From: Samual Lenks Date: Tue, 14 May 2013 20:43:55 +0000 (-0400) Subject: Working on crosshair ring fading... X-Git-Tag: xonotic-v0.7.0~47^2~2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=dd8c27ade25fb6b25cb371b753ae464b3cab013a;p=xonotic%2Fxonotic-data.pk3dir.git Working on crosshair ring fading... --- diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index 08c247f4e..1ac6fb2be 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -214,6 +214,9 @@ string wcross_name_goal_prev, wcross_name_goal_prev_prev; float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev; float wcross_name_changestarttime, wcross_name_changedonetime; float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev; + +string wcross_ring_image_prev; + entity trueaim; entity trueaim_rifle; @@ -379,6 +382,8 @@ float eventchase_current_distance; vector damage_blurpostprocess, content_blurpostprocess; +float prev_ring_alpha; // TODO REMOVE THIS + float checkfail[16]; float rainbow_last_flicker; @@ -1418,11 +1423,27 @@ void CSQC_UpdateView(float w, float h) } // if in weapon switch animation, fade ring out/in - if(fabs(autocvar_crosshair_effect_time) > 0) + if(autocvar_crosshair_effect_time > 0) { - f = (time - wcross_name_changestarttime) / wcross_changedonetime; - if(f > 0 && f < 2) - ring_alpha *= fabs(1 - f); + f = (time - wcross_name_changestarttime) / autocvar_crosshair_effect_time; + if not(f < 1) { wcross_ring_image_prev = ring_image; } + + if(wcross_ring_image_prev) + { + if(f < 1) + ring_alpha *= fabs(1 - bound(0, f, 1)); + } + else + { + if(f < 1) + ring_alpha *= bound(0, f, 1); + } + + if(ring_alpha != prev_ring_alpha) + { + prev_ring_alpha = ring_alpha; + print("foobar: ", ftos(ring_alpha), ".\n"); + } } if (autocvar_crosshair_ring_inner && ring_inner_value) // lets draw a ring inside a ring so you can ring while you ring