From: havoc Date: Wed, 26 Jul 2006 13:51:03 +0000 (+0000) Subject: fixed an improperly filed change request X-Git-Tag: xonotic-v0.1.0preview~3848 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=dfc47efdb3debd968f5a08243cb34bc69441882c;p=xonotic%2Fdarkplaces.git fixed an improperly filed change request git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6534 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index 751ad36c..3982f861 100644 --- a/todo +++ b/todo @@ -116,6 +116,7 @@ 0 change dpmod: make shamblers be worth 5 frags, shalrath be worth 3 frags, and fiends be worth 2 frags (Zenex) 0 change dpmod: stop using playernogun/playergun models, go back to ordinary player.mdl, this saves a bit of memory 0 change hmap2: qbsp should do tjunc fixing on leaky maps +0 change revelation: change the wabbit kill message to " was hunting wabbit but shot " " instead" 0 change zmodel: include the example script in the build zips, not just in the files directory 0 cleanup darkplaces cleanup: remove cgame* files and any references 0 cleanup darkplaces cleanup: remove ui.* files and any references @@ -236,7 +237,6 @@ 0 optimization darkplaces server: implement first unused/last used entity range optimization on entity spawn/remove similar to the client particles (LordHavoc) 0 optimization darkplaces visibility: R_Q1BSP_BoxTouchingPVS and R_Q3BSP_BoxTouchingPVS should check pvsframe on nodes as well as leafs (Vic) 0 optimization darkplaces: calculate worldmodel farclip (corner to corner radius) at load -0 revelation: change the wabbit kill message to " was hunting wabbit but shot " " instead" 1 bug darkplaces WGL client: figure out why for some people GDI input has stuttering problems with gl_finish 0 mode (Kinn, Urre, romi, Spike, Black) 1 bug darkplaces WGL/GLX/SDL client bug: if sound is unavailable (causing a freeze waiting for it to become available), the config is reset (SavageX) 1 bug darkplaces bsd filesystem: read() is failing (not returning the requested amount) on freebsd when reading files, whether actual files or in a pk3 - somehow it is still able to read the pk3 zip directory though (suminigashi, Elric)