From: bones_was_here Date: Wed, 20 Mar 2024 08:51:30 +0000 (+1000) Subject: Support Mine Layer on Q3TA/QL maps X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=df1944a61350d8ffd99c03f56f670ea7c821fcc4;p=xonotic%2Fxonotic-data.pk3dir.git Support Mine Layer on Q3TA/QL maps In !849 I changed weapon_prox_launcher to spawn the Mortar, in hindsight this was a mistake. Some maps have both weapons, and although the Mortar is more popular, some players really like the Mine Layer, so let's just go with what the mapper chose. Server admins can easily change items with .ent files if they want. --- diff --git a/qcsrc/server/compat/quake3.qc b/qcsrc/server/compat/quake3.qc index e3c949a98..8df003b39 100644 --- a/qcsrc/server/compat/quake3.qc +++ b/qcsrc/server/compat/quake3.qc @@ -58,9 +58,8 @@ SPAWNFUNC_Q3AMMO_COND(ammo_bullets, (q3compat & Q3COMPAT_ARENA), WEP_SHOTGUN, WE // GL -> Mortar SPAWNFUNC_Q3AMMO(ammo_grenades, WEP_MORTAR) -// Team Arena Proximity Launcher -> Mortar -// It's more accurate to spawn Mine Layer but players prefer Mortar, and weapon_grenadelauncher is usually disabled by "notta" and weapon_prox_launcher placed at the same origin -SPAWNFUNC_Q3(weapon_prox_launcher, ammo_mines, WEP_MORTAR) +// Team Arena Proximity Launcher -> Mine Layer +SPAWNFUNC_Q3(weapon_prox_launcher, ammo_mines, WEP_MINE_LAYER) // Team Arena Chaingun -> HLAC SPAWNFUNC_Q3(weapon_chaingun, ammo_belt, WEP_HLAC)