From: Mario Date: Tue, 14 Jun 2016 18:20:36 +0000 (+1000) Subject: Don't make it follow velocity (less realistic, but gives a nicer effect) X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e30951a8775237f00500d1c7998ce1ef7817444c;p=xonotic%2Fxonotic-data.pk3dir.git Don't make it follow velocity (less realistic, but gives a nicer effect) --- diff --git a/qcsrc/client/weapons/projectile.qc b/qcsrc/client/weapons/projectile.qc index 7a350f792..2f8157de4 100644 --- a/qcsrc/client/weapons/projectile.qc +++ b/qcsrc/client/weapons/projectile.qc @@ -26,7 +26,7 @@ void Projectile_ContentsTransition(int prev, int current) {ENGINE_EVENT(); if(current == CONTENT_WATER) { - pointparticles(EFFECT_WATER_SPLASH_SMALL, this.move_origin, this.move_velocity, 1); + pointparticles(EFFECT_WATER_SPLASH_SMALL, this.move_origin, '0 0 0', 1); } }