From: Martin Taibr Date: Sun, 30 Oct 2016 19:32:53 +0000 (+0100) Subject: fix default X-Git-Tag: xonotic-v0.8.2~456^2~4 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=dfe9f54b88cd03513220d252ff4919c1bb5feae2;p=xonotic%2Fxonotic-data.pk3dir.git fix default --- diff --git a/mutators.cfg b/mutators.cfg index 2188f8007..9ad8ceffd 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -126,7 +126,7 @@ set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option" set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player" -set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death" +set g_spawn_near_teammate_ignore_spawnpoint_delay_death 3 "how long to wait before its OK to spawn at a player after death" set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full" set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible" @@ -436,4 +436,4 @@ set g_walljump 0 "Enable wall jumping mutator" set g_walljump_delay 1 "Minimum delay between wall jumps" set g_walljump_force 300 "How far to bounce/jump off the wall" set g_walljump_velocity_xy_factor 1.15 "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping" -set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity" \ No newline at end of file +set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity"