From: havoc Date: Wed, 26 Feb 2003 12:47:49 +0000 (+0000) Subject: adjustable r_shadow_projectdistance for testing (trying to identify Radeon bug) X-Git-Tag: xonotic-v0.1.0preview~6751 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=de891b4f6eed6b10f2184ae910a0c7aa8c6f6b56;p=xonotic%2Fdarkplaces.git adjustable r_shadow_projectdistance for testing (trying to identify Radeon bug) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2786 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/r_shadow.c b/r_shadow.c index e2964deb..0c0e19a3 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -41,6 +41,7 @@ cvar_t r_shadow_bumpscale_bumpmap = {0, "r_shadow_bumpscale_bumpmap", "4"}; cvar_t r_shadow_bumpscale_basetexture = {0, "r_shadow_bumpscale_basetexture", "0"}; cvar_t r_shadow_shadownudge = {0, "r_shadow_shadownudge", "1"}; cvar_t r_shadow_portallight = {0, "r_shadow_portallight", "1"}; +cvar_t r_shadow_projectdistance = {0, "r_shadow_projectdistance", "100000"}; int c_rt_lights, c_rt_clears, c_rt_scissored; int c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris; @@ -106,6 +107,7 @@ void R_Shadow_Init(void) Cvar_RegisterVariable(&r_shadow_bumpscale_basetexture); Cvar_RegisterVariable(&r_shadow_shadownudge); Cvar_RegisterVariable(&r_shadow_portallight); + Cvar_RegisterVariable(&r_shadow_projectdistance); R_Shadow_EditLights_Init(); R_RegisterModule("R_Shadow", r_shadow_start, r_shadow_shutdown, r_shadow_newmap); } @@ -1253,7 +1255,7 @@ void R_Shadow_NewWorldLight(vec3_t origin, float radius, vec3_t color, int style // now that we have the buffers big enough, construct shadow volume mesh memcpy(verts, castmesh->verts, castmesh->numverts * sizeof(float[4])); - R_Shadow_ProjectVertices(verts, castmesh->numverts, e->origin, 10000000.0f);//, e->lightradius); + R_Shadow_ProjectVertices(verts, castmesh->numverts, e->origin, r_shadow_projectdistance.value);//, e->lightradius); R_Shadow_MakeTriangleShadowFlags(castmesh->elements, verts, castmesh->numtriangles, trianglefacinglight, e->origin, e->lightradius); tris = R_Shadow_BuildShadowVolumeTriangles(castmesh->elements, castmesh->neighbors, castmesh->numtriangles, castmesh->numverts, trianglefacinglight, shadowelements); // add the constructed shadow volume mesh