From: havoc Date: Wed, 4 Apr 2007 07:16:15 +0000 (+0000) Subject: *** empty log message *** X-Git-Tag: xonotic-v0.1.0preview~3378 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=e19650dbb33b7d5d8021b1cd62f625a8bcbe9de8;p=xonotic%2Fdarkplaces.git *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7041 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index d7580ae0..d938976d 100644 --- a/todo +++ b/todo @@ -3,6 +3,8 @@ 0 bug darkplaces client: decals are not sticking to submodels 0 bug darkplaces client: if you press 1 during the demo loop when quake starts, escape doesn't do anything until you hit some other key (daemon) 0 bug darkplaces loader: make rtlight entity loader support q3map/q3map2 lights properly, they use a spawnflag for LINEAR mode, by default they use 1/(x*x) falloff (Carni, motorsep) +0 bug darkplaces loader: mcbsp hull selection is ignoring the custom hulls supported by mcbsp (div0) +0 bug darkplaces loader: q1bsp loader computes wrong submodel size for submodels with no surfaces, such as a func_wall comprised entirely of SKIP or CAULK brushes (neg|ke) 0 bug darkplaces readme: it would be a very good idea to add documentation of sv_gameplayfix_* cvars in the readme as a means to run broken mods (xaGe) 0 bug darkplaces renderer: GL13 path has broken handling of unlit surfaces in Nexuiz toxic.bsp - the small red light surfaces are black in GL13 path (m0rfar) 0 bug darkplaces renderer: if an animated model has transparent surfaces, each one calls RSurf_ActiveModelEntity, recomputing all vertices @@ -15,8 +17,7 @@ 0 bug darkplaces server: when server quits, it does not notify the master that it is quitting, it should send out a couple forced heartbeats and dpmaster should be modified to remove servers that do not respond to queries within a reason time (jitspoe, div0) 0 bug darkplaces wgl client: during video mode setup, sometimes another application's window becomes permanently top most, not darkplaces' fullscreen window, why? (tZork) 0 bug darkplaces windows sound: freezing on exit sometimes when freeing sound buffer during sound shutdown (Black) -0 bug darkplaces: q1bsp loader computes wrong submodel size for submodels with no surfaces, such as a func_wall comprised entirely of SKIP or CAULK brushes (neg|ke) -0 bug darkplaces: surround sound fails in windows client, falls back to stereo (greenmarine) +0 bug darkplaces windows sound: surround sound fails in windows client, falls back to stereo (greenmarine) 0 bug dpmaster: if server does not reply within 5 seconds to a query it should be removed (jitspoe, div0) 0 bug dpmod: LinkDoors seems to ignore .origin on door entities when comparing if they overlap 0 bug dpmod: allow selection of weapons with secondary ammo but no primary ammo, and switch away if trying to fire primary ammo you don't have (romi)