From: PlasmaSheep Date: Tue, 29 Jun 2010 21:55:00 +0000 (+0000) Subject: Created X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=df1db6f3f9bbba2a27cfc80321368275d51bb525;p=xonotic%2Fxonotic.wiki.git Created (Commit created by redmine exporter script from page "Tech_Conglomerate" version 1) --- diff --git a/Tech_Conglomerate.textile b/Tech_Conglomerate.textile new file mode 100644 index 0000000..3b1a6fb --- /dev/null +++ b/Tech_Conglomerate.textile @@ -0,0 +1,58 @@ +h1. Tech Conglomerate +Date: Future +Region: Milky Way Galaxy (?) + +h2. Story outline + +* Massive business conglomerate(s) that manufactures arms, vehicles, ammo +** Could be several or could be one +** Supply/finance intragalactic warfare (constant struggle kept up) +** If several, they could all specialize and deal to all factions or make the same things and deal to everyone (they are allied in secret, support different factions) +*** If they specialize, factions possibly arms from all corporations, thinking they are tricking them, yet all corporations knowingly sell to the same factions +*** Split could be based on type of wares (guns, vehicles) or types of guns (ammo types, and a separate company for vehicles) +** Logos present on ammo, gun, vehicle models (playermodels have faction emblems) +** Sole weapon manufacturer(s) in the galaxy +*** Owns entire planets dedicated to manufacturing and deploying arms +*** When a faction attempts to break free and manufacture arms, the company engages a kill switch in those faction's arms and/or bombs their factories (with raptors) (galactic space mafia) + +* Intragalactic war +** Neverending +** Involves several (likely four?) factions +** Going on for ages +** Whenever faction tries to make peace, business conglomerate puts them in line (batch of faulty weapons, etc.) + +h2. Player's role + +Both campaigns could be included, could be billed as "separate timelines" or something of the sort. + +h3. Underdog + +* Player is member of resistance movement which has stolen lots of equipment and formed an attack team +** Fights through several campaigns to bring down each company individually (or just one if one company) +** If each company specializes, they use whatever they specialize in extensively +** Taking place on company controlled planets/important communication/manufacturing centers? + +h3. Oppressor + +* Player is a member of a team formed to extinguish all resistance movements +** Access to lots of arms and ammo and vehicles (for open maps) +** Given a serial number (randomly generated?) and a clean model (Erebus/Nyx?) +** Fights resistance in contested planets/factories/communication centers +** Player's squadron is shared between the companies and employed wherever resistance crops up +*** If companies specialize, player is equipped with whatever the company specializes first and foremost (however, they may take weapons from downed resistance members) + +h2. Multiplayer explanation + +* Multiplayer is a combat simulator +** Don't necessarily need to explain if the company or resistance operates the simulator +** Easily explains respawning, etc. + +h2. Factions + +* Factions do not particularly matter as they do not necessarily have to figure in the campaign +** Could be brutes employed by the corporation(s) to stop the player in the "Underdog" campaign +*** As player progresses in the campaign, they see less of the factional player models (everyone else) and more company player models (erebus/nyx?) +** However, player could also specify factional allegiance (resistance is a "pacifist" movement, so factions put aside differences) +** Not sure how they can figure in the "Oppressor" campaign (redshirts killed quickly in the beginning of some battles?) +* Factions may be adopted from the [[Close to Home]] scenario or invented anew +** Only difference between factions is player models