From: Mario <zacjardine@y7mail.com>
Date: Thu, 27 Nov 2014 04:57:43 +0000 (+1100)
Subject: Rename the old nex beam cvars
X-Git-Tag: xonotic-v0.8.0~122^2~33
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ddb420b866b8c6faaf4f306c7a35e687f5af73a9;p=xonotic%2Fxonotic-data.pk3dir.git

Rename the old nex beam cvars
---

diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg
index 0e3cee2e6c..5a083ac966 100644
--- a/defaultXonotic.cfg
+++ b/defaultXonotic.cfg
@@ -257,8 +257,8 @@ set sv_timeout_number 2	"how many timeouts one player is allowed to call (gets r
 set sv_timeout_leadtime 4	"how long the players will be informed that a timeout was called before it starts, in seconds"
 set sv_timeout_resumetime 3	"how long the remaining timeout-time will be after a player called the timein command"
 
-set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
-seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
+set g_allow_oldvortexbeam 0 "If enabled, clients are allowed to use old v2.3 Vortex beam"
+seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)"
 
 set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
 set g_telefrags_teamplay 1 "never telefrag team mates"
@@ -1144,12 +1144,12 @@ sv_allowdownloads 0 // download protocol is evil
 
 set g_jump_grunt 0	"Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
 
-seta cl_weaponpriority "minstanex vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun hlac tuba blaster porto seeker hook" "weapon priority list"
+seta cl_weaponpriority "vaporizer vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun hlac tuba blaster porto seeker hook" "weapon priority list"
 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
 seta cl_weaponpriority0 "devastator mortar hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun.  Default value: explosives"
-seta cl_weaponpriority1 "minstanex vortex crylink hlac arc electro blaster shockwave"             "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun.  Default value: energy"
-seta cl_weaponpriority2 "minstanex vortex rifle"                           "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun.  Default value: hitscan exact"
-seta cl_weaponpriority3 "minstanex vortex rifle machinegun shotgun"               "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun.  Default value: hitscan all"
+seta cl_weaponpriority1 "vaporizer vortex crylink hlac arc electro blaster shockwave"             "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun.  Default value: energy"
+seta cl_weaponpriority2 "vaporizer vortex rifle"                           "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun.  Default value: hitscan exact"
+seta cl_weaponpriority3 "vaporizer vortex rifle machinegun shotgun"               "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun.  Default value: hitscan all"
 seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker shotgun"    "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun.  Default value: spam weapons"
 seta cl_weaponpriority5 "blaster shockwave hook porto"                                     "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun.  Default value: weapons for moving"
 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh
index c5107d9f0f..812dfab00a 100644
--- a/qcsrc/client/autocvars.qh
+++ b/qcsrc/client/autocvars.qh
@@ -57,7 +57,7 @@ float autocvar_cl_nogibs;
 float autocvar_cl_orthoview;
 float autocvar_cl_orthoview_nofog;
 float autocvar_cl_particlegibs;
-float autocvar_cl_particles_oldnexbeam;
+float autocvar_cl_particles_oldvortexbeam;
 float autocvar_cl_particles_quality;
 float autocvar_cl_projectiles_sloppy;
 float autocvar_cl_readpicture_force;
diff --git a/qcsrc/client/particles.qc b/qcsrc/client/particles.qc
index 6c5ceac7f7..f16519ab5c 100644
--- a/qcsrc/client/particles.qc
+++ b/qcsrc/client/particles.qc
@@ -239,7 +239,7 @@ void Net_ReadVortexBeamParticle()
 	charge = sqrt(charge); // divide evenly among trail spacing and alpha
 	particles_alphamin = particles_alphamax = particles_fade = charge;
 
-	if (autocvar_cl_particles_oldnexbeam && (getstati(STAT_ALLOW_OLDNEXBEAM) || isdemo()))
+	if (autocvar_cl_particles_oldvortexbeam && (getstati(STAT_ALLOW_OLDVORTEXBEAM) || isdemo()))
 		WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
 	else
 		WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("nex_beam"), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh
index c06fb2d9e3..4b57447a39 100644
--- a/qcsrc/common/stats.qh
+++ b/qcsrc/common/stats.qh
@@ -45,7 +45,7 @@ const float STAT_INVINCIBLE_FINISHED    = 39;
 // 40 empty?
 const float STAT_ARC_HEAT               = 41;
 const float STAT_PRESSED_KEYS           = 42;
-const float STAT_ALLOW_OLDNEXBEAM       = 43; // this stat could later contain some other bits of info, like, more server-side particle config
+const float STAT_ALLOW_OLDVORTEXBEAM    = 43; // this stat could later contain some other bits of info, like, more server-side particle config
 const float STAT_FUEL                   = 44;
 const float STAT_NB_METERSTART          = 45;
 const float STAT_SHOTORG                = 46; // compressShotOrigin
diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh
index 9b032f6e3b..bb14c1315e 100644
--- a/qcsrc/server/autocvars.qh
+++ b/qcsrc/server/autocvars.qh
@@ -68,7 +68,7 @@ float autocvar_developer_fteqccbugs;
 float autocvar_ekg;
 #define autocvar_fraglimit cvar("fraglimit")
 #define autocvar_fraglimit_override cvar("fraglimit_override")
-float autocvar_g_allow_oldnexbeam;
+float autocvar_g_allow_oldvortexbeam;
 float autocvar_g_antilag;
 float autocvar_g_antilag_nudge;
 float autocvar_g_balance_armor_blockpercent;
diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc
index 1fb4655ee3..de9d3d5b94 100644
--- a/qcsrc/server/cl_client.qc
+++ b/qcsrc/server/cl_client.qc
@@ -2167,7 +2167,7 @@ void PlayerPreThink (void)
 
 	self.stat_game_starttime = game_starttime;
 	self.stat_round_starttime = round_starttime;
-	self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
+	self.stat_allow_oldvortexbeam = autocvar_g_allow_oldvortexbeam;
 	self.stat_leadlimit = autocvar_leadlimit;
 
 	if(frametime)
diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh
index 896769841d..b43e672df0 100644
--- a/qcsrc/server/defs.qh
+++ b/qcsrc/server/defs.qh
@@ -453,7 +453,7 @@ void W_Porto_Remove (entity p);
 
 .string message2;
 
-.float stat_allow_oldnexbeam;
+.float stat_allow_oldvortexbeam;
 
 // reset to 0 on weapon switch
 // may be useful to all weapons
diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc
index dea99c8698..8f7781d403 100644
--- a/qcsrc/server/g_world.qc
+++ b/qcsrc/server/g_world.qc
@@ -771,7 +771,7 @@ void spawnfunc_worldspawn (void)
 	addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
 	addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
 	addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
-	addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
+	addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
 	Nagger_Init();
 
 	addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);