From: MirceaKitsune Date: Tue, 31 Jan 2012 23:17:02 +0000 (+0200) Subject: Fixed the bug causing the engine to crash when changing levels (caused by the intermi... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=dcc1fbd584d2b21fdef8e9380b0ac664a3e8acf7;p=voretournament%2Fvoretournament.git Fixed the bug causing the engine to crash when changing levels (caused by the intermission song). Also add more TODO's and new bugs to the list. --- diff --git a/docs/Release notes.txt b/docs/Release notes.txt index ccd31a6b..aad2434b 100644 --- a/docs/Release notes.txt +++ b/docs/Release notes.txt @@ -260,6 +260,8 @@ Bug fixes: Bug fixes: +- Fixed a major bug which caused the engine to crash if loading a new level after the intermission song stopped playing. This was caused by attempting to free a null song. Debugged and fixed with LordHavoc. + - Fix the stomach board showing the wrong player (predator) when spectating someone in multiplayer. - Fixed a bug causing Grabber recoil to not work. diff --git a/docs/TODO.txt b/docs/TODO.txt index 18d8e497..ded1dfeb 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -94,7 +94,7 @@ - 0.7: Create missing player / map / skin preview images -- 0.7: Make slime and lava on all maps reflective, and possible cubemapped +- 0.7 | 0.8: Make slime and lava on all maps reflective, and possible cubemapped - 0.7 | 0.8: Make sure the new blood leaves stains @@ -124,4 +124,10 @@ - 0.7 BUG: Default player model is broken? -- 0.7 BUG: Display digits on th 1st persom model disappear when the next map starts. \ No newline at end of file +- 0.7 BUG: Display digits on th 1st persom model disappear when the next map starts. + +- 0.7 BUG: With the latest engine, the view is no longer locked after match end, and you can still look around. See what changed in Xonotic and how to fix this. + +- 0.7 BUG: Consumable health seems to give more than the health it should. + +- 0.7: What happens to consumable items when the pred gets eaten? \ No newline at end of file