0.8, e = makeVoretTextLabel(0, "Default ^2green^7:")); me.TD(me, 1, 3, e = makeVoretSlider(0, 1, 0.01, "sbar_color_bg_g")); setDependent(e, "viewsize", 0, 100); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 0.8, e = makeVoretTextLabel(0, "Default blue:")); + me.TD(me, 1, 0.8, e = makeVoretTextLabel(0, "Default ^4blue^7:")); me.TD(me, 1, 3, e = makeVoretSlider(0, 1, 0.01, "sbar_color_bg_b")); setDependent(e, "viewsize", 0, 100); me.TR(me); diff --git a/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c b/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c index d2de6d4f..c2508621 100644 --- a/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c +++ b/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c @@ -71,17 +71,20 @@ void fillVoretWeaponsDialog(entity me) me.TD(me, 1, 2.5, e = makeVoretSlider(0, 1, 0.01, "crosshair_color_alpha")); me.TR(me); me.TDempty(me, 0.3); - me.TD(me, 1, 1.25, e = makeVoretTextLabel(0, "Crosshair Red:")); + me.TD(me, 1, 1.25, e = makeVoretTextLabel(0, "Crosshair ^1Red^7:")); + setDependent(e, "crosshair_color_by_health", 0, 0); me.TD(me, 1, 2.5, e = makeVoretSlider(0, 1, 0.01, "crosshair_color_red")); setDependent(e, "crosshair_color_by_health", 0, 0); me.TR(me); me.TDempty(me, 0.3); - me.TD(me, 1, 1.25, e = makeVoretTextLabel(0, "Crosshair Green:")); + me.TD(me, 1, 1.25, e = makeVoretTextLabel(0, "Crosshair ^2Green^7:")); + setDependent(e, "crosshair_color_by_health", 0, 0); me.TD(me, 1, 2.5, e = makeVoretSlider(0, 1, 0.01, "crosshair_color_green")); setDependent(e, "crosshair_color_by_health", 0, 0); me.TR(me); me.TDempty(me, 0.3); - me.TD(me, 1, 1.25, e = makeVoretTextLabel(0, "Crosshair Blue:")); + me.TD(me, 1, 1.25, e = makeVoretTextLabel(0, "Crosshair ^4Blue^7:")); + setDependent(e, "crosshair_color_by_health", 0, 0); me.TD(me, 1, 2.5, e = makeVoretSlider(0, 1, 0.01, "crosshair_color_blue")); setDependent(e, "crosshair_color_by_health", 0, 0); me.TR(me); @@ -103,13 +106,13 @@ void fillVoretWeaponsDialog(entity me) makeMulti(sl, "crosshair_unarmed_dim_alpha"); me.TR(me); me.TDempty(me, 0.3); - me.TD(me, 1, 2, e = makeVoretCheckBoxEx(0.5, 0, "crosshair_pickup", "Crosshair pickup effect")); + me.TD(me, 1, 2, e = makeVoretCheckBoxEx(0.5, 0, "crosshair_pickup", "Pickup effect")); me.TR(me); me.TDempty(me, 0.3); - me.TD(me, 1, 2, e = makeVoretCheckBoxEx(0.5, 0, "crosshair_ring_alpha", "Crosshair ammo ring")); + me.TD(me, 1, 2, e = makeVoretCheckBoxEx(0.5, 0, "crosshair_ring_alpha", "Ammo ring")); me.TR(me); me.TDempty(me, 0.3); - me.TD(me, 1, 2, e = makeVoretCheckBox(0, "crosshair_swallowindicator", "Crosshair swallow indicator")); + me.TD(me, 1, 2, e = makeVoretCheckBox(0, "crosshair_swallowindicator", "Swallow indicator")); me.TR(me); me.TR(me); me.TD(me, 1, 3, makeVoretTextLabel(0, "Weapon model settings:"));