From: Mario Date: Sun, 24 May 2020 17:08:48 +0000 (+1000) Subject: Enable g_spawnpoints_auto_move_out_of_solid by default (still warns mappers, avoids... X-Git-Tag: xonotic-v0.8.5~1032 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=dc0846eed3b3931b29aa14221eaa3e245da1f47d;p=xonotic%2Fxonotic-data.pk3dir.git Enable g_spawnpoints_auto_move_out_of_solid by default (still warns mappers, avoids crashing maps from other games) --- diff --git a/ruleset-XDF.cfg b/ruleset-XDF.cfg index 668d10484..683a96e02 100644 --- a/ruleset-XDF.cfg +++ b/ruleset-XDF.cfg @@ -13,7 +13,6 @@ g_balance_kill_antispam 0 g_forced_respawn 1 // g_playerclip_collisions 0 // do not check playerclips g_powerups 0 -g_spawnpoints_auto_move_out_of_solid 1 g_start_delay 3 g_use_ammunition 0 g_weapon_stay 1 diff --git a/xonotic-server.cfg b/xonotic-server.cfg index d4a97d7da..664ec7002 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -205,7 +205,7 @@ set g_pickup_respawntime_scaling_linear 1 "Multiply respawn time by `reciprocal set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\", \"most\", \"all_available\" or \"most_available\" (available only gives the weapon if the map normally has it as a pickup item)" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games" -set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" +set g_spawnpoints_auto_move_out_of_solid 1 "show a warning if a spawn point was placed inside a solid, disabling this setting causes such spawn points to be removed and produce a more verbose error message" set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once seconds are over" set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" set g_fullbrightitems 0 "disables lighting effects on items, making them appear bright for visibility"