From: havoc Date: Sun, 18 Oct 2009 18:12:43 +0000 (+0000) Subject: replaced host_sleep with cl_maxfps_alwayssleep cvar (requires cl_maxfps) X-Git-Tag: xonotic-v0.1.0preview~1286 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=dec9aa0a5dcda68afb38a62157d63243d77e6c71;p=xonotic%2Fdarkplaces.git replaced host_sleep with cl_maxfps_alwayssleep cvar (requires cl_maxfps) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9349 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/host.c b/host.c index f70a17f7..cb1c91d2 100644 --- a/host.c +++ b/host.c @@ -61,7 +61,6 @@ double host_starttime = 0; cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; // shows time used by certain subsystems cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; -cvar_t host_sleep = {0, "host_sleep","1", "gives up some processing time to other applications each frame, value in milliseconds"}; cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"}; cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "0.2", "how fast the quality adapts to varying framerate"}; cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"}; @@ -69,6 +68,7 @@ cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowes cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"}; cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"}; cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; +cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"}; cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"}; cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"}; @@ -214,7 +214,6 @@ static void Host_InitLocal (void) Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); - Cvar_RegisterVariable (&host_sleep); Cvar_RegisterVariable (&cl_minfps); Cvar_RegisterVariable (&cl_minfps_fade); Cvar_RegisterVariable (&cl_minfps_qualitymax); @@ -222,6 +221,7 @@ static void Host_InitLocal (void) Cvar_RegisterVariable (&cl_minfps_qualitypower); Cvar_RegisterVariable (&cl_minfps_qualityscale); Cvar_RegisterVariable (&cl_maxfps); + Cvar_RegisterVariable (&cl_maxfps_alwayssleep); Cvar_RegisterVariable (&cl_maxidlefps); Cvar_RegisterVariable (&developer); @@ -840,9 +840,15 @@ void Host_Main(void) cl.realframetime = max(cl_timer, clframetime); } } - else if (vid_activewindow && cl_maxfps.value >= 1) + else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo) + { clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value); - else if (!vid_activewindow && cl_maxidlefps.value >= 1) + // when running slow, we need to sleep to keep input responsive + wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000); + if (wait > 0) + Sys_Sleep((int)wait); + } + else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo) clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value); else clframetime = cl.realframetime = cl_timer; @@ -924,9 +930,6 @@ void Host_Main(void) Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n", pass1+pass2+pass3, pass1, pass2, pass3); } - wait = bound(0, host_sleep.value * 1000, 100000); - if (!cls.timedemo && wait >= 1) - Sys_Sleep((int)wait); } #if MEMPARANOIA