From: havoc Date: Mon, 4 Jan 2010 23:02:37 +0000 (+0000) Subject: fix GLSL compile error on cubemap lights with deferred rendering X-Git-Tag: xonotic-v0.1.0preview~230^2~686 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=dc94032bc95888a1bd92180885dadde40ef8ae95;p=xonotic%2Fdarkplaces.git fix GLSL compile error on cubemap lights with deferred rendering git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9779 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/gl_rmain.c b/gl_rmain.c index 200a33dd..ddf5e60f 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -2588,8 +2588,8 @@ const char *builtincgshaderstring = "\n" "# ifdef USECUBEFILTER\n" " float3 cubecolor = texCUBE(Texture_Cube, CubeVector).rgb;\n" -" gl_FragData0 *= cubecolor;\n" -" gl_FragData1 *= cubecolor;\n" +" gl_FragData0.rgb *= cubecolor;\n" +" gl_FragData1.rgb *= cubecolor;\n" "# endif\n" "}\n" "#endif // FRAGMENT_SHADER\n"