From: DiaboliK Date: Fri, 23 Jul 2010 10:14:00 +0000 (+0000) Subject: (Commit created by redmine exporter script from page "Blender_to_IQM" version 3) X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e1e8c6e036c8f5d1b84e8f3dde3099da3e013442;p=xonotic%2Fxonotic.wiki.git (Commit created by redmine exporter script from page "Blender_to_IQM" version 3) --- diff --git a/Blender_to_IQM.textile b/Blender_to_IQM.textile index b821a37..8a50e80 100644 --- a/Blender_to_IQM.textile +++ b/Blender_to_IQM.textile @@ -1,19 +1,20 @@ h1. Blender to IQM -> h2. Blender when exporting to iqm -> > h3. Needed/Example files -> > > * // Will be added -> > > * Bounding Box for Stand and Crouch: http://dev.xonotic.org/attachments/download/33/bbox_crouch_stand.zip -> > > * // umbra example files -> > > * // link to exporter -> > h3. Before You Start -> > > * use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested. -> > > * use the duck_bbox.blend in order to see the size that your model should be when crouching. -> > > * for more information on bbox size refer to div0's model specs [[Player_Model_Spec]] -> > > * naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra_norm.tga, umbra_gloss.tga, (need to add more) -> > h3. Before exporting -> > > * you must assign material to your model. Select your model in object mode. Press F5. Look for the MA box and type the name of your model for example umbra. -> > h3. Exporting -> > > # Select both mesh and armature in object mode. -> > > # Go to scripts > export > inter-quake-model. -> > > # Now make sure bounding boxes and meshes are both highlighted in the script window. -> > > # Export to a file path of your choosing, /path/to/umbra.iqm. Put the names of all the animations in the animations box, using commas for multiple anims. Then hit the export button and hopefully it will work without any errors. + + h2. Blender when exporting to IQM + + h3. Needed/Example files + * Bounding Box for Stand and Crouch: http://dev.xonotic.org/attachments/download/33/bbox_crouch_stand.zip + * umbra example files + * link to exporter + + h3. Before You Start + * use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested. + * use the duck_bbox.blend in order to see the size that your model should be when crouching. + * for more information on bbox size refer to div0's model specs [[Player_Model_Spec]] + * naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra_norm.tga, umbra_gloss.tga, (need to add more) + + h3. Exporting + # Select both mesh and armature in object mode. + # Go to scripts > export > inter-quake-model. + # Now make sure bounding boxes and meshes are both highlighted in the script window. + # Export to a file path of your choosing, /path/to/umbra.iqm. Put the names of all the animations in the animations box, using commas for multiple anims. Then hit the export button and hopefully it will work without any errors.