From: Rudolf Polzer Date: Thu, 19 Jan 2012 13:02:03 +0000 (+0100) Subject: fix superweapons detection better X-Git-Tag: xonotic-v0.6.0~111^2~7 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e2fac191ccfa4fb52d199f5d64232a5133cde467;p=xonotic%2Fxonotic-data.pk3dir.git fix superweapons detection better --- diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index ab9a2b0b7..607e93c39 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -1917,9 +1917,9 @@ void player_powerups (void) } } } - else + else if(self.weapons & WEPBIT_SUPERWEAPONS) { - if (time < self.superweapons_finished || ((self.weapons & WEPBIT_SUPERWEAPONS) && (self.items & IT_UNLIMITED_SUPERWEAPONS))) + if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS)) { self.items = self.items | IT_SUPERWEAPON; sprint(self, "^3You now have a superweapon\n");