From: MirceaKitsune Date: Fri, 25 Feb 2011 23:48:50 +0000 (+0200) Subject: Though honestly, 0.65 seems like a better default X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=dd357f4fb3a7fa0671767b3f6fe9080682981a8b;p=voretournament%2Fvoretournament.git Though honestly, 0.65 seems like a better default --- diff --git a/data/defaultVoretournament.cfg b/data/defaultVoretournament.cfg index 828d4537..ff241d33 100644 --- a/data/defaultVoretournament.cfg +++ b/data/defaultVoretournament.cfg @@ -1068,7 +1068,7 @@ con_chatwidth 0.6 con_notifysize 10 con_notifyalign 0 -seta hud_damage 0.5 "an improved version of gl_polyblend for damage, draw an image instead when hurt" +seta hud_damage 0.65 "an improved version of gl_polyblend for damage, draw an image instead when hurt" seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" @@ -1083,7 +1083,7 @@ seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowerin seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" -seta hud_stomach 0.5 "displays a splash on the screen when inside the stomach, value specifies alpha" +seta hud_stomach 0.65 "displays a splash on the screen when inside the stomach, value specifies alpha" seta hud_stomach_color "0.75 1 0" "color of the stomach screen splash" seta hud_stomach_fade_in 0.2 "how quickly the stomach splash appears when you get swallowed" seta hud_stomach_fade_out 0.03 "how quickly the stomach splash disappears when you are regurgitated" diff --git a/data/qcsrc/menu/voret/dialog_multiplayer_playersetup.c b/data/qcsrc/menu/voret/dialog_multiplayer_playersetup.c index 136da157..6103df41 100644 --- a/data/qcsrc/menu/voret/dialog_multiplayer_playersetup.c +++ b/data/qcsrc/menu/voret/dialog_multiplayer_playersetup.c @@ -86,7 +86,7 @@ void fillVoretPlayerSettingsTab(entity me) me.TD(me, 1, 2, e = makeVoretCheckBoxEx(1, -1, "cl_vore_stomachmodel", "Stomach model")); setDependent(e, "chase_active", 0, 0); me.TR(me); - me.TD(me, 1, 2, e = makeVoretCheckBoxEx(0.5, 0, "hud_damage", "Screen splashes")); + me.TD(me, 1, 2, e = makeVoretCheckBoxEx(0.65, 0, "hud_damage", "Screen splashes")); // must match defaults makeMulti(e, "hud_stomach"); me.TR(me); me.TR(me);