From: divverent Date: Fri, 29 Jan 2010 14:35:27 +0000 (+0000) Subject: disable showdebug while drawing sky, yields more flexibility when using showsurfaces... X-Git-Tag: xonotic-v0.1.0preview~230^2~587 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=dd6df10f954a37842a1676c79df56870ddb3226b;p=xonotic%2Fdarkplaces.git disable showdebug while drawing sky, yields more flexibility when using showsurfaces (one can turn off sky separately using r_drawsky if one wishes so) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9882 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/gl_rmain.c b/gl_rmain.c index fb6cf46e..6e677973 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -8179,8 +8179,11 @@ void R_RenderScene(void) if (skyrendermasked && skyrenderlater) { // we have to force off the water clipping plane while rendering sky + qboolean save = r_refdef.view.showdebug; R_SetupView(false); + r_refdef.view.showdebug = false; R_Sky(); + r_refdef.view.showdebug = save; R_SetupView(true); if (r_timereport_active) R_TimeReport("sky");