From: Mircea Kitsune Date: Mon, 11 Apr 2011 13:52:01 +0000 (+0300) Subject: Play the sound on CHAN_WEAPON2, to avoid cutting it with the fire sound X-Git-Tag: xonotic-v0.5.0~263^2~10^2~73 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=dca149ece5ff5233cbb4400d156a6a0739aea223;p=xonotic%2Fxonotic-data.pk3dir.git Play the sound on CHAN_WEAPON2, to avoid cutting it with the fire sound --- diff --git a/qcsrc/server/w_hagar.qc b/qcsrc/server/w_hagar.qc index f09163e69..ba0c56f1b 100644 --- a/qcsrc/server/w_hagar.qc +++ b/qcsrc/server/w_hagar.qc @@ -132,7 +132,7 @@ void W_Hagar_Attack2_Load (void) if(self.hagarload_refire < time) { self.hagar_load += 1; - sound(self, CHAN_WEAPON, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM); + sound(self, CHAN_WEAPON2, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM); if(self.hagar_load >= autocvar_g_balance_hagar_secondary_load_maxload) self.hagarload_loaded = TRUE;